Exactly. The traps are out of line with the rest of the quest. To the point that they do the opposite of what they intend: they make rogues less relevant because the rogues can't do what's expected of them unless they focused on trap saves intensely.
Arguments that the player's mouse control skill should replace the game mechanics and that's cool just don't fly with me. Its great that you can do stuff like dodge shots or time traps. But the core mechanics (AC, reflex saves) need to remain relevant because this is a character based RPG, not an FPS.