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  1. #1
    Community Member DragonKiller's Avatar
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    Default Dwarven Battle Ranger/Rogue

    It's Shinny New Ranger time, and I have been trying to come up with a build... And I think I have one. Here are my goals:

    1) TWF using Dwarven Axes, Range only in special circumstances
    2) Be able to be the only Rogue in any dungeon at any level (at least as much as a pure rogue could)
    3) Be soloable - i.e. Self Sufficient, even if I'm not running Solo
    4) Be able to use any scroll with in reason (i.e. Raise Dead, Greater Hero, Restore, etc...), and expecting some failure.

    I am counting on most items I already have, with a few exceptions such as the Kundarak Delving Suit, and a +2 1750 tome, and hopping to pull/trade another +2 tome (now that they are dropping I think it's reasonable). All stats should be getting a +5/+6 Stat item (with some trading out of items of course). So here's what I got, let me know what you think.

    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (2 Rogue \ 14 Ranger) 
    Hit Points: 292
    Spell Points: 145 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 17
    Will: 4
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    22
    Dexterity            16                    20
    Constitution         16                    20
    Intelligence         12                    12
    Wisdom               10                    10
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Strength used at level 4
    +1 Tome of Dexterity used at level 4
    +1 Tome of Constitution used at level 4
    +2 Tome of Strength used at level 16
    +2 Tome of Constitution used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                    11
    Bluff                -2                    -2
    Concentration         3                     5
    Diplomacy            -2                    -2
    Disable Device        5                    21
    Haggle                2                     3
    Heal                  0                     0
    Hide                  4                     6
    Intimidate           -2                    -2
    Jump                  7                    11
    Listen                0                     0
    Move Silently         4                     6
    Open Lock             7                    22
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    22
    Spot                  4                    15
    Swim                  3                     6
    Tumble                7                     9
    Use Magic Device      2                    17
    
    Notable Equipment
    Bracers: Chaosguarde
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Rogue Improved Trap Sense I
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Axe Damage I
    
    Level 3 (Ranger)
    Feat: (Selected) Toughness
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Toughness I
    Enhancement: Ranger Dexterity I
    
    Level 4 (Rogue)
    Enhancement: Dwarven Axe Attack I
    
    Level 5 (Ranger)
    Enhancement: Dwarven Armor Mastery II
    
    Level 6 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Ranger Skill Boost II
    Enhancement: Dwarven Toughness II
    Enhancement: Ranger Search I
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Ranger Item Defense I
    Enhancement: Ranger Search II
    
    Level 8 (Ranger)
    Enhancement: Dwarven Axe Damage II
    
    Level 9 (Ranger)
    Feat: (Selected) Mobility
    Enhancement: Dwarven Constitution II
    
    Level 10 (Ranger)
    Enhancement: Ranger Dexterity II
    
    Level 11 (Ranger)
    Enhancement: Dwarven Toughness III
    
    Level 12 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Spring Attack
    Enhancement: Dwarven Toughness IV
    
    Level 13 (Ranger)
    Enhancement: Ranger Dexterity III
    
    Level 14 (Ranger)
    Enhancement: Ranger Tempest I
    
    Level 15 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Dwarven Axe Attack II
    
    Level 16 (Ranger)
    Enhancement: Ranger Skill Boost III
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Last edited by DragonKiller; 02-13-2008 at 09:20 AM.
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  2. #2
    Community Member Grenfell's Avatar
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    I redid my Round Mound build into a Tempest build, currently at 15.

    You know what? It's no longer a truly solo build at the high end. Your AC just isn't good enough, except on rare occasions (usually vs. Giants).

    But the offensive output can be very nice.

    /gren

  3. #3
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    Impaqt's Avatar
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    2) Be able to be the only Rogue in any dungeon at any level (at least as much as a pure rogue could)

    This isnt an elite level Trapsmith build by a long shot.....

    Its a good buuild... Can probobly do amny traps... But Reflex/Trap Save, Disable device, Search, and Spot are All low
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  4. #4
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    Quote Originally Posted by Impaqt View Post
    This isnt an elite level Trapsmith build by a long shot.....

    Its a good buuild... Can probobly do amny traps... But Reflex/Trap Save, Disable device, Search, and Spot are All low
    It appears to have max ranks in search and disable, at least, which (along with gear) is all that's really required to do every elite trap in the game other than cabal.

    Spot should also be fine so long as wild instincts is kept up -- it appears to be just a couple ranks short of the maximum.

    The only respect in which this build is worse than a pure rogue is trap saves. Everything else pertaining to traps is comparable.

    I play a similar build, with only 1 rogue level, who has disabled very nearly every trap in the game that isn't in cabal. Including the new content, on elite, when he was still level 14. He has no feats or enhancements into rogue skills, and only +13 items. So yeah, this is absolutely an elite level trapsmith.
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  5. #5
    Community Member Westerner's Avatar
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    Quote Originally Posted by Grenfell View Post
    I redid my Round Mound build into a Tempest build, currently at 15.
    Can you post it?

    I based my first toon on it and am thinking of taking CE out of the build.
    \x/es
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  6. #6
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    Quote Originally Posted by Grenfell View Post
    I redid my Round Mound build into a Tempest build, currently at 15.

    You know what? It's no longer a truly solo build at the high end. Your AC just isn't good enough, except on rare occasions (usually vs. Giants).

    But the offensive output can be very nice.

    /gren
    Is there a solo melee build on the high end anymore? I just don't see how that is possible anymore. Casters can solo at high levels but a melee build with no reall crowd control? I think it would be pretty tough to pull off. Yeah if you are willing to take days (kite things around) or spend insane amounts of plat on wands/scrolls etc...but in general it is not easy at all to do.

  7. #7
    Hero QuantumFX's Avatar
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    A couple small points:

    - If you're waiting until level 14 to pick up the Tempest enhancement why not move Improved Crit: Slashing to level 9? You'll get much better damage output. Then take mobility @12 and spring attack/tempest @15.

    - Hold off on the armor mastery. With a 16 base DEX and no medium/heavy armor proficency you won't have much need for it until much later in your career.

    - If the AC route doesn't work for you then try the DPS route. Power Attack + Axe Mastery + Favored Enemy + Ram's Might = best case +22 pre crit damage with your favored weapon/favored enemy.

    - Rogue haste boost + Tempest + Haste = fun!
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

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