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  1. #1
    Founder Jackal912's Avatar
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    Default Dimension Door : What's with it?

    I keep on seeing over and over that dimension door is supposedly such an amazing spell, to the point where even /sorcerers/ - who have very few spells to choose from, consider it irreplaceable - What's with it? it saves you the few seconds you need to recall out, at the cost of a spell slot, sp, and reagents - or the short time it'd take to get back to the entrance - as an escape spell, it seems highly iffy, due to aforementioned cost, and it's really rather difficult to imagine getting most groups organized to use it as a method to avoid a wipe with any reliability whatsoever. What's with it's popularity?

  2. #2
    Community Member DemonMage's Avatar
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    Recalling out costs you experience, costs you buffs, costs you time. It can also destroy quest items (looking at you Twilight Forge).
    And I've used it plenty of times as an anti-death mechanism. If the rest of your group is too dumb to take the giant glowing door during a clear wipe, who cares.

    It's generally a time saver for a minor SP cost. It's also great for letting you solo some quests that trap you at points.
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  3. #3
    The Hatchery sirgog's Avatar
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    Partly there's also not many other 4th level spells you'd want at endgame.

    Wall of Fire, Stoneskin and perhaps Fear (Phantasmal Killer just doesn't land often enough to bother with once you leave Gianthold).

    The only other spell at 4th level I'd consider is Fire Shield, and that's very situational (i.e. you only really need it against the Abbot, and who runs that these days? It is useful against Arrietrikos, but you can scroll it)
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  4. #4
    Community Member Hadrian's Avatar
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    Quote Originally Posted by sirgog View Post
    Partly there's also not many other 4th level spells you'd want at endgame.

    Wall of Fire, Stoneskin and perhaps Fear (Phantasmal Killer just doesn't land often enough to bother with once you leave Gianthold).

    The only other spell at 4th level I'd consider is Fire Shield, and that's very situational (i.e. you only really need it against the Abbot, and who runs that these days? It is useful against Arrietrikos, but you can scroll it)
    Wow, really? I'd have thought this was one of the hardest spell levels to decide on.

    Enervation is excellent for bringing something that is difficult to insta-kill down to a much easier level. 2 enervations can be as few as 2 or as many as 8 negative levels.

    PK is not worth keeping unless you have heighten spell. If you do have Heighten, then it will land pretty often.

    In fact there is a thread going right now talking about all of the great spells at level 4 and which ones to take titled The Level 4 Puzzle.

  5. #5
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    Quote Originally Posted by Hadrian View Post
    Enervation is excellent for bringing something that is difficult to insta-kill down to a much easier level. 2 enervations can be as few as 2 or as many as 8 negative levels.
    You can buy Enervation scrolls though and since there is no save its a great alternative for Sorcerers.

  6. #6
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Avonwey View Post
    You can buy Enervation scrolls though and since there is no save its a great alternative for Sorcerers.
    But you'll never get pass anything's SR using scrolls.
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  7. #7
    Community Member lostinjapan's Avatar
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    Quote Originally Posted by sirgog View Post
    Phantasmal Killer just doesn't land often enough to bother with once you leave Gianthold
    While I agree with everything said so far about dim door, just had to comment on this one thing.

    I don't know anything about you or your build but personally have had no trouble getting PK to land outside GH (new elite content anyone?).
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  8. #8
    Founder Oreg's Avatar
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    I agree that PK is still useful. I also carry Dim Door, Firewall and Stoneskin being the other three. I have considered dropping PK for fear but probably wouldn't consider dropping any of the other 3.

  9. #9
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    I'm dropping PK and Charm Monster for Enervation and Dimension Door....

    Because FOD > PK at all times, and I have no problems between FoD and Banishment killing everything I need to.

    Spells that require 2 saves are extremely unappealing, at this current point in time.

  10. #10
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by lostinjapan View Post
    While I agree with everything said so far about dim door, just had to comment on this one thing.

    I don't know anything about you or your build but personally have had no trouble getting PK to land outside GH (new elite content anyone?).
    agreed if you dont carry pk on your soc ...reroll your build it is great and i see no reason to use heiten on it

  11. #11
    Community Member transtemporal's Avatar
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    The longer I play this game, the more appealing DD, teleport and GT become... but I'm still not going to slot them on my sorc to save peoples XPPM (XP Per Minute) or so that they don't need to recall or run. That's just lazy. Most people spend 10 minutes mucking around at the end of a quest anyway. Whats an extra 2 minutes to recall or ghetto teleport?
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  12. #12
    Founder Drider's Avatar
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    Quote Originally Posted by sirgog View Post
    Partly there's also not many other 4th level spells you'd want at endgame.

    Wall of Fire, Stoneskin and perhaps Fear (Phantasmal Killer just doesn't land often enough to bother with once you leave Gianthold).

    The only other spell at 4th level I'd consider is Fire Shield, and that's very situational (i.e. you only really need it against the Abbot, and who runs that these days? It is useful against Arrietrikos, but you can scroll it)

    My PK hits quite alot... Not sure what problem you are having.

    Wall of Fire, PK, Enervate, Solid Fog (this is back in style and helps a ton)
    You can wand stoneskin now.. don't need that anymore.
    Fear is good and fire shield.
    Ddoor is good.. but not a must really, I have it on my wiz but not my sorc.

  13. #13
    Community Member pcgammerm's Avatar
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    i use dd a lot and i also use pk and finger a lot too. i have noticed that generally finger hits slightly more often for me.

    with that said remember that nearly everything has sr now and it is far easier to get a greater spell pen 4 item then any higher one.

    so when it comes to the new content on elite my finger and and pk kill about the same. yes i have a spell pen 7 item i carry to, but i also where the DQ necklace. so yeah its only 1 more on my sp roll, but my pk (not hightened) now hits more often.

    in the end it kinda depends on your play style, and for me i use dd so much (no exploiting) that it would make a difference if the scrolls were around. they removed all the scrolls that made a real change to the abilities of a class. you might argue then why not heal scrolls, but a scroll can never do as much as the real spell and it would put a major cripple on clerics.

    at this point there is no point trying to get it changed back, since it is pretty much set in stone now.
    Last edited by pcgammerm; 02-11-2008 at 02:18 PM.
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  14. #14

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    Quote Originally Posted by Jackal912 View Post
    I keep on seeing over and over that dimension door is supposedly such an amazing spell, to the point where even /sorcerers/ - who have very few spells to choose from, consider it irreplaceable - What's with it? it saves you the few seconds you need to recall out, at the cost of a spell slot, sp, and reagents - or the short time it'd take to get back to the entrance - as an escape spell, it seems highly iffy, due to aforementioned cost, and it's really rather difficult to imagine getting most groups organized to use it as a method to avoid a wipe with any reliability whatsoever. What's with it's popularity?
    Also consider the bug for the Meridia - you dd back to entrance then exit quest when you recall back to town you're in meridia. If you don't dd before leaving you recall back to the twelve and have to bop your way back to meridia or commit suicide in a tavern to get back

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  15. #15
    Community Member Mr._Dna's Avatar
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    I agree that it's VERY situational. I'm keeping it 'til I can build up at least 20 scrolls or so (this will take a while). Then I'll drop it for a bit prolly and get it back when I'm out of scrolls again. By the way, why DID they drop these scrolls from the vendors? A nice little F.U. to all the sorcerers out there.

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  16. #16
    Community Member ShadowFox1978's Avatar
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    Quote Originally Posted by Mr. Dna View Post
    I agree that it's VERY situational. I'm keeping it 'til I can build up at least 20 scrolls or so (this will take a while). Then I'll drop it for a bit prolly and get it back when I'm out of scrolls again. By the way, why DID they drop these scrolls from the vendors? A nice little F.U. to all the sorcerers out there.
    It was dropped from vendors, because you could kite a whole dungeon to a far corner of the map, dd and the monsters would stay at the DD or atleast take forever to path back. By then the quest was over.
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  17. #17
    Community Member Mr._Dna's Avatar
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    So, you're saying they don't mind if you use it to exploit a quest, as long as you have to burn a spell slot to do it?

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  18. #18
    Community Member Hadrian's Avatar
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    It was dropped from vendors to make spell casters more useful. Given how many builds were working in UMD, casters were not needed for their utility so much. Anyone who could use the scrolls could replace them, so several scrolls that were the biggest problems were removed.

  19. #19
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    Quote Originally Posted by Jackal912 View Post
    I keep on seeing over and over that dimension door is supposedly such an amazing spell, to the point where even /sorcerers/ - who have very few spells to choose from, consider it irreplaceable - What's with it? it saves you the few seconds you need to recall out, at the cost of a spell slot, sp, and reagents - or the short time it'd take to get back to the entrance - as an escape spell, it seems highly iffy, due to aforementioned cost, and it's really rather difficult to imagine getting most groups organized to use it as a method to avoid a wipe with any reliability whatsoever. What's with it's popularity?
    I used to be one of those who didn't pay much attention to ddoor; however, I pug quite a bit and it's almost expected casters to have both ddoor and haste. Thus, I took both haste and ddoor as soon as I could (lvl 11, I think). After having it I can say that it is situational...BUT...it can save the whole party from a wipe (already done this twice), it can save XP and loot (TBF, for instance) for not exiting the quest. I think it definitely deserves a spell slot and the 25 SPs.

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  20. #20
    Community Member MrWizard's Avatar
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    Quote Originally Posted by Jackal912 View Post
    I keep on seeing over and over that dimension door is supposedly such an amazing spell, to the point where even /sorcerers/ - who have very few spells to choose from, consider it irreplaceable - What's with it? it saves you the few seconds you need to recall out, at the cost of a spell slot, sp, and reagents - or the short time it'd take to get back to the entrance - as an escape spell, it seems highly iffy, due to aforementioned cost, and it's really rather difficult to imagine getting most groups organized to use it as a method to avoid a wipe with any reliability whatsoever. What's with it's popularity?
    down to my last 300 scrolls of it..so I still do not use a slot for it..scrolls are great. nyah nyah
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