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  1. #1
    Community Member arcanehealer's Avatar
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    Default building a battle wizard and wondering if masters touch will be usefull

    well will it be?
    (I'm taking wizard the first level or 2)
    drspikey 16 elven cleric (kyhber)/Melheno 4 Monk (kyhber)/dagarnus 8 drow wizard (kyhber)/seasick ranger5/rouge2/fighter1/ Daemonson ranger 6 (kyhber)proud member of the dragon renaissance broterhood / knights of the goldon blade

  2. #2
    Community Member Vinos's Avatar
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    What's you level progression going be after the 1st 2 levels? If you're taking any fighter levels then you're better off taking them 1st

  3. #3

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    Well, if you like swinging weapons around.. yep it will help your damage abbility by letting you use better weapons. If you end up taking a martial multi class at some point it won't be so usefull any more.

    Quite nice early on when you are still scavanging for decent equipment.
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  4. #4
    Community Member Vinos's Avatar
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    Good thing about being a wizard is you're not married to any spell

  5. #5
    Community Member arcanehealer's Avatar
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    im gonna build him a few times and post the build that i like best here.
    drspikey 16 elven cleric (kyhber)/Melheno 4 Monk (kyhber)/dagarnus 8 drow wizard (kyhber)/seasick ranger5/rouge2/fighter1/ Daemonson ranger 6 (kyhber)proud member of the dragon renaissance broterhood / knights of the goldon blade

  6. #6
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    Hey Vinos...why is taking fighter level first better?

  7. #7
    Community Member arcanehealer's Avatar
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    here he is

    Code:
    Character Plan by DDO Character Planner Version 2.80
    DDO Character Planner Home Page
    
    tanksalot 
    Level 16 True Neutral Warforged Male
    (3 Fighter \ 13 Wizard) 
    Hit Points: 166
    Spell Points: 1022 
    BAB: 9\9\14
    Fortitude: 11
    Reflex: 7
    Will: 7
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             14                    15
    Dexterity            14                    14
    Constitution         16                    18
    Intelligence         16                    23
    Wisdom                6                     6
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               2                     2
    Bluff                -2                    -2
    Concentration         7                    25
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                 -2                    -2
    Hide                  2                     2
    Intimidate            0                     9
    Jump                  4                     8.5
    Listen               -2                    -2
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                7                    25
    Search                3                     6
    Spot                 -2                    -2
    Swim                  4                    21
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Wizard)
    Feat: (Selected) Power Attack
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Warforged Damage Reduction I
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Wizard Concentration I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Warforged Healer's Friend I
    
    Level 3 (Wizard)
    Feat: (Selected) Mental Toughness
    Enhancement: Wizard Intelligence I
    Enhancement: Warforged Constitution I
    
    Level 4 (Wizard)
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Item Defense I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Force I
    
    Level 5 (Wizard)
    Enhancement: Wizard Concentration II
    Enhancement: Wizard Subtle Spellcasting I
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Force I
    Enhancement: Wizard Energy of the Scholar II
    
    Level 7 (Wizard)
    Enhancement: Wizard Intelligence II
    
    Level 8 (Wizard)
    Enhancement: Warforged Constitution II
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Spell Penetration
    Enhancement: Wizard Subtle Spellcasting II
    Enhancement: Fighter Strength I
    
    Level 10 (Wizard)
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Force Manipulation II
    
    Level 11 (Wizard)
    Enhancement: Wizard Energy of the Scholar III
    
    Level 12 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    Feat: (Wizard Bonus) Maximize Spell
    Enhancement: Wizard Intelligence III
    
    Level 13 (Wizard)
    Enhancement: Wizard Subtle Spellcasting III
    
    Level 14 (Wizard)
    
    Level 15 (Wizard)
    Feat: (Selected) Empower Spell
    
    Level 16 (Fighter)
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Lineage of Deadly Force II
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Subtle Spellcasting IV
    feel free to comment/critisize
    drspikey 16 elven cleric (kyhber)/Melheno 4 Monk (kyhber)/dagarnus 8 drow wizard (kyhber)/seasick ranger5/rouge2/fighter1/ Daemonson ranger 6 (kyhber)proud member of the dragon renaissance broterhood / knights of the goldon blade

  8. #8
    Community Member Vinos's Avatar
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    Quote Originally Posted by Aspenor View Post
    Hey Vinos...why is taking fighter level first better?

    I prefer it becuase it makes those early levels go by a bit faster/easier. Starting with a level of d10 HP, bonus feat, and all weaps/armor makes soloing those goodblades ALOT smoother.

  9. #9
    Community Member arcanehealer's Avatar
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    lol every character that i make can solo the goodblades no problem
    drspikey 16 elven cleric (kyhber)/Melheno 4 Monk (kyhber)/dagarnus 8 drow wizard (kyhber)/seasick ranger5/rouge2/fighter1/ Daemonson ranger 6 (kyhber)proud member of the dragon renaissance broterhood / knights of the goldon blade

  10. #10
    Community Member Vinos's Avatar
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    Quote Originally Posted by arcanehealer View Post
    lol every character that i make can solo the goodblades no problem

    I didn't say one couldn't solo X with anything. It's just easier. Melee works better and faster at level 1-2. But you asked for advice and that is what I had. Take it or leave it. One feat I noticed you didn't have was improved crit. Is that intentional?

  11. #11
    Community Member arcanehealer's Avatar
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    yes it was i could get it at 15 but i was so far that by then i didnt see how taking it would help.
    drspikey 16 elven cleric (kyhber)/Melheno 4 Monk (kyhber)/dagarnus 8 drow wizard (kyhber)/seasick ranger5/rouge2/fighter1/ Daemonson ranger 6 (kyhber)proud member of the dragon renaissance broterhood / knights of the goldon blade

  12. #12
    Uber Completionist Lithic's Avatar
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    Ive got a rogue/sorc battlemage who uses quarterstaffs. At first I thought I would be gimped, but it isnt THAT much worse than a greataxe. Plus it is easy to get nice ones off the AH or broker.

    The problem with masters touch is if you get dispelled, you get an extra -4 to hit with all your weapons. If I reroll my battlemage (and Im seriously thinking of doing it), I wont even bother with masters touch and just keep my quarterstaffs.
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  13. #13
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    winsom's Avatar
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    You will want items uses of Divine Power too to gain the Fighter's Base Attack progression.

    Masters Touch is great because it takes away the -4 attack penalty for all those smiting, paralyzing, holy burst weapons you might fight that wizards are not normally proficient with. My Rogue/Bard learned MT so she could use a paralyzing hand axe better.

    the build you posted looks fine. I wonder why you value 3 fighter levels so much though?

    When considering multiclassing a caster you should weigh the power gains between your highest level spell-caster class and taking another lower level warrior class. What is better for you? Fighter 2nd or Wizard 7th? Fighter 3rd or Wizard 13?
    Last edited by winsom; 02-08-2008 at 10:41 PM.
    Nightshayde, Wiz 24 (Ghallanda), Kyonna, Dru 24, Irnaetha, Mnk 19, Drelzna Art12/Rog2, Aurelyn, Pal11/Ftr2, Eidoloni, Rog 17, Tymore, Sor 20 (Khyber)

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