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  1. #1
    Founder Lord_Seth's Avatar
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    Default Bladedancer Build 8f/6rgr/2rog

    [B]The Bladedancer Build
    ------------------------------------------------------------------------
    Con Dragonbane
    Class: Fighter (8) / Ranger (6) / Rogue (2)
    Race: Elf
    Alignment: Chaotic Good

    Base Attributes:
    Stats:
    17 = Strength - (+1 @ Level 4, 8 & 12 Level ), +2 Enhancements, Item +6, +2 Tome = 30 -(20 BASE) 30 str if 16th +1 Stat goes to Str!!!!
    16 = Dexterity - (+1 @ Level 16 Level ), +4 Enhancement, 6 Item, +2 Tome = 29 -(19 BASE @ 16th) +2 Dex Tome Favor!!!
    13 = Constitution - +6 Item, +1 Tome = 20
    11 = Intelligence - No item needed ( Note: +2 Tome needed for Combat Expertise ) NEED AT LEAST +1 Tome !!!!! Skill Points!!!!!
    08 = Wisdom - +6 Item, +2 Tome = 16
    10 = Charisma - +6 Item, +2 Tome = 18

    Feats by Level:
    1 Rogue 1st - Dodge, (Free) Sneak Attack, (Free) Trapfinding
    2 Fighter 1st - Mobility
    3 Ranger 1st - Toughness, (Free) Bow Strength, (Free) Animal Empathy ( Maybe switch Toughness Feat for Skill Focus UMD +3 )
    4 Ranger 2nd - +1 to Str, (Free) Rapid Shot, (Free) Two-Weapon Fighting
    5 Ranger 3rd - N/A
    6 Fighter 2nd - Spring Attack
    7 Ranger 4th - N/A
    8 Ranger 5th - +1 to Str
    9 Ranger 6th - Improved Crit: (Slashing), (Free) Manyshot, (Free) Improved Two Weapon Fighting
    10 Fighter 3rd - N/A
    11 Fighter 4th - Weapon Focus: (Slashing)
    12 Fighter 5th - +1 to Str, Weapon Specialization: (Slashing), Greater Two-Weapon Fighting ( Note: Needs 17 Dex Base! & BAB: +11 )
    13 Rogue 2nd - (Free) Evasion
    14 Fighter 6th - Greater Weapon Focus: (Slashing)
    15 Fighter 7th - Oversized Two Weapon Fighting ( Two Long-Swords ) ( Note:
    16 Fighter 8th - +1 to Dex, ( Superior Two-Weapon Fighting ) ( Note: Needs 19 Dex Base! & BAB: +15 )

    17 Fighter 9th - N/A
    18 Fighter10th - +1 to Str w/ fighter enhancement now @ +3 Str ( Feat ) ( Feat )
    19 Fighter11th - N/A
    20 Fighter12th - +1 to Str, Greater Weapon Specialization: (Slashing)

    Free Feats
    *Sneak Attack (Granted Rogue Level 1, 1d6 additional damage on non agro)
    *Trapfinding (Granted Rogue Level 1)
    *Evasion (Granted Rogue Level 2, Saves No Damage)
    *Bow Strength (Granted Ranger Level1, Str bonus adds to damage)
    *Animal Empathy (Granted Ranger Level1, Befriend Animal 3/3 per day)
    *Rapid Shot (Granted Ranger Level2, Shoot Bow Faster)
    *Two-Weapon Fighting (Granted Ranger Level2)
    *Die Hard (Granted Ranger Level3)
    *Manyshot (Granted Ranger Level6)
    *Improved Two Weapon Fighting (Granted Ranger Level6)



    Enhancements:
    +2 Elf to hit with Longsword II
    +2 Elf to damage with Longsword II
    +1 Elf to hit with Long bow/Short bow I
    +1 Elf to damage with Long bow/Short bow I
    +2 Elf Dex II
    +2 Ranger Dex II
    +2 Fighter Str II
    Fighter Armor Mastery I
    Ranger Skill Boost II ( Skill Boost +3 )
    Ranger Tempest I ( 10% Two-Weapon Melee Haste & +2 AC )

    I look forward to comments

  2. #2
    Founder Lord_Seth's Avatar
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    Default Dwarf too

    You could also do this as a dwarf
    - Dwarven Axe +2 hit/dmg
    - Dwarven Con +2 Instead of Elf dex etc

  3. #3

    Default

    Rapiers are better weapons than longswords. Not that I'd fault you for making a style choice, but if you are looking for pure effect, go rapier/puncturing over lognsword/slashing.
    Former Host of DDOcast
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  4. #4
    Founder Lord_Seth's Avatar
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    Default I will Poke you!

    Yeah i can still use pokers with enhancement but just like the longsword. I might take crit piercing

  5. #5
    Founder Lord_Seth's Avatar
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    Default Umd

    I've seen this build work really we'll as a Human too!

  6. #6
    Founder Lord_Seth's Avatar
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    Default Ranger Too!

    I also put this build under Ranger class for those whom have never thought about multiclass ranger

  7. #7
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    Default

    I tried a build similare to this a while back and was never happy with it.....

    why go 6 levels of ranger and Stop? WHat are the 2 levels of Rogue For?

    5 More levels of Ranget get you Evasion, Greater 2 Weapon Fighting and most likely Superior 2wf (Mod7) Via Enhancments not to mention Tempest Enhancmenets as well.

    To top it off, you then get your own 30 Point Resists, and a 12 Ranger/8FIghter Split gets you a +5 Barksing to boot.
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  8. #8
    Community Member Delt's Avatar
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    Default

    Quote Originally Posted by Impaqt View Post
    I tried a build similare to this a while back and was never happy with it.....

    why go 6 levels of ranger and Stop? WHat are the 2 levels of Rogue For?

    5 More levels of Ranget get you Evasion, Greater 2 Weapon Fighting and most likely Superior 2wf (Mod7) Via Enhancments not to mention Tempest Enhancmenets as well.

    To top it off, you then get your own 30 Point Resists, and a 12 Ranger/8FIghter Split gets you a +5 Barksing to boot.
    Your questions are valid - unless you are doing my build (http://forums.ddo.com/showthread.php?t=130693)

    6 ranger levels will get you tempest and a number of good enhancements. 2 rog levels gives you the evasion if you aren't going further up the ranger tree and, more importantly, access to rog skills (like UMD).

    I'd also mention that it's pretty **** unlike that Tempest II will grant a pre-req bypassing STWF - it's just too overpowered with no PnP basis, regardless of the devs saying "maybe".

    That all said, I agree...the rogue levels in this build are a bit confusing.

  9. #9
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    Default

    Quote Originally Posted by Delt View Post
    Your questions are valid - unless you are doing my build (http://forums.ddo.com/showthread.php?t=130693)

    6 ranger levels will get you tempest and a number of good enhancements. 2 rog levels gives you the evasion if you aren't going further up the ranger tree and, more importantly, access to rog skills (like UMD).

    I'd also mention that it's pretty **** unlike that Tempest II will grant a pre-req bypassing STWF - it's just too overpowered with no PnP basis, regardless of the devs saying "maybe".

    That all said, I agree...the rogue levels in this build are a bit confusing.
    Superior 2wf and Enhancemnts dont exist in PnP so making a assumption based on PnP about the feat is quite Silly. 2500Point damage Scorching rays dont exist in PnP.. but guess what, saw one last night..... how a rangers gets that extra attack isnt going to mean a hill of beans to the balance of the game at this point.


    Theres no mention of UMD int he build that I saw... Or any Skills for that Matter.....
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  10. #10
    Community Member Delt's Avatar
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    Default

    Quote Originally Posted by Impaqt View Post
    Superior 2wf and Enhancemnts dont exist in PnP so making a assumption based on PnP about the feat is quite Silly. 2500Point damage Scorching rays dont exist in PnP.. but guess what, saw one last night..... how a rangers gets that extra attack isnt going to mean a hill of beans to the balance of the game at this point.


    Theres no mention of UMD int he build that I saw... Or any Skills for that Matter.....
    My mistake then (on STWF existing in PnP). As for your own assertions/comparisons of enhancements and "high damage" not existing in PnP ...well they are just that, your own. I never said anything like that, so enjoy glancing in that mirror, shooting down your own comments and then giving yerself a little pat on the back...awesome.

    Whether STWF is in PnP or not, there is no enhancement precident IN DDO for giving that kinda boon (pre-req bypassing feat), at least that I can think of offhand. And unless they plan to ramp up all upper class enhancements to that kinda power, I just don't see it happening.

    As for "not seeing any UMD ...or skills" - read my other post again. Slowly. Take your time.

  11. #11
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    Default

    Quote Originally Posted by Delt View Post
    My mistake then (on STWF existing in PnP). As for your own assertions/comparisons of enhancements and "high damage" not existing in PnP ...well they are just that, your own. I never said anything like that, so enjoy glancing in that mirror, shooting down your own comments and then giving yerself a little pat on the back...awesome.

    Whether STWF is in PnP or not, there is no enhancement precident IN DDO for giving that kinda boon (pre-req bypassing feat), at least that I can think of offhand. And unless they plan to ramp up all upper class enhancements to that kinda power, I just don't see it happening.

    As for "not seeing any UMD ...or skills" - read my other post again. Slowly. Take your time.
    THeres plenty of ENhancemnts that emulate feats... Skill Focus:XXX Is a Prime example. The Enhancment actualy exceeds the Feats.

    Bard Spellsinger offers Much more than a Feat..... 100 SPell Points is the equvalent of IMT at L20. Not to mention the other benefits.

    Many Races get Weapon Focus's that effectively Emulate the Feat

    Clerics have an Extra Turning Enhancment that emulates the Feat.

    Basicaly.. the precident is there......

    I did reread your post... Slowly even.. and all I can say is this... Your not the OP... I'd like to know why he put the 2 levels of rogue in there.... and I'm jsut speaking from experience.. I scrapped my Build at level 9(Lost it in the great Purge of 07) due to the clunky progression..... The build just couldnt come together until level cap and the prospect of leveling that character 9-14 just wasnt apealing to me.
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  12. #12
    Community Member Delt's Avatar
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    Default

    Quote Originally Posted by Impaqt View Post
    THeres plenty of ENhancemnts that emulate feats... Skill Focus:XXX Is a Prime example. The Enhancment actualy exceeds the Feats.

    Bard Spellsinger offers Much more than a Feat..... 100 SPell Points is the equvalent of IMT at L20. Not to mention the other benefits.

    Many Races get Weapon Focus's that effectively Emulate the Feat

    Clerics have an Extra Turning Enhancment that emulates the Feat.

    Basicaly.. the precident is there......

    I did reread your post... Slowly even.. and all I can say is this... Your not the OP... I'd like to know why he put the 2 levels of rogue in there.... and I'm jsut speaking from experience.. I scrapped my Build at level 9(Lost it in the great Purge of 07) due to the clunky progression..... The build just couldnt come together until level cap and the prospect of leveling that character 9-14 just wasnt apealing to me.
    I didn't say anything about "emulating" feats, I said no enhancements grant free feats, nevermind pre-req free, that I could think of. That's the bottomline, there is no precident. Whether enhancements are as powerful, or moreso, than feats is your own point -- maybe. Still doesn't change what I said.

    And I'm glad you now reread my post and understand that a) I agreed the rog levels didn't make sense as is and b) I was giving the OP an alternative idea if he insisted on the rog levels.

  13. #13
    Founder Lord_Seth's Avatar
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    Default Evasion & Skill points

    2 levels of rogue are for evasion ( save no damage )

    But also the skill points for UMD, Tumble, Jump, Balance and Pick Locks.
    You take your 1st level of rogue at 1st to get the most points then you second lvl 10 - 14 to Cap skills! With my higher int i get more skill points and ranger gets plenty of skill points also! Infact i maxed umd before even taking my second lvl of rogue!

    With a lower AC due to the fact no sword & Board evasion is a big help on taking less damage.

    Thanks for your input and questions

    Bladedancer

  14. #14
    Founder Lord_Seth's Avatar
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    Default Hmmmm

    I must admit I thought the 2 rogue lvls were kinda self explanatory.

  15. #15
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    Default

    Quote Originally Posted by Lord_Seth View Post
    I must admit I thought the 2 rogue lvls were kinda self explanatory.
    Not really when you show no Skil Point distribution.
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    Sev~

  16. #16
    Community Member Delt's Avatar
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    Quote Originally Posted by Impaqt View Post
    Not really when you show no Skil Point distribution.
    Agreed. Plus, while I'm too lazy to double check, I'm pretty sure there is no way you are maxxing "UMD, Tumble, Jump, Balance and Pick Locks" with 12 INT. As I said, I have almost the EXACT same build, and I know I had to sacrifice tumble for OL (probably a mistake in retrospect) and balance wasn't even considered.

    Since you don't have finesse, I'm guessing that DEX is just there for AC and bow use. Personally, I'd tone it down and toss it into CON or something. I've levelled my guy to 12 so far and HP definitely became an annoying issue (had to grab Toughness at 12 + enhancements, minos helm and a GFL ring which puts me at 240-ish if I recall).

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    Default

    Quote Originally Posted by Delt View Post
    Since you don't have finesse, I'm guessing that DEX is just there for AC and bow use. Personally, I'd tone it down and toss it into CON or something. I've levelled my guy to 12 so far and HP definitely became an annoying issue (had to grab Toughness at 12 + enhancements, minos helm and a GFL ring which puts me at 240-ish if I recall).
    It is a TWF build so probably not that great of advice

  18. #18
    Founder Lord_Seth's Avatar
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    Default umd

    I had said i maxed UMD. I never said anything about maxing all skills before 2nd lvl rogue

  19. #19
    Founder Lord_Seth's Avatar
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    Default

    Originally Posted by Delt View Post
    Since you don't have finesse, I'm guessing that DEX is just there for AC and bow use. Personally, I'd tone it down and toss it into CON or something. I've levelled my guy to 12 so far and HP definitely became an annoying issue (had to grab Toughness at 12 + enhancements, minos helm and a GFL ring which puts me at 240-ish if I recall).
    It is a TWF build so probably not that great of advice
    Yeah you need a 19 base dex for TWF so I really do need the dex too

  20. #20
    Community Member Delt's Avatar
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    Default

    Quote Originally Posted by EinarMal View Post
    It is a TWF build so probably not that great of advice
    I realize that, but then why not max your primary attribute (dex) and let your dmg fall a reasonable 2-3 points lower? All those +2 tomes anyway, why not plan for an easy 24 str/34dex instead of the awkward 30str/29dex?

    34 dex=
    -3 dmg
    +2 tohit range
    +3 tohit range
    +Robe options
    -feat

    Meh, see writing it out helps focus my head. I can see positives and negatives of both ways now. I guess either makes sense (though I still like dex more).
    Last edited by Delt; 01-11-2008 at 03:41 PM.

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