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  1. #41
    Community Member BlueLightBandit's Avatar
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    Back on topic... has anybody else verified this?

    He's got two mobs listed in his pseudo-combat log, and if my recollection of combat logs serves correctly, it's not always in the best chronological order. So playing the devils advocate here, it's entirely plausible that while the 1d6 of good damage is appying, it's just not showing on the preceding lines on the combat log.

    I'm not saying I DON'T believe you. I'm just saying that your "evidence" might not be telling the whole story.
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  2. #42
    Community Member Mad_Bombardier's Avatar
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    I can confirm. There is no 1d6 and the burst +xd6 is applying to Neutral and Good/Evil. It is contrary to the description (but the Neutral and Good/Evil is, IMO working as Evil/Good Burst should). The whole description needs a rewrite.

  3. #43
    Community Member gpk's Avatar
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    Quote Originally Posted by BlueLightBandit View Post
    Back on topic... has anybody else verified this?

    He's got two mobs listed in his pseudo-combat log, and if my recollection of combat logs serves correctly, it's not always in the best chronological order. So playing the devils advocate here, it's entirely plausible that while the 1d6 of good damage is appying, it's just not showing on the preceding lines on the combat log.

    I'm not saying I DON'T believe you. I'm just saying that your "evidence" might not be telling the whole story.
    Well obviously the first indication of missing damage would be on screen, red numbers above mob's head so not seing enough numbers one would look at the combat log to confirm.

  4. #44
    Community Member cm2_supernova's Avatar
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    Quote Originally Posted by Yuhjn View Post
    so you're upset because it's missing the 1d6 good damage that the description shows?
    Im not upset. I knew it was bugged when I made the weapon, I just figured it would be addressed in a future patch. I was just wondering if the stuff they talked about in the WDA was that fix.

  5. #45
    Community Member gpk's Avatar
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    Well it wasn't mentioned in the WDA but the 1d6 PG per hit is fixed; curiously the burst portion is still pure good damage and thus hurts non-good mobs.

    Thanks for the fix!

  6. #46
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by gpk View Post
    Well it wasn't mentioned in the WDA but the 1d6 PG per hit is fixed; curiously the burst portion is still pure good damage and thus hurts non-good mobs.
    I think damage to non-good is by design. It's the wording of the description that's messed up (copy/pasted from Holy Burst). Hurray fixes!

  7. #47
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    Default Acknowledge known bugs

    I'm disappointed that Turbine put this in as a stealth fix, rather than acknowledging the bug back when players started pointing it out.

    Admitting it could have prevented some characters from building weapon effect combos they didn't really want, because they were avoiding the broken Good Burst, not knowing it would be fixed.

  8. #48
    Community Member cm2_supernova's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    I'm disappointed that Turbine put this in as a stealth fix, rather than acknowledging the bug back when players started pointing it out.

    Admitting it could have prevented some characters from building weapon effect combos they didn't really want, because they were avoiding the broken Good Burst, not knowing it would be fixed.
    As far as I can tell, the pure good burst affects more than just evil as the description says...why the complaint?

  9. #49
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    Quote Originally Posted by cm2_supernova View Post
    As far as I can tell, the pure good burst affects more than just evil as the description says...why the complaint?
    Because it used to not give 1d6 on every hit, and now as an unannounced stealth change, it DOES give 1d6 on every hit.

    That means that those players who had a tier1 Holy Green Steel weapon and who upgraded it to Frost, Shock, or something else aside from Good Burst have wasted a lot of ingredients. If Turbine had admitted Good Burst was going to change back one or two weeks ago, many players would have made different choices about how to upgrade their weapons.

  10. #50
    Community Member cm2_supernova's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Because it used to not give 1d6 on every hit, and now as an unannounced stealth change, it DOES give 1d6 on every hit.

    That means that those players who had a tier1 Holy Green Steel weapon and who upgraded it to Frost, Shock, or something else aside from Good Burst have wasted a lot of ingredients. If Turbine had admitted Good Burst was going to change back one or two weeks ago, many players would have made different choices about how to upgrade their weapons.
    Oh, I get it now...call me foolish, but I made it in spite of the bug, betting that the Devs would get it figured out sooner or later, but I can see why people who did not have my unyielding faith in the system would be frustrated

  11. #51
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    Quote Originally Posted by cm2_supernova View Post
    Oh, I get it now...call me foolish, but I made it in spite of the bug, betting that the Devs would get it figured out sooner or later, but I can see why people who did not have my unyielding faith in the system would be frustrated
    There are two ways it could have been fixed:
    A) Change the weapon to match the description
    B) Change the description to match the weapon

    Us players had no way to know what they'd do, or if they'd even work on it at all. To be fair, Turbine should refund the ingredients we used...

  12. #52
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    Dear lord it has been fixed, be happy. You make it sound like Turbine is the IRS and they owe you a refund from a bad tax law. It is a game and thanks for the fix Turbine.
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