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  1. #1
    Community Member bobbryan2's Avatar
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    Default Good Idea - Bad Idea

    Good Idea - Having an altar at the end of the raid so people can reward themselves with a very nice item.

    Bad Idea - Having two other altars in the very middle of the raid so 10 people can wait around for 20 minutes while one person looks through his inventory, figuring out if he has enough ingredients, and then another 10 asking other people for the one ingredient he's missing, and then looking on all the websites trying to figure out exactly how his item is supposed to upgrade.

    Please put the first two altars in Meridia.

    Thanks.

  2. #2
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    There already is an alter in Meridia - it should be used for everything ...

    The bound shards of power assure the raid is run to craft an item ...
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  3. #3
    Community Member Mad_Bombardier's Avatar
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    I agree. Tie altar acces to favor, tie altar access to raid completion. But please, let us get on with the raiding and minimize the delays.

  4. #4
    Community Member Velorn's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    Good Idea - Having an altar at the end of the raid so people can reward themselves with a very nice item.

    Bad Idea - Having two other altars in the very middle of the raid so 10 people can wait around for 20 minutes while one person looks through his inventory, figuring out if he has enough ingredients, and then another 10 asking other people for the one ingredient he's missing, and then looking on all the websites trying to figure out exactly how his item is supposed to upgrade.

    Please put the first two altars in Meridia.

    Thanks.
    I don't quite understand why people can't figure out what they need before even setting foot in there. All the info is easily obtainable. Just print it out and make some notes. I can't speak for anyone else, but everything for me is planned out in advance. Waiting for someone to figure something out that should have been done beforehand is a waste of my time.
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  5. #5

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    Quote Originally Posted by Velorn View Post
    I don't quite understand why people can't figure out what they need before even setting foot in there.
    For the same reason they don't remember to flag for VoN/DQ in advance of Raid-Day. Some people just aren't as collected as others.
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  6. #6
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Velorn View Post
    I don't quite understand why people can't figure out what they need before even setting foot in there. All the info is easily obtainable. Just print it out and make some notes. I can't speak for anyone else, but everything for me is planned out in advance. Waiting for someone to figure something out that should have been done beforehand is a waste of my time.
    I don't know why it happens.

    I just know that it does happen.

    But it's pretty bad design, regardless.

  7. #7
    Founder bellack's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    For the same reason they don't remember to flag for VoN/DQ in advance of Raid-Day. Some people just aren't as collected as others.
    Or perhaps they did not realize that they had to do all this BS before the raid. And it seems to me that I should be able to go on a raid /dungeon without having to check through several websites just to complete them. All info should be assessed in game.

  8. #8

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    Quote Originally Posted by bellack View Post
    And it seems to me that I should be able to go on a raid /dungeon without having to check through several websites just to complete them.
    You can.

    And then you can put your ingredients in a bag.

    And then later you can figure out what you want. And do it next time you raid.

    Or...

    You can just experiment with the system and figure out for yourself what you might be able to make with stuff.

    But most people won't do the first because the want it now and they won't want to do the latter because they'll waste ingredients.
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  9. #9
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    But most people won't do the first because the want it now and they won't want to do the latter because they'll waste ingredients.
    And because you'd have to be experimenting on 11 other people's time... because you have to do your upgrading in the middle of a raid... which is dumb design.

  10. #10

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    Quote Originally Posted by bobbryan2 View Post
    And because you'd have to be experimenting on 11 other people's time... because you have to do your upgrading in the middle of a raid... which is dumb design.
    Everyone has a first time and has to figure it out at some point. Folks shouldn't be too harsh just because they did it first. I'm not saying it's good design, I'm not sure that it is. But coming down on folks because they want to play the game and havn't done the alter crafting before is rather unfair.

    Use the time to take a quick break, kiss your wife, get something to drink or better yet, help the person figure it out.
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  11. #11

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    Quote Originally Posted by sigtrent View Post
    Everyone has a first time and has to figure it out at some point. Folks shouldn't be too harsh just because they did it first. I'm not saying it's good design, I'm not sure that it is. But coming down on folks because they want to play the game and havn't done the alter crafting before is rather unfair.
    I don't think he's coming down on folks that want to experiment with the system. I think he's coming down on the designers for designing it in such a way that experimentation necessitates up to 11 other people standing around while you try to experiment.

    And I'm inclined to agree that it's a bad design decision.
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  12. #12
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    Quote Originally Posted by bobbryan2 View Post
    And because you'd have to be experimenting on 11 other people's time... because you have to do your upgrading in the middle of a raid... which is dumb design.
    The design for upgrade mid raid is a cool idea if done right, but really bogs down players otherwise. I don't have a problem stopping for a minute to do a quick craft because they finally got the last ingredient or they got the power shard they needed, have it all sorted and know exactly what they are doing. That works, what doesn't work is putting no time limit till it can no longer be used during a quest after it is opened.

    Raiding is all about co-ordination anyways. If you only get 5 minutes to craft something before the device powers down, all the better. Some slowing down the people that actually prepare for things.

    But the idea of having them out of the raid instead works too, just would mean jumping out of the instance to upgrade or waiting till the end. Would only take 5 minutes I suppose...

  13. #13

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    Honestly, I'm a little surprised that all the crafting doesn't happen at the end of the raid.

    Not only would it solve this problem, but you'd be limited to one item every three days (like the other raids).
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  14. #14
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Honestly, I'm a little surprised that all the crafting doesn't happen at the end of the raid.

    Not only would it solve this problem, but you'd be limited to one item every three days (like the other raids).
    Except that it's not necessary to complete the raid to craft. If all you want to do (or are able to do) is phase 1 for a tier1 upgrade, you have that option. I'd really like for the Altars to be available somewhere else. In fact, one of the NPCs in the Eldritch Chamber in the Twelve says something about the open space and wanting to bring an Eldritch Device there. Maybe it will happen someday?

  15. #15

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    Quote Originally Posted by Mad_Bombardier View Post
    Except that it's not necessary to complete the raid to craft. If all you want to do (or are able to do) is phase 1 for a tier1 upgrade, you have that option.
    Right, I guess I'm saying, I'm surprised that is an option.
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  16. #16
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Right, I guess I'm saying, I'm surprised that is an option.
    Well, it almost seems like the devs expected some players to only get to say... part 2-3. And they wanted those people to still get something for their time.

  17. #17
    Community Member Boulderun's Avatar
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    A change as simple and mind-bogglingly obvious as grouping the components properly by altar in the ingredients bag (exactly as is done in the collectible bag) would actually shave a bit of time off the crafting wait.
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  18. #18
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Boulderun View Post
    A change as simple and mind-bogglingly obvious as grouping the components properly by altar in the ingredients bag (exactly as is done in the collectible bag) would actually shave a bit of time off the crafting wait.
    Seeing as you 'could' arrange your bag before you went into the raid.. this would go into the category of 'if they knew what they were doing, it wouldn't take that long.'

    Not saying it shouldn't happen... but it wouldn't really help.

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