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  1. #1
    Community Member renegade117's Avatar
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    Default 32 point battle-cleric???

    Hey folks,

    I know this may be a tall order, but... I have only made mêlée type characters. My twin bro runs a pretty cool battle cleric. If someone here has the time, could you post a spec sheet for a 32 point human battle cleric, I would like to splash 1 Lev Pali, 1 or 2 Lev's of fighter. I want him to be a Two Weapon highest possible DPS bludgeon build. More worried about when to implement the fighter and pali levels and what feats to take as well as starting stats. This build also needs to be able to heal. I would appreciate any help I can get on this

    Thank you,

    Jaime "Renegade"
    Logic is an enemy, and Truth is a menace.
    Renigade Jaime Human TWF-14/2 Barb/ft
    Renegade Jaime lv14/2 DPS/High Saves ft/pal
    Guild Co-Founder "Dragonblood" Aundair

  2. #2
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by renegade117 View Post
    Hey folks,

    I know this may be a tall order, but... I have only made mêlée type characters. My twin bro runs a pretty cool battle cleric. If someone here has the time, could you post a spec sheet for a 32 point human battle cleric, I would like to splash 1 Lev Pali, 1 or 2 Lev's of fighter. I want him to be a Two Weapon highest possible DPS bludgeon build. More worried about when to implement the fighter and pali levels and what feats to take as well as starting stats. This build also needs to be able to heal. I would appreciate any help I can get on this

    Thank you,

    Jaime "Renegade"
    You would be better off taking 2 levels of pally and one level of fighter in my opinion.

    Also is there any reaosn in particular for human? If not I would consider dwarf. but it doesnt matter really.

    Take fighter at level 8 for imp crit pierce.
    Take Pally at 2 and 10. 2 (for SP) (10 because you should be able to scroll res at 9 as I recall).

    Int and Dex are dump stats, Put no stat over 16 and you should have really good stats for the guy.
    Clerics of Fernia
    King of Stormreach
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  3. #3
    Community Member Konek's Avatar
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    Are you looking for a character that can land offensive spells as well, or more melee focused? Landing spells on Elite will require a significant investment in Wisdom to get your DCs high enough (I have a 34 on my cleric with a focus item and some mobs are still hard to land spells on in Elite). Also, as a Two Weapon build, you'll need a good starting Dex (16 if you can afford a +1 tome) if you want to do good damage. A Two Handed build is more forgiving stat wise, as you can leave your dex low.

    Code:
    Character Plan by DDO Character Planner Version 2.80
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (1 Fighter \ 15 Cleric) 
    Hit Points: 166
    Spell Points: 1131 
    BAB: 12\12\17\22
    Fortitude: 12
    Reflex: 8
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             17                 23                   24
    Dexterity            16                 17                   17
    Constitution         11                 11                   12
    Intelligence          8                  8                    8
    Wisdom               14                 15                   18
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Dexterity used at level 8
    +2 Tome of Strength used at level 16
    +1 Tome of Wisdom used at level 16
    
    
    Level 1 (Cleric)
    Feat: (Selected) Mental Toughness
    Feat: (Human Bonus) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Turn Undead
    
    Level 2 (Cleric)
    Feat: (Automatic) Defensive Fighting
    
    Level 3 (Cleric)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    Level 4 (Cleric)
    Ability Raise: STR
    
    Level 5 (Cleric)
    
    Level 6 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    
    Level 7 (Cleric)
    
    Level 8 (Cleric)
    Ability Raise: STR
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    Level 10 (Cleric)
    
    Level 11 (Cleric)
    
    Level 12 (Cleric)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    Level 13 (Cleric)
    
    Level 14 (Cleric)
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Power Attack
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    
    Level 16 (Cleric)
    Enhancement: Human Adaptability Constitution II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Divine Vitality III
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Extra Turning III
    Enhancement: Cleric Wand Mastery I
    That would be my initial attempt at such a build. Offensive spells wouldn't be an option at higher levels, your wisdom will just be too low. Strength will be a 30 with a +6 item (or Divine Power) and your +2 favor tome. HP is low, with a +6 item you'd hit 224, and 242 with Minos Legens, 272 with GFL. Wisdom could go lower in order to boost Con, but then you'd have to wear a Wisdom item it be able to cast you highest level spells, although that may be acceptable to you. You could drop wisdom to an 11 and raise con to a 14 at start, and take a +1 con instead of a +1 wis tome and end up with another 32 hp for a 274 with a Minos Legens, which is a fairly solid hp, and up to 304 with GFL.

    To Hit:
    +5 Weapon
    +12 BAB
    +10 Str
    +4 Divine Power (brings you to a 16 BAB)
    +3 Divine Favor
    +4 Greater Heroism
    -2 TWF Penalty
    ------------------------------
    36 Self Buffed with GH
    31 with PA

    Damage
    +5 Weapon
    +10 Str (+5 OH)
    +3 Divine Favor
    +5 PA
    ---------------
    +23 (+18 OH)

    These numbers go up with more buffs, but aren't as reliable. Hitting Elite bosses would be tough, some of them can get near 60 AC, but for most things, you'd be able to put out decent dps. Using two War Hammers would give you a 19-20/x3 crit range, same as with Dwarven Axes, with the benefit of fewer people using them hopefully making acquiring some nice ones easier, as well as being on the list of known Green Steel items.

    Only required tome is the +1 Dex at lvl 8 or sooner to be able to take Imp TWF at 9.

    The build also has 5 DVs. Not many, but its about 120 sp to a caster. Swapping out the 3rd rank of Extra Turning for the Fighter Haste Boost and Item Defense would be worthwhile as well.

    I haven't personally made this build, just something I put together today, so take a careful look at it before you go and build it, however the basics are there, high strength, enough dex, some con and wis to taste, fighter level late in the build for an extra feat, and to let you get some core spells as soon as possible (Raise Dead and Heal namely). The figher level can be taken sooner, you'll still be able to get GTWF at 15 with just the cleric BAB, but I'd recommend taking it no earlier than 11th for access to Heal as soon as possible, it makes healing much easier and more efficient on tanks. Swapping OH TWF for Quicken Spell is another option, you'd lose 2 to attack with War hammers, or keep the same attack and lose crit damage with a light off hand, but would be able to heal while getting hit without fail.

    There's a lot of room for customization with Battle Clerics, depending on what you want to do with them. The balance of healing/casting to melee is different for everyone and something that is tough to pin down without knowing more about what you want to do with it.

  4. #4
    Community Member renegade117's Avatar
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    Default Thank you!

    Thank you both... Very nice. I like both of your ideas. I would like to combine them... I like the idea of 2 pali levs. and 1 fighter. Definitely want greater TWF. When should I take the pali and fighter levs? For maximum effect?

    Again,thank you. This is very helpful and my time with work and two young children limits what I can figure out (that and lack of IQJK)! But I do appreciate your help

    Jaime "Renegade"
    Last edited by renegade117; 02-08-2008 at 12:04 PM.
    Logic is an enemy, and Truth is a menace.
    Renigade Jaime Human TWF-14/2 Barb/ft
    Renegade Jaime lv14/2 DPS/High Saves ft/pal
    Guild Co-Founder "Dragonblood" Aundair

  5. #5
    Founder Cowdenicus's Avatar
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    Just a suggestion. You might want to look into two handed fighting as opposed to two weapon fighting.

    With two handed fighting you will only have to concentrate on 4 stats, with two weapon fighting you need to concentrate on 5 stats, and even with a 32 point build, may be hard pressed to get a good balance in there.

    My suggestion. Go two handed fighting, and concentrate on str, con, wis, and cha.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  6. #6
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    Quote Originally Posted by Cowdenicus View Post
    Just a suggestion. You might want to look into two handed fighting as opposed to two weapon fighting.

    With two handed fighting you will only have to concentrate on 4 stats, with two weapon fighting you need to concentrate on 5 stats, and even with a 32 point build, may be hard pressed to get a good balance in there.

    My suggestion. Go two handed fighting, and concentrate on str, con, wis, and cha.
    2 Weapon Fighting Clerics.....

    Need Dex and Wisdom.. WHat are the other 3?

    STR 12-14(Base) is FIne... Average for a cleric I hope
    INT: Dump it
    COn: 12-14 is fine d8 and Self Healing.. No need to et crazy with HP's
    CHR: Turning sucks, ANd who really needs DV's?

    I was just playing with a 2 WF Pure CLeric Drow Build..... I'll see hw it converts to Human... Might be nice for the extra feat....

    2 Handed would shift Dex to STR.. So Still 2 Primary Stats.
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  7. #7
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by Impaqt View Post
    2 Weapon Fighting Clerics.....

    Need Dex and Wisdom.. WHat are the other 3?

    STR 12-14(Base) is FIne... Average for a cleric I hope
    INT: Dump it
    COn: 12-14 is fine d8 and Self Healing.. No need to et crazy with HP's
    CHR: Turning sucks, ANd who really needs DV's?

    I was just playing with a 2 WF Pure CLeric Drow Build..... I'll see hw it converts to Human... Might be nice for the extra feat....

    2 Handed would shift Dex to STR.. So Still 2 Primary Stats.
    except he is going 2 pally, so he wants cha for saves bonus. If he is going to be mixing it up meleeing he is going to want over 300 hp so 16 con is the minimum I would want, and if he wants to do any damage..... well STR is a must.

    he wants a 1 ftr, 2 pally, 13 cleric from what i gathered.

    I would go STR CON WIS and CHA (all around 16) and go from there.
    Clerics of Fernia
    King of Stormreach
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  8. #8
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    I can flesh it out if ya like, but heres a Pure Cleric that cna go to town with a Pair of Light Maces.... Splash a Level of Fighter inthere if ya wanna replace IC with Improved Mental toughness or other Meta Feat, Go paly if ya want the AUra. TO Hit With Finesse Comes in at arund +30 with Basic Buffs First Swing. 250+ Hit Points, and Best of all Great Healing and Very good Spell DC's. I might be tempted to take FIghter for the extra Feat and use the feat you free up for Quicken Spell.

    Level 16 Human Male
    (16 Cleric)
    Hit Points: 180
    Spell Points: 985
    BAB: 12\12\17\22
    Fortitude: 12
    Reflex: 8
    Will: 16

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 16)

    {16}Strength 9 10
    {24}Dexterity 16 +1 Tome +1 Human Dex +6 Item =24
    {22}Constitution 15 +1 TOme +6 Item
    Intelligence 8 8
    Wisdom 17 +4 Levels +2 CLE +1 Human +6 Item +2 Favor Tme =32
    Charisma 8 8


    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +2 Tome of Wisdom used at level 16

    [/COLOR]
    Level 1 (Cleric)
    Feat: (Human Bonus) Extend Spell
    Feat: (Selected) Two Weapon Fighting

    Level 2 (Cleric)

    Level 3 (Cleric)
    Feat: (Selected) Weapon Finesse

    Level 4 (Cleric)

    Level 5 (Cleric)

    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell

    Level 7 (Cleric)

    Level 8 (Cleric)

    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting

    Level 10 (Cleric)

    Level 11 (Cleric)

    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Bludgeon

    Level 13 (Cleric)

    Level 14 (Cleric)

    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting

    Level 16 (Cleric)

    [/code]
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

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    Quote Originally Posted by Severlin View Post
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  9. #9
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by Impaqt View Post
    I can flesh it out if ya like, but heres a Pure Cleric that cna go to town with a Pair of Light Maces.... Splash a Level of Fighter inthere if ya wanna replace IC with Improved Mental toughness or other Meta Feat, Go paly if ya want the AUra. TO Hit With Finesse Comes in at arund +30 with Basic Buffs First Swing. 250+ Hit Points, and Best of all Great Healing and Very good Spell DC's. I might be tempted to take FIghter for the extra Feat and use the feat you free up for Quicken Spell.

    Level 16 Human Male
    (16 Cleric)
    Hit Points: 180
    Spell Points: 985
    BAB: 12\12\17\22
    Fortitude: 12
    Reflex: 8
    Will: 16

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 16)

    {16}Strength 9 10
    {24}Dexterity 16 +1 Tome +1 Human Dex +6 Item =24
    {22}Constitution 15 +1 TOme +6 Item
    Intelligence 8 8
    Wisdom 17 +4 Levels +2 CLE +1 Human +6 Item +2 Favor Tme =32
    Charisma 8 8


    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +2 Tome of Wisdom used at level 16

    [/COLOR]
    Level 1 (Cleric)
    Feat: (Human Bonus) Extend Spell
    Feat: (Selected) Two Weapon Fighting

    Level 2 (Cleric)

    Level 3 (Cleric)
    Feat: (Selected) Weapon Finesse

    Level 4 (Cleric)

    Level 5 (Cleric)

    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell

    Level 7 (Cleric)

    Level 8 (Cleric)

    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting

    Level 10 (Cleric)

    Level 11 (Cleric)

    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Bludgeon

    Level 13 (Cleric)

    Level 14 (Cleric)

    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting

    Level 16 (Cleric)

    [/code]
    This build works but screams for a fighter level. Personally I would take the fighter level at 12, grab the Imp Critical feat with it and use level 12 for quicken spell. All of my clerics use this feat all the time, and while it is mana intense, nothing says I love you to a cleric like never being interrupted again. The bonus to this is you do not have to invest in concentration and instead can put your skill points into something useful like balance.
    Clerics of Fernia
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  10. #10
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    Quote Originally Posted by Cowdenicus View Post
    This build works but screams for a fighter level. Personally I would take the fighter level at 12, grab the Imp Critical feat with it and use level 12 for quicken spell. All of my clerics use this feat all the time, and while it is mana intense, nothing says I love you to a cleric like never being interrupted again. The bonus to this is you do not have to invest in concentration and instead can put your skill points into something useful like balance.
    Yeah, Thats what i said.... Like I said, I just did a quick conversion from the Drow I was working on....


    Quote Originally Posted by Impaqt View Post
    I might be tempted to take FIghter for the extra Feat and use the feat you free up for Quicken Spell.
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  11. #11
    Community Member Raiken's Avatar
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    this is the way I am going to build my battle cleric, seems to me to work out a really good balance of healing and fighting

    one note: i am a fan of the longsword so you might have to change some feats accordingly.

    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    
    BattleCleric 
    Level 16 Lawful Good Human Male
    (1 Fighter \ 3 Paladin \ 12 Cleric) 
    Hit Points: 211
    Spell Points: 1026 
    BAB: 13\13\18\23
    Fortitude: 20
    Reflex: 10
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             14                    14
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom               16                    24
    Charisma             14                    16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               0                     0
    Bluff                 2                     3
    Concentration         6                    21
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                  7                    26
    Hide                  0                     0
    Intimidate            2                     3
    Jump                  2                     2
    Listen                3                     7
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  3                     7
    Swim                  2                     2
    Tumble                n/a                   n/a
    Use Magic Device      4                    12
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Human Bonus) Toughness
    
    Level 2 (Cleric)
    
    Level 3 (Cleric)
    Feat: (Selected) Mental Toughness
    
    Level 4 (Paladin)
    Ability Raise: WIS
    
    Level 5 (Paladin)
    
    Level 6 (Cleric)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    Level 7 (Cleric)
    
    Level 8 (Fighter)
    Ability Raise: WIS
    Feat: (Fighter Bonus) Power Critical
    
    Level 9 (Cleric)
    Feat: (Selected) Combat Casting
    
    Level 10 (Cleric)
    
    Level 11 (Cleric)
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Improved Mental Toughness
    
    Level 13 (Paladin)
    
    Level 14 (Cleric)
    
    Level 15 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 16 (Cleric)
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Divine Healing II

  12. #12
    Community Member renegade117's Avatar
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    Default Ty!

    Getting there... After reading these post, I can refine what I'm looking for:

    32 point build 2 Lev's Pali, 1 maybe 2 FTR... I need to know when to take those levels for max effect. I want him to be human, TWF (up to Greater TWF and Over sized TW) using Heavy Maces and War hammers.

    Guys, thank you very much for your help!

    Don't get a lot of time to play, so I really want to get this right!
    Logic is an enemy, and Truth is a menace.
    Renigade Jaime Human TWF-14/2 Barb/ft
    Renegade Jaime lv14/2 DPS/High Saves ft/pal
    Guild Co-Founder "Dragonblood" Aundair

  13. #13
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    Quote Originally Posted by renegade117 View Post
    Getting there... After reading these post, I can refine what I'm looking for:

    32 point build 2 Lev's Pali, 1 maybe 2 FTR... I need to know when to take those levels for max effect. I want him to be human, TWF (up to Greater TWF and Over sized TW) using Heavy Maces and War hammers.

    Guys, thank you very much for your help!

    Don't get a lot of time to play, so I really want to get this right!
    Why do you feel the need to take so many non-Cleric levels? 3 is max if you still want l9 Cleric spells.. If your going past 3, you might as well dump Wisdom as a Primary stat like my Holy Destroyer build and focus on Melee witht he ability to heal.
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    Sev~

  14. #14
    Community Member renegade117's Avatar
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    Default Thankx..

    Ok then, 2 lvs pali and 1 fghter... Same otherwise, I do want him to heal...

    Thank you...
    Logic is an enemy, and Truth is a menace.
    Renigade Jaime Human TWF-14/2 Barb/ft
    Renegade Jaime lv14/2 DPS/High Saves ft/pal
    Guild Co-Founder "Dragonblood" Aundair

  15. #15
    The Hatchery sirgog's Avatar
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    Don't underestimate battlecleric offensive spells. Numot (almost) always keeps Symbol of Persuasion in his repertoire - foes only fail saves on elite about one time in four (Wisdom 23), but for a mass charm effect 25% is about the 'sweet spot' for percentage of monsters to hit if you are crowd controlling rather than army building.

    Likewise, once you get a Sup Pot 6 item, Bladebarrier is worthwhile even if you never take Maximise Spell.



    I think Clr13/Pal2/Ftr1 with Quicken Spell, high Strength, mediocre Wisdom, and 8 Dex and maybe 12-14 Cha is one of the better melee-types you could make - your damage will be solid (less than a Barbarian of course, but solid), and your high saves and uninterruptable Heals and Mass Cure Moderate Wounds will make you a tough person to keep down and a big asset to a party that understands your role. If you die, it'll be because you are on the cooldown timer of the Heal spell, or out of mana, or you rolled a 1 versus Disintegrate or Fear when at low to mid HP. The Fear problem can be solved by swapping the Ftr level for a 3rd Paladin level - this costs you a precious feat, however.


    An alternate build, and one that'll be very tough to make, would be a 2 weapon fighting character splashing Rogue for Sneak Attack damage. Such a character would need Quicken Spell, could not ignore Dex, and may have to drop the Paladin levels.
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  16. #16
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by sirgog View Post
    Likewise, once you get a Sup Pot 6 item, Bladebarrier is worthwhile even if you never take Maximise Spell.
    A Battle Cleric never taking Maximize Spell? I wish I had a webcam so you could see the tear rolling down my cheek. You have hurt me deeply.

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