Once again, the players who like DDO hard, repetitive and unpleasant drown out the other voices.
I urge Turbine to look beyond the weight of posts to the core issue of what's fun for the most people. Traps aren't fun to begin with, that's why zerging is so popular.
Making traps the hardest part of the game is not good for the game. Making it so not only can't people zerg, now even many rogues can't survive in (and therefore disable) many traps is bad for the game. Watching rogues die is bad for the game. Waiting to find a rogue to join your party is bad for the game. Forcing rogues to spend resources on reflex saves at the cost of other skills more consistently useful is bad for the game. Making the best trap strategy that players die, run thru the trap then rez to avoid insufficient reflex saves is bad for the game.
The solution is crystal clear (notwithstanding all the bad advice offered by the hard core players who frequent this board):
Ramp up trap damage, as you've done.
Leave spot, search and disable DC's alone, as you've done.
Increase save DC's on traps that don't have to be triggered, as you've done.
However:
Traps that need to be run thru to be disabled should be survivable by balanced rogues (and reasonable rogue hybrids), even on elite.
Traps that cannot be disabled yet must be triggered to accomplish mandatory quest goals should be survivable by balanced rogues (and reasonable rogue hybrids), even on elite.
Regards,
Aladon