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  1. #1
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    Default Is Holy Aura Broke or WOrking as intended?

    OK, Its nice that we got an extra l8 Spell than what was on the meager list....

    ACcording tothe SRD, Holy AUra should act pretty much ike a more powerful Recitation... +4AC +4 Resist Plus SR25 and a Form of Protection from evil .. and the abiity to Blind mobs that attack us.....

    WHen I cast this spel, it sure seems like its Self Only instead of AOE to my party mates.... I've cast it and examined party members and dont see Holy aura in their window at all. No One notices anything more in their buffs or stats....

    So is it supposed to be Self Only???

    Holy Aura
    Abjuration [Good]

    Level: Clr 8, Good 8

    Components: V, S, F

    Casting Time: 1 standard action

    Range: 20 ft.

    Targets: One creature/level in a 20-ft.-radius burst centered on you

    Duration: 1 round/level (D)

    Saving Throw: See text

    Spell Resistance: Yes (harmless)
    A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

    First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.

    Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.

    Third, the abjuration blocks possession and mental influence, just as protection from evil does.

    Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

    Focus: A tiny reliquary containing some sacred relic. The reliquary costs at least 500 gp.
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  2. #2

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    Holy Aura is in the game?.. Not in the Release notes... My guess is that it is broken and was not supposed to go live

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  3. #3
    Community Member Beherit_Baphomar's Avatar
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    Default

    Yeah,

    I found this out this morning myself.

    Our Holy Aura says something along the lines of "Imbues allys with +4 bonus to AC and Saves", but is listed as Self only, also doesnt have any of that other cool stuff like chance to blind or spell resistance.
    I cant cast it on anyone else.

    It was about the only L8 spell that seemed decent to me, until I noticed it only works on me.

    Bummer.
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  4. #4

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    Regardless of whether it's working as intended it's broken.

    Just like Symbol of Death.

    If these spells are working as intended, then the devs intentions for them are broken.
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  5. #5
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Regardless of whether it's working as intended it's broken.

    Just like Symbol of Death.

    If these spells are working as intended, then the devs intentions for them are broken.
    Wow MT, you are just kicking the devs in the **lls lately. You must really be unhappy with a lot of MOD 6.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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  6. #6
    Founder Heladron's Avatar
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    Default

    Quote Originally Posted by MysticTheurge View Post
    Regardless of whether it's working as intended it's broken.

    Just like Symbol of Death.

    If these spells are working as intended, then the devs intentions for them are broken.
    Is symbol of death really broken or only good on lowbie junk that we aren't fighting anyway? Everything in the game has about 150 HP or more except for lowbie kobolds. Either way the SoD seemed like a PoS when I used it.

  7. #7

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    Quote Originally Posted by Yaga Nub View Post
    Wow MT, you are just kicking the devs in the **lls lately. You must really be unhappy with a lot of MOD 6.
    Mystic and I Had some talks about expectations for Mod 6 before it was released...

    Our Expectations where very High based on the Time they were putting into compared to all their other releases..

    I am not sure about Mystic..

    But though I like Mod 6... It did not meet my expectations..


    1 big problem for me was they put too Much priority on new system rather then supporting the level increase..

    There should have been more non raid quests.. more spells.. more feats... and more Enhancements..

    New Systems should be a priority on Mods that have no level increase... IMO

    Edit:... 46/49/17(19)
    Last edited by dragnmoon; 02-07-2008 at 02:52 PM.

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  8. #8
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    Default

    Quote Originally Posted by Heladron View Post
    Is symbol of death really broken or only good on lowbie junk that we aren't fighting anyway? Everything in the game has about 150 HP or more except for lowbie kobolds. Either way the SoD seemed like a PoS when I used it.
    You simply described WHY its broken.......

    The Devs Raised the HP limits on the Arcane Power WOrds.... But failed to do the same onthe cleric Symbol....

    THats Broke.....

    I has a sneaky suspicion that Holy Aura wasnt supposed to be in the game yet...... Kinda like Charm Monster.. They started workingonit.. But never got it right....
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    Sev~

  9. #9

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    Putting a 200 hp bbarrier in front of your symbol of death works okay playing around in gianthold... except the mobs make their saves most of the time... so I put another bbarrier after that. For me the save on it is worse than the hp cap. At least it's not ablative 150 hp.

    Holy Aura wasn't too impressive either. Staying with Mass DWard and Firestorm for now.
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  10. #10
    Community Member Kaldais's Avatar
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    Quote Originally Posted by Gratch View Post
    Putting a 200 hp bbarrier in front of your symbol of death works okay playing around in gianthold... except the mobs make their saves most of the time... so I put another bbarrier after that. For me the save on it is worse than the hp cap. At least it's not ablative 150 hp.

    Holy Aura wasn't too impressive either. Staying with Mass DWard and Firestorm for now.
    *deleted*

  11. #11

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    Quote Originally Posted by Yaga Nub View Post
    Wow MT, you are just kicking the devs in the **lls lately. You must really be unhappy with a lot of MOD 6.
    I'm actually really happy with a lot of Mod 6.

    And very unhappy with a few parts of it, most notably the spells and enhancements (or lack thereof).

    Quote Originally Posted by Gratch View Post
    Putting a 200 hp bbarrier in front of your symbol of death works okay playing around in gianthold... except the mobs make their saves most of the time... so I put another bbarrier after that. For me the save on it is worse than the hp cap. At least it's not ablative 150 hp.
    Or, you know, I could just run them back through my blade barrier a second time and accomplish the same thing.

    Quote Originally Posted by Gratch View Post
    Holy Aura wasn't too impressive either. Staying with Mass DWard and Firestorm for now.
    I've actually memorized Mass Inflict Critical Wounds (in addition to Mass Death Ward). Since I have all the enhancements for Harm anyway, it gets a bit of a boost (that I can't get for Firestorm) plus there are fewer things that are immune to it and most of the things that are (i.e. undead) are harmed when I cast Mass Cure Critical Wounds to heal the party.

    Unfortunately, there's absolutely nothing worth picking up at 16th when I get another 8th level slot.
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  12. #12
    Founder Barumar's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I'm actually really happy with a lot of Mod 6.

    And very unhappy with a few parts of it, most notably the spells and enhancements (or lack thereof).
    Let's not forget about the stuff dropping on the ground for the person who clicks the quickest to grab - leaving the rest of the party sol...

  13. #13

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    Quote Originally Posted by Barumar View Post
    Let's not forget about the stuff dropping on the ground for the person who clicks the quickest to grab - leaving the rest of the party sol...
    Oh yeah, and that.

    I knew I was forgetting about something else big.
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  14. #14
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    Default

    Yep I'm not sure if it's supposed to be self-only or AoE, but I bug reported the incoherence between the description and implementation already. As well as the dumb list of metamagics that can affect it

  15. #15
    Community Member Shana's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I've actually memorized Mass Inflict Critical Wounds (in addition to Mass Death Ward). Since I have all the enhancements for Harm anyway, it gets a bit of a boost (that I can't get for Firestorm) plus there are fewer things that are immune to it and most of the things that are (i.e. undead) are harmed when I cast Mass Cure Critical Wounds to heal the party.

    Unfortunately, there's absolutely nothing worth picking up at 16th when I get another 8th level slot.
    I'm carrying Mass Death Ward and the bezekira (Summon 8). Its only half bad as opposed to most of the other choices - because its a cat it has a pretty good trip attack and most of the enemies don't seem to be able to outright kill it all that quickly.

    Other than that, I still don't know what I'll be taking at 16 but it sure wont be Holy Aura - I wouldn't want to accidentally click on it and waste the SP!

  16. #16
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by Shana View Post
    I'm carrying Mass Death Ward and the bezekira (Summon 8). Its only half bad as opposed to most of the other choices - because its a cat it has a pretty good trip attack and most of the enemies don't seem to be able to outright kill it all that quickly.

    Other than that, I still don't know what I'll be taking at 16 but it sure wont be Holy Aura - I wouldn't want to accidentally click on it and waste the SP!
    Just ignore the "Unprepared Spell Slots!" message every time you tavern up.

    As for collectable reagents dropping, simply hand the random drop to the person that dealt the highest % damage within 5 seconds of the things death(meaning a nuker can't just bring something to a sliver of health and let everyone else plink it and take all the items, and a tank can't just kill-steal for a nice reward... unless he chases it down and kills it a little bit later...)

  17. #17
    Community Member Talcyndl's Avatar
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    Default

    Back to the original topic....

    The "Self only" description isn't a big deal, IIRC recitation is listed the same way. It just means the cast is centered on you.

    The issue is that everyone (hopefully) at high levels wears at least +4 protection and resist items. So like casting Fire Resist on a guy who is wearing a +30 Fire Resist item, it won't show up.

    How about someone test it with a party member who isn't wearing the equivalent items.

    Although we also should see some indication of the spell immunity part of the spell somewhere.

  18. #18
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    Recitation Stacks with Resistance items... Paldins aura Stacks with Resistance Items..... If Holy arua Doenst, It just became the single most useless spell inthe game.
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    Thelanis

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    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  19. #19
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by Impaqt View Post
    Recitation Stacks with Resistance items... Paldins aura Stacks with Resistance Items..... If Holy arua Doenst, It just became the single most useless spell inthe game.
    Recitation: Luck Bonus
    Paladin Aura: I believe this is a Sacred bonus
    Holy Aura: +4 Deflection AC and +4 Resistance Bonus to Saves

    So no, the AC and Saves bonus on Holy Aura won't stack with other items that grant the same type of bonus.

    It's the last part, if it was done correctly, which would rule:
    Quote Originally Posted by d20 SRD
    Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  20. #20
    Community Member Emili's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Regardless of whether it's working as intended it's broken.

    Just like Symbol of Death.

    If these spells are working as intended, then the devs intentions for them are broken.
    LOL, I know as they are both spells are placed in the game to be intentionally useless = based on thier implementation.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
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