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Thread: 32 point WF wiz

  1. #1
    Community Member D'rin's Avatar
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    Default 32 point WF wiz

    So I want to make a WF wizard. I like to be able to solo some material when I have only a few minutes or just don't want to group. My battle cleric does a good job but i would really like a caster that can solo even better. I have a sorc but she is to squishy and can not self heal fast enough. So I thought WF and did not really want to take the hit to cha for a sorc. Not to mention I have not had the chance to try out all the spells so this will allow me to. here are the stats
    str 10
    dex 10
    con 18
    int 18
    wis 8
    cha 6

    I figure this will allow me plenty of hit points and max out my int. For feats I was looking at.
    1 mental toughness, extend(bonus feat)
    3 empower
    5 quicken
    6 sf necro for fod and fear
    9 maximize ( figure by this time I will have the sp to handle the cost)
    10 spell pen
    12 sf necro or improved mental toughness
    15 greater spell pen



    any input into the spell focus would be helpful. For that matter any input at all would be good.
    Last edited by D'rin; 02-07-2008 at 06:25 PM.

  2. #2
    Community Member mutantbee's Avatar
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    You will have to move the feats around a little. You cannot take anything but metamagics for your wizard bonus feats. Get the SF feats and such as regular feats....

  3. #3
    Community Member D'rin's Avatar
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    spell focus is not considered meta magic. Ok will do.

  4. #4
    Community Member Deragoth's Avatar
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    Get ready to have some serious fun.

    I would definitely take both Mental toughness feats, and both spell penetration feats. I like the necromancy line (Fear is one of my favorite spells).

    Maybe something like this? I currently have my Warforge Wizard at level 15.

    1. Mental Toughness + B: Maximize (you only really need it for end fights, and shrines reset on solo and normal )
    3. Extend (Swap to Spell Focus: Necromancy just before you level to 10)
    5. B: Heighten (I never turn it off on my wiz or sorc)
    6. Improved Mental Toughness
    9. Spell Penetration
    10. B: Extend
    12. Greater Spell Focus: Necromancy (or Abjuration. Dismissal/Banishment rocks)
    15. Greater Spell Penetration + B: Quicken

    I love quicken on my warforge. It makes you pretty much immortal while you have spell points, but I didn't seem to really need that until very late in levels. Lets face it, your concentration check is going to be pretty high with such a fantastic Constitution score.
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  5. #5
    Community Member D'rin's Avatar
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    Deragoth
    Thanks for the input. I do want to check out the necro lines. I figure with that and spell pen I will land fod more often than my sorc making the WF just as efficient as my sorc at killing mobs in single shots. I didn't think about dumping extend later. Not a bad idea since most spells don't need to be extended after 10th.

  6. #6
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    Not true... Haste always needs to be extended!

  7. #7
    Community Member D'rin's Avatar
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    You just want a longer fix of your crack. I know your type.
    I am actually going to keep extend for some of my buffs that I will dish out.
    By the way jesster. Tharg and I started him last night. Didn't get very far but he is up and running.

  8. #8
    Community Member Bragnor's Avatar
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    Almost identical to the build I'm working on for my warforgged wizzy

    Only difference is the feat selection, like the OP I dont like maximize at low levels because you just don't have the mana to support it...

    1. Mental Toughness + B: Extend (Extend is nice on MANY lower level spells... if you decide to dump it for something else later that's fine but at the low levels is where it's needed most)
    3. Heighten (Swap to Spell Focus: Necromancy just before you level to 10)
    5. B: Maximize (By now you are starting to have a decent mana pool)
    6. Improved Mental Toughness
    9. Spell Penetration
    10. B: Heighten (Don't forget to swap before you level!!!)
    12. Greater Spell Focus: Necromancy (or Abjuration. Dismissal/Banishment rocks)
    15. Greater Spell Penetration + B: Quicken
    Last edited by Bragnor; 03-24-2008 at 02:30 PM.

  9. #9
    Community Member lolwagon's Avatar
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    Default my wizard

    mine is 14 wiz 2 rogue

    took insightful reflexes so i have full evasion and a 30 reflex save

    maximize
    empower
    extend
    quicken (stops interruption 100% of the time)
    improved mental toughness
    greater spell penetration
    (insightful reflexes)

    and this is me soloing the reaver elite without use of exploits
    http://www.youtube.com/watch?v=NYmpNdDDyL4

  10. #10
    Founder Indel_Eventine's Avatar
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    Quote Originally Posted by Deragoth View Post
    Get ready to have some serious fun.

    I would definitely take both Mental toughness feats, and both spell penetration feats. I like the necromancy line (Fear is one of my favorite spells).

    Maybe something like this? I currently have my Warforge Wizard at level 15.

    1. Mental Toughness + B: Maximize (you only really need it for end fights, and shrines reset on solo and normal )
    3. Extend (Swap to Spell Focus: Necromancy just before you level to 10)
    5. B: Heighten (I never turn it off on my wiz or sorc)
    6. Improved Mental Toughness
    9. Spell Penetration
    10. B: Extend
    12. Greater Spell Focus: Necromancy (or Abjuration. Dismissal/Banishment rocks)
    15. Greater Spell Penetration + B: Quicken

    I love quicken on my warforge. It makes you pretty much immortal while you have spell points, but I didn't seem to really need that until very late in levels. Lets face it, your concentration check is going to be pretty high with such a fantastic Constitution score.
    I am curious as to why quicken isn't used more - it is only 10 sps, and double the casts - so why does everyone wait so late? (to be honest, my L14 wiz doesn't have it at all, but I am about to rebuild a WF one - breaking my own vow never to use one of these damned things - but I will have an interesting bio about it - but as I have been looking at the more detailed explanations, I don't understand why it is not used earlier).
    Indel
    Athealas - L20 Dr Cl, Indel - L20 Elf Rngr(ranged), Zirak - L20 Dw Barb(2WF), Axen - L13 Dw Barb(2HF), Aghilles - L20 H Ranger(Tempest), Ankalegon - L20 Dr Sorc, Ingole - L7 TR2X Drow Mage, Azealas - L18 Dr Cl, Kamaivin - L20 H Mo, Turaneuma, L13 Dr Mechanic Rogue

  11. #11
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    Personally I don't use at early levels due to the spell point costs. If I could cast twice as fast, I'd probably be out of spell points twice as fast...I've found that in low levels, jumping around like a good little jumping bean between shots seems to work just as well, and probably better since I spend some of that time swinging my staff.

  12. #12
    Founder LeLoric's Avatar
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    Im not a big fan of quicken, the faster cast time isnt worth it really as you dont have the sp to be a rapid cast killer like a sorc especially if you add 10 to every spell. The no concentration check is useful probably moreso on a wf with heals however if i wanna get a spell off i just jump and cast it, also as a wizard im sure youll have enough skill points to max out concentration.

    Id much rather have enlarge it allows casting of spells outside of aggro range for many mobs, really useful for soloing. Also helps a lot in part 1 of the shroud if your group wants the casters to kill all the trogs as you can stand on one side and kill the trogs on the other. I dont always have this on as just like quicken you really dont have the sp for it but i think its more useful the quicken myself.
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  13. #13
    Community Member Bragnor's Avatar
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    I'm not a huge fan of quicken either but on a WF it's nice to have insta heals for those situations where you absolutely need to heal *now* but you could forego it and take enlarge or empower.... personally I may drop extend and get empower or enlarge at 15... not sure though. Also depends on if I see a need. At this point I haven't had a need for either because I'm a stealth build.

  14. #14
    Community Member edventure's Avatar
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    I noticed you have your Dex at 10. In PnP ray spells are targeted using your ranged attack. Is this not so with DDO?

    I just started a WF Wizard this weekend with:

    STR 8
    DEX 12
    CON 14
    INT 18
    WIS 6
    CHR 13 (for UMD and Force of Personality)

    He's only 3rd so far so if he's too gimpy I can reroll him easy enough.

  15. #15
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    Quote Originally Posted by edventure View Post
    I noticed you have your Dex at 10. In PnP ray spells are targeted using your ranged attack. Is this not so with DDO?
    Nope, no spells have attack rolls in DDO. Also, damage spells ignore spell resistance.

  16. #16
    Community Member genericearthling's Avatar
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    i love quicken and it is a must have for solo stuff, because the time you need to cast recontruct the most is usually when you are in biggest trouble and cannot afford a concentration failure. its ideal for reaver soloing. i keep my hit points close to the amout i cast on one recontruct about 250-270. I would back off a little on the con maybe 15 or so and add some dex or wis for saves. my wf wiz is my money maker and i solo coal chamber all the time to sell funk and twigs. you will love it no matter what the details of your build. good luck.

  17. #17
    Community Member transtemporal's Avatar
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    I've got quicken on my low level wiz and I must say, its pretty good. It does burn through spell points at low level though, especially when I've got maximise on too. That would be one reason to 'make do' til later.

    On my sorc I didn't bother with quicken as I have a high concentration, mad mario skillz, I'm usually hasted and I cast fast enough anyway.

    On my clerics though, its absolutely essential to get those heals and blade barriers off without losing the spell. I left it til 12 to get it and I wish I'd taken it at 9.
    Some toons with Cow in the name, and some without.

  18. #18
    Community Member Trunk-Monkey's Avatar
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    Quote Originally Posted by genericearthling View Post
    i love quicken and it is a must have for solo stuff, because the time you need to cast recontruct the most is usually when you are in biggest trouble and cannot afford a concentration failure. its ideal for reaver soloing. i keep my hit points close to the amout i cast on one recontruct about 250-270. I would back off a little on the con maybe 15 or so and add some dex or wis for saves. my wf wiz is my money maker and i solo coal chamber all the time to sell funk and twigs. you will love it no matter what the details of your build. good luck.
    You dont solo Coal Chamber... (quit giving away our bread & butter!, I have children to feed ya' know)

    WF Wizzi's rock... total solo artist that can be "respec'd" of sorts for any quest you want to go in to. I would not waste any levels outside the Wiz line though. You will want all the SP you can get. 250-ish HPs is perfect, any more and your reconstruct is a waste. Quicken is absolutely key for solo'ing quests, but more so on the end game content. Be sure to save up your blue dragon scales .
    My WF wiz stats started at:
    STR - 8
    DEX - 14
    CON - 16
    INT - 18
    Wis - 10
    Cha - 6

    MONKEY-OUT

  19. #19
    Community Member hereforbuilds's Avatar
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    Default Decent but could be better...

    my usual 32pt. for wf wiz is this...
    str/8
    dex/14
    con/16
    int/18
    wis/10
    cha/6

    Inless you are considering the feat insightful reflex's your gonna need a bit of dex :P

  20. #20
    Community Member tha.rev's Avatar
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    Default O_o

    Am interested to know more about this build of yours


    Quote Originally Posted by lolwagon View Post
    mine is 14 wiz 2 rogue

    took insightful reflexes so i have full evasion and a 30 reflex save

    maximize
    empower
    extend
    quicken (stops interruption 100% of the time)
    improved mental toughness
    greater spell penetration
    (insightful reflexes)

    and this is me soloing the reaver elite without use of exploits
    http://www.youtube.com/watch?v=NYmpNdDDyL4

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