Ive come and gone from this game several times since it began 2 years ago. Everytime I came I came hoping to spend countless hours wandering mystical woods and dank dungeons, and every time I found myself spending most of my time grinding out tiny bits of XP and loot from a few select areas while waiting for a team to do something Id not already done to death. Even as the game took on a higher lvl cap and added some new content my problem remained, no team meant nothing to do even the "SOLO" content they provided was a joke still far to much risk and so little xp and loot gained as to make the setting laughingly pointless. A few quest could be done on normal with a lvl or 2 higher then they where meant for but always with great risk and still little reward beyond personal satisfaction at surviving that which was meant for a party. My table top groups where often small and our DMs often with a equally small amounts of time we became big users of premade modules. Admittedly many where far from the best story but they served us well for years. So with a small group and short on time we became masters of survival for often the modules had been meant for bigger groups with a range of powers. Eventually clerics became a sin to us for we found even roleplaying them to seem out of place with teams who devoted themselves to stealth to always remain heavily unseen, and where prepared to cut any throat if it was not innocent. Paladins to soon fell out of use in our groups being to morally restrained for what it took to survive. One final time I am going to ask the folks at Turbine to give this game a real solo aspect, if I could find teams doing things I wanted to do I would but I cant, and I am dreadfully tired of spending most of my time in game doing nothing but looking at my inventory of neat gear I cant ever bring to use. My characters often are not FTW builds as some call it, my warriors are lightly armored and favor finnesse over might, my rogues rarely can keep up with the High skill DCs and so just tumble past traps trusting in evasion, and therby save skill points for lock picking and other skills, yet ofcourse no team wants a rogue who leaves traps behind. My clerics focus on destroying undead and rarely heal an ally because Id sooner spend my last cure spell blasting a wraith, so focurse my clerics to remain unpopular, my bards battle on the frontline my barbarian rangers use a bow while raging and running along the back edge. Yes I know its my own fault teams dont like me but D&D is not about blasters, aggro tanks, and healers its about FUN. I beg you give us Lone Wolves a wood to run in where we can seek out fun,worthwhile loot and xp, and above all a challenge both equal to our skills and imagination.