Binding is Admitting Defeat ~ YndrofianPlook~Squidgie~Eyern~Irnbru~Grotesque
Of The O.S.D, Argonnessen
Binding is Admitting Defeat ~ YndrofianPlook~Squidgie~Eyern~Irnbru~Grotesque
Of The O.S.D, Argonnessen
Emphasizing the trapsmithing capabilities of full rogues vs multiclass rogues is probably a good thing. However, raising the save DC's too high might have the opposite effect. Search/Disable DC's haven't changed, and multiclass rogues can still do just as good a job in most cases. On boxes that require Evasion, since the save is now impractical for everyone, those who've invested the most in it (i.e. full rogues) get devalued the most.
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Torgomund 17/1 Rngr/Rog . . Thundorf 16/2/2 Bard/Ftr/Barb . . Zarron 10/2 Wiz/Rog
RIP Class Forums 3/9/2011
Binding is Admitting Defeat ~ YndrofianPlook~Squidgie~Eyern~Irnbru~Grotesque
Of The O.S.D, Argonnessen
Quite honestly, I feel that a quest on Elite, you SHOULD need to have classes along to get past it. A well balanced group, not all arcane, not all of X etc... I think a trap or two on elite that make people flinch without a rogue is a GOOD thing.
I'm guessing that elite shouldn't be the default setting for quests anymore. I'm guessing if you want to deal with elite traps you probably need an elite trapsmith.
Originally Posted by The unavoidable laws of the natural universeOriginally Posted by Plato
The question is does that elite trapsmith have uses other then hopefully surviving the elite trap and disarming it? Some of the trapsmith builds I have played with couldn't fight their way out of a paper bag much less against elite mobs. (Note I said some, not all)
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Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4
Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4
Hmmm, apparently it wasn't an accident that the DCs went up. The dev in the latest DDOcast mentioned 'higher damage and save DCs' on traps at one point during a discussion on harder content. So maybe it was on purpose..which is scary. It didn't sound like something they thought needed changing. Hopefully I'm wrong about that. Damage that's actually scary at that level? Heck, yes. DCs only really contorted builds could manage? No, thanks.
If the devs dont fix this, one way to partially adapt might be with protection from energy spells. Did the trick for tonight on Deleras Elite. Fire shield might help, too.
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Torgomund 17/1 Rngr/Rog . . Thundorf 16/2/2 Bard/Ftr/Barb . . Zarron 10/2 Wiz/Rog
RIP Class Forums 3/9/2011
Last edited by studentx; 02-05-2008 at 04:20 AM.
"Humanity has advanced, not because it has been sober, responsible, and cautious, but because it has been playful, rebellious, and immature." Tom Robbins
So the rogue sucked. What was he doing on an elite quest?
It's entirely possible to unlock and open the door without getting by the trap a single time. All it takes it proper timing and jump skill. The trap can't be disabled without getting hit directly - but the trap auto disables once the door is open, and you can then disable the box afterwards if you want the bonus XP for it.
The same thing applies to almost every trap I can think of. I can't think of a single one you where you MUST get hit by to disable it.
Last edited by Shade; 02-05-2008 at 05:22 AM.
No they do not. Name one, I will tell you how to do it without getting hit.
Yes some of the save DCs are impossible to make - there designed to be. There is 2 days to make traps deadly for elite players:
A) Low save DC - but killed in 1 hit no matter what, even if you have 700hp if you fail the save... Pretty lame because it means any noob with 2 rogue levels can pull off elite traps.
B) How it is now. Mega high DC - only the most elite uber high reflex save rogues can save - But only semi-high dmg, high HP characters can survivie thru them... But your average 2 rogue splash cannot. Splashs aren't meant to be effective on elite.
The 2nd way is much better imo, as it allows for some margin of error.
Lightening/spinners hallway same quest.
And of course there is a few quests you have to jump through/over the traps to get to the box. Cabal and if I remember correctly Rainbow. Then there are the run/swim/jump/hop/tumble through traps to get x item ...scoundrel and crucible.
Last edited by studentx; 02-05-2008 at 05:29 AM.
"Humanity has advanced, not because it has been sober, responsible, and cautious, but because it has been playful, rebellious, and immature." Tom Robbins