I have been considering making a human sorcerer for level 16. I have never tried a sorcerer before, but I do have a wizard. Please comment on my starting stats and feat choices. I will probably decide on what spells I want as I go along. I am not sure what makes a good spell list for a sorcerer, so comments on that will be helpful.
Human Sorcerer - Level 16
STR 8 +1 tome +5 gloves or bracers for 14
DEX 8
CON 17 + 1 tome +6 item for 24 (later +2 tome and +1 human adaptability for 26)
INT 11 +1 tome = 12 (allows concentration, jump, UMD, haggle)
WIS 8
CHA 18 +2 tome +6 item +3 class enhancement +4 levels +1 human adapability = 34
Feats: MT, Extend, Empower, Maximize, Spell Penetration, Heighten, Greater Spell Penetration
I expect to take similar enhancements to my wizard's enhancements. Spell penetration and fire/ice will be primary with lightning/acid damage getting as much attention as I can afford with what remains.
I plan to take both FoD and PK with enervation to support them. I will take banishment and mass suggestion mostly for the mod 6 content. Based on playing a wizard, I think that jump, resist and protection from elements, and d door will all be required. Tumble will be nice if I can make it fit. The usual damage spells such as cone of cold, firewall, disintegrate and ball lightning are probably required.
I switch around my spells so much as a wizard that I am really not sure about any of my spell choices.