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  1. #21

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    When a mob dies by an elemental effect that destroys the body, all that is left is an unclickable shiny spot. It is possible to select it via keyboard, but not the mouse.
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  2. #22
    Community Member bobbryan2's Avatar
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    We haven't heard anything about the bug involving using greater teleport inside town limits in two mods.

    Is this still considered a bug, or has it evolved into a 'feature'?

  3. #23

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    Spells when interrupted (by any method) are still going on timer in addition to costing points. Spells with long cool-down (Symbols, Summons, etc.) are hard to cast in combat due to this (without the Quicken Spell feat).
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  4. #24

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    It is possible to use stealth (following a step by step method which I WILL NOT explain) to:
    1) forcibly lock the agro of an entire group of monsters onto one player where nothing anybody else does until the whole group is dead will be able to shift their agro elsewhere. This can be heavily exploited to run almost any quest in the game without taking any damage.
    2) completely break the agro mechanics so that entire groups of monsters together completely cease any hostile behavior. They become complete pushovers and do not fight back no matter what you do. I wont explain how to do this either.

    This hasn't been detracting from MY gameplay experience...it's actually been quite entertaining...but getting banned for getting caught using it would certainly detract from my enjoyment.
    My Videos Shadow Mage (ok, it's a build now)
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  5. #25
    Community Member apious1's Avatar
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    Potency VIII (weapons or equipment) and Spell Penetration VIII (weapons or equipment) items are missing entirely from the loot tables.
    GUILD: {Officer of Oblivion} SERVER: {Resident of Ghallanda} CHARACTERS: {Sonyaa Red: Barbarian} {Oynx the Magnificent: Barbarian} {Sonyaaa Blue: Sorcerer} {Krowd Kontrol: Sorcerer} {Ravick : Wizard} {Fourgotten Soldier: Fighter/Paladin} {Mischief: Rogue} {Parra Medic: Cleric}

  6. #26
    Community Member bobbryan2's Avatar
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    Looting Dragonshards from chests seems to cause lag spikes.

  7. #27
    Founder Gengulphus's Avatar
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    One of the most annoying bugs is when a mob is paralyzed, stunned, etc. and yet it still continues to either move and/or hit and/or cast spells and/or heal itself!!!

    What's the use of stun, paralysis, etc. if this keeps happening?

    Thanks for this thread.
    Keepers of the Arcane Khyber Server (formerly Aundair)
    Gengulphus lvl 16.2 paladin -- Phanurius lvl 9 cleric -- Vincens lvl 5 wizard
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    Tancro Stone lvl 6 fighter -- Huubert of Liege lvl 4 ranger

  8. #28

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    Lionesses Shroud when affected with Symbol of Persuasion (at least, maybe other taming methods) will sometimes stop moving/attacking. For an example, tame the ones near the named beaded devil and get the rest too. Its almost assured that they will bug out. The rats sometimes do too, but not as often. FIXED
    Last edited by Ustice; 06-15-2008 at 02:00 PM.
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  9. #29

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    Slithe:

    Is the current implementation of Holy Aura (single target, self only, bonuses stack with other bonuses of the same name) an intended design decision or a bug (should be affecting all party members within range, not stack with other bonuses of the same type, offer spell resistance and 'blindness guard.')
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  10. #30

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    A question about whether something is working as intended:

    If you are sneaking along and bump into something...I understand it should clearly be able to notice you...and then cast invisibility and resume sneaking, are the monsters supposed to be able to still know where you are?

    If yes:
    -why do they stop following you in real time, but constantly swing once or twice at your previous locations, and begin following you at a slower movement rate, usually walking sideways or backwards?
    -why is that not the case for other situations when they notice you (ie. run around in front of them, hit them with a fireball, cast invis, start sneaking - they can no longer follow you at all)?
    Last edited by Ghoste; 02-15-2008 at 04:45 PM.
    My Videos Shadow Mage (ok, it's a build now)
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  11. #31

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    The Orb that is made from the crafting alter in Meridia as an example that you have to return has the icon of a Festival Twig. It should also mention that the new item is in your backpack. I tried to drag it (to no avail) for a while at first, and was getting frustrated, until I thought, "When did I pick up this stupid twig?"

    ------------------------------------------------------------

    Just an unrelated note, Ghoste made some GREAT videos showing the sneaking bugs he is describing. Check them out if you have not yet. (Good job there, Ghoste)
    Last edited by Ustice; 02-15-2008 at 04:28 PM.
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  12. #32

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    The timing on swinging a one-handed weapon while holding a shield and running (at least on a dwarven cleric) is off. The hit happens like a half of a second or more before the character swings. The timing of the back swing is the issue, its way too slow.
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  13. #33

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    One in a swing chain, it is impossible to change weapons until the timer for a new swing chain is hit, making it difficult to switch weapons in combat.
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  14. #34
    Community Member Shade's Avatar
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    Quote Originally Posted by Silthe View Post
    This will allow us in QA to assist the developers in prioritizing better those issue which annoy players the most.
    What annoys us the most? leveling up only to get weaker:
    The slow 5th attack issue.. Tons of threads on this, no official response:
    http://forums.ddo.com/showthread.php...th+attack+slow
    http://forums.ddo.com/showthread.php...th+attack+slow
    http://forums.ddo.com/showthread.php...th+attack+slow
    http://forums.ddo.com/showthread.php...th+attack+slow

  15. #35
    Community Member Turial's Avatar
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    A decent number of times when one clicks on the manyshot icon, or even uses the botton it is hot keyed too, the timer begins but the manyshot effect does not. Also occurs with the deepwoods sniper shot and the true strike ability of the arcane archer.

    Animals with improved trip seem to still be able to use their trip ability as a AOE. Its kinda funny once to watch the whole group go down to a lion but on the 3rd shot its bug territory. (hard to replicate due to the spastic nature of animal movement)

    Also some mobs, namely giants, when reduced to 0 str still hit for the same amount of damage as they do at full str. They just hit less.

    Air elementals are able to remain in the whirlwind form indefinately...bug or feature? They should only be able to maintain the form for a number of rounds like dijinns.
    Last edited by Turial; 02-15-2008 at 04:37 PM.
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  16. #36

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    Misfiring of spells/ranged attacks when targeting through a friendly character. (Its one problem with the Asteroid room on the Abbot Raid)
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  17. #37
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Turial View Post
    Air elementals are able to remain in the whirlwind form indefinately...bug or feature? They should only be able to maintain the form for a number of rounds like dijinns.
    they remain in the whirlwind form even when dazed.

  18. #38

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    No Reflex save against the Whirlwind attack by the various creatures that can use it.
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  19. #39

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    This is one of those might be a bug, might be a design decision things...

    Being prone from Trip causes characters to be completely incapable of making any actions. This causes a lot of trouble when in a room of air elementals as you slowly die from minor damage being applied as they throw you, over and over and you can't do ANYTHING about it.
    Quote Originally Posted by SRD
    Prone
    The character is on the ground. An attacker who is prone has a -4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a -4 penalty to AC against melee attacks.

    Standing up is a move-equivalent action that provokes an attack of opportunity.
    --------------------------------
    Whacha got, Yaga_Nub?
    Last edited by Ustice; 02-15-2008 at 04:47 PM.
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  20. #40
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by jkm View Post
    bug: when running at a ledge and casting a spell, if the climb action is triggered before the spell is completed the spell does not go off, you are charged with the spell points, and the spell goes on timer. for long wind up spells like summon monster, this can cause you to get locked out for 8 minutes.
    Same as above for Bard songs, Barbarian Rage, and Combat stances.

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