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Thread: Human Sorcerer

  1. #1
    Community Member Hadrian's Avatar
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    Default Human Sorcerer

    I have been considering making a human sorcerer for level 16. I have never tried a sorcerer before, but I do have a wizard. Please comment on my starting stats and feat choices. I will probably decide on what spells I want as I go along. I am not sure what makes a good spell list for a sorcerer, so comments on that will be helpful.

    Human Sorcerer - Level 16

    STR 8 +1 tome +5 gloves or bracers for 14
    DEX 8
    CON 17 + 1 tome +6 item for 24 (later +2 tome and +1 human adaptability for 26)
    INT 11 +1 tome = 12 (allows concentration, jump, UMD, haggle)
    WIS 8
    CHA 18 +2 tome +6 item +3 class enhancement +4 levels +1 human adapability = 34

    Feats: MT, Extend, Empower, Maximize, Spell Penetration, Heighten, Greater Spell Penetration

    I expect to take similar enhancements to my wizard's enhancements. Spell penetration and fire/ice will be primary with lightning/acid damage getting as much attention as I can afford with what remains.

    I plan to take both FoD and PK with enervation to support them. I will take banishment and mass suggestion mostly for the mod 6 content. Based on playing a wizard, I think that jump, resist and protection from elements, and d door will all be required. Tumble will be nice if I can make it fit. The usual damage spells such as cone of cold, firewall, disintegrate and ball lightning are probably required.

    I switch around my spells so much as a wizard that I am really not sure about any of my spell choices.
    Last edited by Hadrian; 02-11-2008 at 09:08 AM.

  2. #2
    Founder adamkatt's Avatar
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    I think we humans are stuck with a starting max cha of 18 .
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  3. #3
    Community Member Hadrian's Avatar
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    Quote Originally Posted by adamkatt View Post
    I think we humans are stuck with a starting max cha of 18 .
    Yeah. That was a typo that I edited and fixed the moment I posted it though. The plan is to see if I can make an item from the Shroud that goes up to +9 for a stat like some of those we've seen posted. 34 as an absolute base with a possible 38 if I manage to not only pull off the +9 item but a +3 tome as well.

  4. #4
    Community Member bobbryan2's Avatar
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    Personally... I'd say you don't need the strength, nor do you need the haggle and jump. My starting human sorcs' stats:

    8
    8
    18
    8
    8
    18

    I think it's the first character I haven't regretted where I allotted a single point.

  5. #5
    Community Member Line-dog's Avatar
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    I have a human sorc13 and I enjoy playing him _so_ much. He is no squishy with 22 con and 180 HP unbuffed. I wand False Life and Aid giving me 204 HP. With level 14 and Argonnessen favor it should be 200 HP before buffs.

    Starting stats:
    8
    8
    16
    12
    8
    18

    Humans:
    +1 feat
    +1 Charisma enh
    +1 Constitution enh
    +1 skill point per level
    Skill boost enh for raise dead scroll and selling/buying


    Enough skill points to max Concentration, Diplo., Haggle and UMD. I always have jump spell up so no points in there. 8 str is no problem for carrying loot - there are too many workarounds to put points in str. IMO shockingrasp is overlooked for low to mid level play. I used it and _loved_ it. With an enhancement item that is easy to come by for a level one spell you will kill stuff way before it even realizes its dead.

    This character has been my favorite by far.

    Good luck
    Smoking Gun of Thelanis

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  6. #6
    Community Member Darkdominion's Avatar
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    My advice? Drop Mental toughness for something like Spell Focus: Necromancy, or Force of Personality.
    Spell focus gives you that extra edge on your FoD, and Force of Personality gives a very large bonus to will saves, while at the same time freeing up an equipment slot which would normally be used be a wisdom item.

    Even with just a Magi item (+100 sp, 200 for sorcs), you should be able to hit 2k sp without MT, which is usually enough for a quest. MT just doesn't seem to outweigh the other possible benefits these days.

    **Edit**
    If you're really crazy you could try Skill Focus: UMD, as you could probably hit around 30 UMD with it, and the golden cartouche or other umd item. Which means 95% on CSW wands, and use of rez scrolls.
    ~Argonnessen~
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  7. #7
    Community Member Hadrian's Avatar
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    Bobby

    I don't understand what you mean by saying that I don't need the strength. I am starting with 8 strength. The reason I wear an item and take a tome is to avoid being made helpless by ray of enfeeblement or basic str damage, but it's not costing my build anything.


    Dark

    As a human I can boost up UMD even further. I am looking forward to that.

    I do have a tome page set waiting, so I will have a skiver for +400 SPs.

  8. #8
    Community Member transtemporal's Avatar
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    Nice build Hadrian. I wish I'd done that ability score distribution. The extra skill points will definitely be useful for diplo, UMD and haggle.

    I agree with Dark as well. You'll have oodles of SP even without MT. Leave it open for SF: necro (for fear, FoD etc) or FoP as Dark suggests.
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