Page 2 of 2 FirstFirst 12
Results 21 to 38 of 38
  1. #21
    Community Member neoanderthal's Avatar
    Join Date
    Oct 2007
    Posts
    121

    Default

    Quote Originally Posted by Bekki View Post
    I can't wait to Take on Quests like
    "Archbishop Dryen's" and "Delarea's" and see how it works!
    my g/f plays a level 3 cleric who's not bad at turning but isn't spec'd for it, either. For Gerard Dryden's quest, she'd position her cleric by the door in each of the tombs, I'd run in and smash all of the sarcophagi and lead the train back to her. One hit, she vaporized like 8 or 10 undead - not just red-shirt skeletons, but dryden ancestors and those filthy archers, too. it was sweet.

    with that spell, my paladin can actually turn undead like a real cleric! Nice, too, since he's usually running with eagle's splendor and a high charisma anyhow.
    Whitecap? Freakin' schweet!

  2. #22
    Developer Eladrin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by parvo View Post
    What do you think is more likely, it was intended to stack or wasn't tested?
    The Sacred item enhancement, amusingly enough, grants an Enhancement bonus to Clerical Turning checks rather than a Sacred bonus. It will stack with Seek Eternal Ham. Er, Rest.

    While somewhat surprising to me, I think we're okay with Turn Undead getting a little boost.

  3. #23

    Default

    Quote Originally Posted by Eladrin
    Seek Eternal Ham. Er, Rest
    Kargon was mighty disappointed with this change.

    Also, thanks for the confirmation on the stackability of the spell Seek Eternal Rest with a Sacred item.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  4. #24
    Community Member redoubt's Avatar
    Join Date
    Mar 2006
    Posts
    4,885

    Default

    Quote Originally Posted by Eladrin View Post
    The Sacred item enhancement, amusingly enough, grants an Enhancement bonus to Clerical Turning checks rather than a Sacred bonus. It will stack with Seek Eternal Ham. Er, Rest.

    While somewhat surprising to me, I think we're okay with Turn Undead getting a little boost.
    Thanks for the info and a big thanks for letting it continue to stack...

    I may just start in on my turn spec guy again. I had gotten bored with him around level 8... but this looks like it might throw a bit of fun back in there!

  5. #25

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    So, a fully "turn spec'd" Cleric can potentially turn 41-51 total HD worth of undead, with no single undead being over 26-30HD, and any undead <12 HD being destroyed. That's about 3-4 high level Undead turned. Now, we're starting to get somewhere with turning!
    I started reading the thread and told myself that would be something I'd have to point out to you, glad you already seen it.

    So, when is the updated Turn Undead page for?
    DDOwiki.com, #1 source for DDO information.

  6. #26
    Community Member parvo's Avatar
    Join Date
    Mar 2007
    Posts
    30

    Default

    Quote Originally Posted by Eladrin View Post
    The Sacred item enhancement, amusingly enough, grants an Enhancement bonus to Clerical Turning checks rather than a Sacred bonus. It will stack with Seek Eternal Ham. Er, Rest.

    While somewhat surprising to me, I think we're okay with Turn Undead getting a little boost.
    Thanks for the clarification. Is the bonus intended to increase the HD of undead that can be deystroyed vs turned?

    I think you should test this. A bonus of +4 to turning checks is not little. It's = one feat + one enhancement + Sacred item. And since it stacks, it's allowing Priests to completely own in the low levels. Perhaps it's well balanced at higher levels. A good fix would be changing the spell to 4th level or so.
    M O R T A L V O Y A G E
    Permadeath Guild
    Stay Hard

  7. #27
    Founder Donnie's Avatar
    Join Date
    Feb 2006
    Posts
    1,134

    Default

    Bout time. Seek eternal rest actually gives me a reason to use turning again.
    Dahnee (Clr) - Ro Shambo (Brb) - Donnie (TR FvS) - Selector (Brd/Rog) - Synthe (Wiz)
    Order of the Silver Dragons (http://silverdragons-lair.net) Argonnessen

  8. #28
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by parvo View Post
    My level five cleric has an effective level of 13 for turning undead. He can (and I tested this) turn undead with 17 hit dice. I don't know how to test the deystroy part, but if you know an undead with exactly 8 hit dice, I'll test it.
    It's not half the max HD turned, nor "Turn Damage" (total HD turned). It's half your "effective cleric level" to destroy undead. You'll need to find undead with exactly 6 and 7 HD to test.
    Quote Originally Posted by Eladrin View Post
    The Sacred item enhancement, amusingly enough, grants an Enhancement bonus to Clerical Turning checks rather than a Sacred bonus. It will stack with Seek Eternal Ham. Er, Rest.

    While somewhat surprising to me, I think we're okay with Turn Undead getting a little boost.
    I stand corrected. Thank you for clarifying, Eladrin! Woot, time to redo the max turning calcs.
    Last edited by Mad_Bombardier; 02-14-2008 at 11:47 AM.

  9. #29

    Default

    Quote Originally Posted by Donnie View Post
    Bout time. Seek eternal rest actually gives me a reason to use turning again.
    NOOOOO! -All the spell bar'ed masses (including clerics) that live for DV's.
    Casual DDOaholic

  10. #30
    Community Member parvo's Avatar
    Join Date
    Mar 2007
    Posts
    30

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    It's not half the max HD turned, nor "Turn Damage" (total HD turned). It's half your "effective cleric level" to destroy undead. You'll need to find undead with exactly 6 and 7 HD to test.
    I stand corrected. Thank you for clarifying, Eladrin! Woot, time to redo the max turning calcs.
    I'm not confused on how it works. I'm confused on why Eladrin of anyone else thinks my level 5 cleric needs the ability to destroy an average of ~50 6 Hit Dice creatures per rest. And oh yea, don't buy plat! That could unbalance the game!

    Before I forget, what are thsese Etermal Flame and Eternal Aegis?
    M O R T A L V O Y A G E
    Permadeath Guild
    Stay Hard

  11. #31

    Default

    Aegis of Flame

    Its a final turn in for the silver flame amulet (after defeating the abbot).
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  12. #32
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by parvo View Post
    I'm not confused on how it works. I'm confused on why Eladrin of anyone else thinks my level 5 cleric needs the ability to destroy an average of ~50 6 Hit Dice creatures per rest. And oh yea, don't buy plat! That could unbalance the game!

    Before I forget, what are thsese Etermal Flame and Eternal Aegis?
    It sure looked like you were confused. You posited, that because you could turn 17 Max HD that you could destroy 8 max HD. That is not the case.

    Gauntlets of Eternity are the gloves from the Reaver's Fate raid. Among other properties on the gloves, Eternal Faith is effectively Sacred + Hallowed + 4 Turn Damage (total HD turned). But, it's not listed as Sacred and Hallowed, so maybe that stacks, too?

    Aegis of Flame is the final upgrade options from the Litany of the Dead quest series (culminating in the Accursed Ascension raid). This shield's Silver Flame property adds +6 to Turn Damage (total HD turned).

  13. #33
    Community Member parvo's Avatar
    Join Date
    Mar 2007
    Posts
    30

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    It sure looked like you were confused. You posited, that because you could turn 17 Max HD that you could destroy 8 max HD. That is not the case.

    Gauntlets of Eternity are the gloves from the Reaver's Fate raid. Among other properties on the gloves, Eternal Faith is effectively Sacred + Hallowed + 4 Turn Damage (total HD turned). But, it's not listed as Sacred and Hallowed, so maybe that stacks, too?

    Aegis of Flame is the final upgrade options from the Litany of the Dead quest series (culminating in the Accursed Ascension raid). This shield's Silver Flame property adds +6 to Turn Damage (total HD turned).
    I was confused but I'm not confused. Wait. What's Hallowed? I'm confused but I wasn't confused.
    M O R T A L V O Y A G E
    Permadeath Guild
    Stay Hard

  14. #34
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by parvo View Post
    I was confused but I'm not confused. Wait. What's Hallowed? I'm confused but I wasn't confused.
    Hallowed is +2 max HD turned (the result of the Turn Check). Given that Seek Eternal Rest stacks with Sacred, Hallowed may or may not stack with Eternal Faith. Maybe Eladrin will grace us with his celestial presence and clarify. /please?

  15. #35
    Community Member Zenako's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Cool gonna need to check this out....been way too busy banishing devils and the like the past couple of weeks. Time for some good ole undead laying to rest runs again.....
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  16. #36
    Community Member parvo's Avatar
    Join Date
    Mar 2007
    Posts
    30

    Default

    Quote Originally Posted by Zenako View Post
    Cool gonna need to check this out....been way too busy banishing devils and the like the past couple of weeks. Time for some good ole undead laying to rest runs again.....
    Is your cleric specced for turning? If so, can you report your results?
    M O R T A L V O Y A G E
    Permadeath Guild
    Stay Hard

  17. #37
    Community Member Velorn's Avatar
    Join Date
    Mar 2006
    Posts
    550

    Default Turn Undead

    Thank you Eladrin for clarifying the stacking aspect of the spell. Woot!!

    I just loaded up the spell on my 4th level Cleric. I have some enhancement points to spend and I think I'll take Improved Turning. Sure am glad nobody wanted my Sacred Ring of Protection(+4) when I tried to trade it. Although, now I'm gonna have to check the vendors for a lowbee sacred ring to use instead of a necklace so I can keep my con item on. Can't wait to run Catacombs and Delera's
    Bearrin (L20 Fighter) - Desmondo (L19 Drow Rogue) - Freebay (L18 Bard) - Freebee (L19 Fighter) - Eclypsse (L18 Sorc) - Freebs (L19 Barb) - Intuit (L20 Cleric) - Krule (L12 Wizard) - Perseus (L17 Cleric) COLOR]

  18. #38
    Community Member zaldeskull's Avatar
    Join Date
    Feb 2006
    Posts
    20

    Thumbs up seek eternal rest

    Quote Originally Posted by parvo View Post
    Seek Eternal Rest.

    If you haven't tried this on your turn specced Cleric you should. My guess is Turbine didn't test it.
    I can "cower" the giant skellies in madstone crater on elite with my 16th lvl cleric using seek eternal rest. The only
    monster i have not yet confirmed turning is wraithes and spectres. Good Job Turbine!!!!!
    It seems a little under powered from pnp but better than it was.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload