Hullo everyone,
I have been putting thought lately into trying out DDO. Historically, I have been a pretty hardcore WoW player (Bet you haven't heard that before...), but my interest is waning. I think the game is truly brilliant, but there is only so much one can take. I also have some friends who want to start playing a game together and WoW is not a good option (I don't really want to sart at level 1 AGAIN and they won't be raid-ready for months). As such, I have a ton of questions.
How large of a group do you need to run through a dungeon/instance? I know there are different modes, but I am not sure how they work. Is it possible for 2 or 3 players to have a fulfilling and exciting dungeon experience? What will I miss between that and a full 6-person group?
When you know the quests well, most can be trioed or duoed. This requires skill, experience with the game, and some resources like gold and wands. At first, I'd suggest filling up groups of 4-6 with people you don't know (called PUGging - PUG = pick-up group).
How easy is it to change your choices? I am an old-school D&D player, so I know the multiclassing mechanics, but if I somehow get to the point where I decide that sorc5/barb5 isn't the best choice, can I change it?
You can respec some decisions (feats, spell choices and enhancements) at varying cost. Others (level choices, skill points, initial stats) cannot ever be changed.
How interesting is the teamplay? My favorite part of WoW is min/maxing a raid group and assigning roles. Will I feel like I am part of a well-oiled machine of specialists?
DDO has less of that, as most raids are won or lost based on strategy/skill more than individual players having uber gear, and also as you can generalise a lot - for instance, most melee-types spec their character to be able to use healing wands.
What is the general maturity/friendliness level of your average DDOer? In WoW, I pretty much stopped getting involved with anyone who wasn't in my guild or a personal friend, because I am socially-challenged enough without having elitists/idiots rain on my parade.
5% tard, 95% good folks.
What is the character progression like? Do I frequently get new skills or abilties that make the game feel a little different? WoW has lots of interesting little tricks whereas something like Guild Wars made me feel like I just had 1 or 2 useful spells.
Casters change rapidly as they advance. Melee types change also, but not as quickly. You'll notice a BIG difference between a level 4 and level 6 character, however.
How is the hardcore end-game content? I see that there are raids of 12 players. That sounds pretty good. Can I expect challening and engaging encounters that will punish anyone who isn't fully optomized and prepared, but will handsomely reward those who are?
Optimization and phat loot are less important than playskill and strategy at endgame. The game's biggest challenge currently is the Black Abbot raid, which most people are too frustrated with to seriously try (bad quest design IMO). The difficulty level of current endgame isn't too high, with the exception of 4 encounters I can think of (Shroud parts 2 and 4 elite, Black Abbot any difficulty, possibly Running with the Devils elite just for the bosses).
Um... that's it for now. Looking forward to trying the trial.
Looking forward to having you :-)
Thanks!