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  1. #1
    Community Member karnalsyn's Avatar
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    Default What spells to take at level up?

    I'm still quite new to the game, so please bare with me

    I scan the forums regularly looking for tips and suggestions floating around to help me better the progression and over all strength of my character. In a couple of the more recent posts I've come across, I'm noticing people advising others to take specific spells during level up to ensure that the spells will be accessible to them because they are not available via scribe scroll.

    Would someone be so kind as to reply to me with the list please, so I may plan ahead and not miss out on anything. I'm approaching level 5 soon, and though I'm not sure what I might have already missed out on, I definately don't want to miss out on anything else.

    Thanks.

  2. #2
    Community Member Riddikulus's Avatar
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    Default

    This might help:

    Quote Originally Posted by Vienemen View Post
    As part of the rebalancing of spells/spell points the following spells will no longer be sold in shops in and around Stormreach. Wizards interested in learning these spells should select them while leveling up. The removed spells will still drop as treasure and at a higher rate than previously.

    * Otto’s Sphere of Dancing (in that it was never added)
    * Cloudkill
    * Acid Fog
    * Wall of Fire
    * Blade Barrier
    * Glyph of Warding
    * Greater Glyph of Warding
    * Symbol of Flame
    * Symbol of Pain
    * Symbol of Weakness
    * Delayed Blast Fireball
    * Symbol of Fear
    * Symbol of Persuasion
    * Dimension Door
    * Solid Fog

    New*Merfolk's Blessing and Master's Touch spells not available as scrolls can only be selected upon level up until Mod 6.1 at earliest.

    NewNo lvl 8 spell is sold in scroll form by any vendor. Choose wisely, and check the AH for them.

    The thread this is from has a lot of good Wizarding information.
    Last edited by Riddikulus; 02-13-2008 at 09:00 AM.
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  3. #3
    Community Member karnalsyn's Avatar
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    Thanks!

    blade barrier and glyph of warding? Didn't think those were arcane....

  4. #4
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by karnalsyn View Post
    Thanks!

    blade barrier and glyph of warding? Didn't think those were arcane....
    They're not. But, they are included so that the list is complete for all spells.

  5. #5

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    Brings up a good point though...I should seperate them into Sor/Wiz vs other. Easy fix. Any of you remember when they took those out? Was it Mod 4 or 5?
    Vienemen 17 Human ArchWizard, 28 pt build approaching 3000 Flava
    Landerghast 17 Human Kensai Blender
    Wizards Handbook Vienemen's Vault

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