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Thread: Fort question

  1. #1
    Founder Vodac's Avatar
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    Default Fort question

    Any advanatge to having the WF feat for 100% Fort vs. just wearing a Heavy For item?

    Our Fort stacks so we get 100% fort from moderate fort so do 125% and 200% do more that just the base 100% fort?
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    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Vodac View Post
    Any advanatge to having the WF feat for 100% Fort vs. just wearing a Heavy For item?

    Our Fort stacks so we get 100% fort from moderate fort so do 125% and 200% do more that just the base 100% fort?
    Unless you are trying to roleplay a WF Juggernaut that cannot be healed by a Cleric, there is no reason whatsoever. Improved Fortification requires BAB+6. And Moderate Fortification items (stacks to 100%) are ml:7.

  3. #3
    Founder Vodac's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    Unless you are trying to roleplay a WF Juggernaut that cannot be healed by a Cleric, there is no reason whatsoever.
    I did not think so i could not figure out why some one would wnat it unless it did somthing for you later on. I could see mabey taking it if fort items where hard to come by.

    Quote Originally Posted by Mad_Bombardier View Post
    Improved Fortification requires BAB+6. And Moderate Fortification items (stacks to 100&#37 are ml:7.
    What is ML:7? I am not fimler with that.

    Is forttification over 100% better than 100%? Do you get better protection out of it?

    Thanks for the replys.
    Last edited by Vodac; 02-12-2008 at 09:30 AM.
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  4. #4
    Community Member Xanstrollinoax's Avatar
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    ML:7 means minimum level 7 and there is not bonus to haveing over 100% from what I've seen.

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    Founder Hvymetal's Avatar
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    Quote Originally Posted by Xanstrollinoax View Post
    ML:7 means minimum level 7 and there is not bonus to haveing over 100% from what I've seen.
    Unless they ever introduce items or abilities that lower fortification on a target.
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  6. #6
    Community Member Aeneas's Avatar
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    don't ask me to find it, but months ago the devs said that mobs would in fact have fort reducing or eliminating abilities.
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    Founder Hvymetal's Avatar
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    Quote Originally Posted by Aeneas View Post
    don't ask me to find it, but months ago the devs said that mobs would in fact have fort reducing or eliminating abilities.
    Aye, I remember reading the same thing, that's kinda why I mentioned it. I would expect to see it in the future. My DDO motto: Be prepared for everything, get suprised by nothing.
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    A docent of blood. Other than that, not really.

  9. #9
    Community Member liamfrancais's Avatar
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    I know the the scorpions in the Vale have improved sunder and that lowers your AC I don't think it lowers your fortification, at least I now have a use for those shatter weapons.l
    Liamfrancais- Human Pally 16 (Mythical), Balto-Drow Sorc 16 (Mythical), Baltaz-Drow Rgr 16 (Forgotten Legion), Adarforged-WF Barb 16 (Mythical), Bringit-Dwarf FTR/barb 12/4 (Just Me), Zudomon-Elf wiz 15 (Twisted Fate), Rudadonna-H clr 16 (Mythical)

  10. #10
    Community Member WeaselKing's Avatar
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    Quote Originally Posted by Vodac View Post
    Any advanatge to having the WF feat for 100&#37; Fort vs. just wearing a Heavy For item?

    Our Fort stacks so we get 100% fort from moderate fort so do 125% and 200% do more that just the base 100% fort?
    It gets those clerics to stop casting those dirty cure spells on you...............................eventually. :P
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  11. #11
    Community Member wolfy42's Avatar
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    while a mod fort item is indead Ml:7 you will often find it with a much higher lvl req, and they are not always that easy to get right away. I could so a solo mostly WF (or WF party only) character snagging Improved fort at lvl 6 and then trading it out later once he got a mod fort or heavy fort item.


    Even if higher lvl enemies do eventually reduce your fortitude bonus eventually you can just toss a heavy fort item in the slot you had a mod fort one and you'll end up with 125% (don't think it helps right now though).

    Light fort items are good even at the early lvls since it reduces your chance to be crit or sneak attacked by 50% (stacks with your base 25%).

    I wasn't able to get a mod fort item with a Mlvl of less then 10 on my current WF melee wizard sadly (restarted on a new server recently). As a wizard by the time I could take improved fort I was way past having a mod fort item equiped though so it wasn't really an option for me.

    100% fort + displacement + energy resistance + 6/adamandtium DR all the time = happy wizard though. I just wish his max hp were higher.

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