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    Community Member Hadrian's Avatar
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    Mar 2006
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    Default Human Sorcerer

    I have been considering making a human sorcerer for level 16. I have never tried a sorcerer before, but I do have a wizard. Please comment on my starting stats and feat choices. I will probably decide on what spells I want as I go along. I am not sure what makes a good spell list for a sorcerer, so comments on that will be helpful.

    Human Sorcerer - Level 16

    STR 8 +1 tome +5 gloves or bracers for 14
    DEX 8
    CON 17 + 1 tome +6 item for 24 (later +2 tome and +1 human adaptability for 26)
    INT 11 +1 tome = 12 (allows concentration, jump, UMD, haggle)
    WIS 8
    CHA 18 +2 tome +6 item +3 class enhancement +4 levels +1 human adapability = 34

    Feats: MT, Extend, Empower, Maximize, Spell Penetration, Heighten, Greater Spell Penetration

    I expect to take similar enhancements to my wizard's enhancements. Spell penetration and fire/ice will be primary with lightning/acid damage getting as much attention as I can afford with what remains.

    I plan to take both FoD and PK with enervation to support them. I will take banishment and mass suggestion mostly for the mod 6 content. Based on playing a wizard, I think that jump, resist and protection from elements, and d door will all be required. Tumble will be nice if I can make it fit. The usual damage spells such as cone of cold, firewall, disintegrate and ball lightning are probably required.

    I switch around my spells so much as a wizard that I am really not sure about any of my spell choices.
    Last edited by Hadrian; 02-11-2008 at 09:08 AM.

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