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  1. #1
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    Default DC's on elite are RIDICULOUS

    Trap DC's on Level 12 missions in the 40's ? 200+ points of damage?

    Oh yes let's not forget about the PHAT loot now available on elite. +1 Sacred Heavy Steel Shield of Lesser Lightning Resistance...

    So do you think at some point you dev's can come back to reality and start making some sense? Yes, a Level 16 should be able to breeze through a level 12 mission.

    Turbine sure goes a long way to slow people down. It must be saving them a ton of money on development costs. Fine job of that, seeing as how your new raid you spent 4 months working on was beaten in what, 3 days?

  2. #2
    Community Member Kire's Avatar
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    Quote Originally Posted by tekn0mage View Post
    Trap DC's on Level 12 missions in the 40's ? 200+ points of damage?

    Oh yes let's not forget about the PHAT loot now available on elite. +1 Sacred Heavy Steel Shield of Lesser Lightning Resistance...

    So do you think at some point you dev's can come back to reality and start making some sense? Yes, a Level 16 should be able to breeze through a level 12 mission.

    Turbine sure goes a long way to slow people down. It must be saving them a ton of money on development costs. Fine job of that, seeing as how your new raid you spent 4 months working on was beaten in what, 3 days?
    What quest? lol. and elite shouldnt exactly be easy...

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  3. #3
    Community Member bigal4458's Avatar
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    Quote Originally Posted by tekn0mage View Post
    Trap DC's on Level 12 missions in the 40's ? 200+ points of damage?

    Oh yes let's not forget about the PHAT loot now available on elite. +1 Sacred Heavy Steel Shield of Lesser Lightning Resistance...

    So do you think at some point you dev's can come back to reality and start making some sense? Yes, a Level 16 should be able to breeze through a level 12 mission.

    Turbine sure goes a long way to slow people down. It must be saving them a ton of money on development costs. Fine job of that, seeing as how your new raid you spent 4 months working on was beaten in what, 3 days?
    umm. A lvl 12 quest on elite is a lvl 14 quest. And they did mention they are making elite way more "hardcore".

  4. #4
    Community Member airbornerangers's Avatar
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    Default lite

    i agree that traps should be harder on elite. now, having said this doing scoundrels run on lite with lvl 14 tanks with resist and protection on and cant make it to the bottom of the fire hallway! just my opinion but thats a little much maybe!
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  5. #5
    Community Member AkromaAoW's Avatar
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    Default Hmm...

    Just a thought, tanks aren't supposed to make it through tough traps, rogues are...
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  6. #6
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    Default

    I don't mind the several hundred damage.

    But if the DCs are over 40, that could be a bit too much even for a Rogue.
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  7. #7

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    Ran von 5 today with a group on elite. The rogue couldn't disarm the trap by the last door, or pick the lock for that matter, because he kept dying in the trap.
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  8. #8
    Community Member Westerner's Avatar
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    Quote Originally Posted by MysticRhythms View Post
    I don't mind the several hundred damage.

    But if the DCs are over 40, that could be a bit too much even for a Rogue.
    /signed

    I experienced this issue in CO6 elite, mephit chapter, where the box is on the far side of the trap. The full rogue was unable to make it across the trap via evasion and had to rely on twitch.

    More trap dmg is fine, but the save DC's are off the charts.
    Last edited by Westerner; 02-04-2008 at 08:51 AM.
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  9. #9
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    Quote Originally Posted by bigal4458 View Post
    umm. A lvl 12 quest on elite is a lvl 14 quest.
    We all know that a level 12 elite is only 14 for purposes of loot. Elite adds more than +2 to the difficulty... probably more like +4 or even +5.

  10. #10
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    We all know that a level 12 elite is only 14 for purposes of loot. Elite adds more than +2 to the difficulty... probably more like +4 or even +5.
    If you hover above the elite button on your popup you'll see what elite means...
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  11. #11
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by Beherit Baphomar View Post
    If you hover above the elite button on your popup you'll see what elite means...
    Then why were only trap damage and reflex DCs increased and not everything else? The traps are now much harder than the mobs.
    Last edited by GeneralDiomedes; 02-04-2008 at 10:31 AM.

  12. #12

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    Quote Originally Posted by GeneralDiomedes View Post
    Then why were only trap damage and reflex DCs increased and not everything else?
    In new content monsters were also made expontially more powerful
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  13. #13
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by GeneralDiomedes View Post
    Then why were only trap damage and reflex DCs increased and not everything else?
    What "everything else" doesnt become harder on elite?
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    Quote Originally Posted by Grace_ana View Post
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  14. #14
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    Quote Originally Posted by Beherit Baphomar View Post
    If you hover above the elite button on your popup you'll see what elite means...
    I know what it means- apparently you don't.

  15. #15

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    Quote Originally Posted by bigal4458 View Post
    umm. A lvl 12 quest on elite is a lvl 14 quest. And they did mention they are making elite way more "hardcore".
    It is possible that tekn0 was referring to a level-10-quest-on-elite which would actually be "level 12" according to the game.
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  16. #16
    Community Member Bilger's Avatar
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    40 isn't a hard mark for a rogue of equal level to the quest. Shoot my LVL 7/2/1 Bard/Rogue/Fighter hits 42 on her DD and 40 search. Not so rediculous IMO. A pure rogue should hit even higher. With a 40 that is a 0% failure on elite.
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  17. #17
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    Quote Originally Posted by Bilger View Post
    40 isn't a hard mark for a rogue of equal level to the quest. Shoot my LVL 7/2/1 Bard/Rogue/Fighter hits 42 on her DD and 40 search. Not so rediculous IMO. A pure rogue should hit even higher. With a 40 that is a 0% failure on elite.
    Not a 40 to disable the trap, a 40 reflex save to be able to stand in the trap to disable it. Your level 10 rogue have a 40 reflex save?

  18. #18
    Community Member Bilger's Avatar
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    Must have misread 40 reflex would be rediculous she can buff into low 30 so she would fail half the time. On elite though it should be higher but o well elite means elite which means will be tougher would love to give a shot though. What quest are ya talking about.
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  19. #19
    Community Member Rissten's Avatar
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    Quote Originally Posted by Bilger View Post
    40 isn't a hard mark for a rogue of equal level to the quest. Shoot my LVL 7/2/1 Bard/Rogue/Fighter hits 42 on her DD and 40 search. Not so rediculous IMO. A pure rogue should hit even higher. With a 40 that is a 0% failure on elite.

    he's not referring to the DD check but the reflex save. I have an evasion pally with a 32 reflex save 36 with GH and a 41 with a kardins eye and I failed on a roll of 15 in rainbow on hard for 260 points of damage. (good thing I have more HP then most tanks.)

  20. #20
    Community Member Taojeff's Avatar
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    Quote Originally Posted by tekn0mage View Post
    Trap DC's on Level 12 missions in the 40's ? 200+ points of damage?

    Oh yes let's not forget about the PHAT loot now available on elite. +1 Sacred Heavy Steel Shield of Lesser Lightning Resistance...

    So do you think at some point you dev's can come back to reality and start making some sense? Yes, a Level 16 should be able to breeze through a level 12 mission.

    Turbine sure goes a long way to slow people down. It must be saving them a ton of money on development costs. Fine job of that, seeing as how your new raid you spent 4 months working on was beaten in what, 3 days?
    40 seems about right, and 200 hitpoints also seems very fair.

    The traps should be lethal to squishies with only the toughest Surviving.

    The Traps were put there to kill intruders, not annoy them

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