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  1. #1
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    Default DC's on elite are RIDICULOUS

    Trap DC's on Level 12 missions in the 40's ? 200+ points of damage?

    Oh yes let's not forget about the PHAT loot now available on elite. +1 Sacred Heavy Steel Shield of Lesser Lightning Resistance...

    So do you think at some point you dev's can come back to reality and start making some sense? Yes, a Level 16 should be able to breeze through a level 12 mission.

    Turbine sure goes a long way to slow people down. It must be saving them a ton of money on development costs. Fine job of that, seeing as how your new raid you spent 4 months working on was beaten in what, 3 days?

  2. #2
    Community Member Kire's Avatar
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    Quote Originally Posted by tekn0mage View Post
    Trap DC's on Level 12 missions in the 40's ? 200+ points of damage?

    Oh yes let's not forget about the PHAT loot now available on elite. +1 Sacred Heavy Steel Shield of Lesser Lightning Resistance...

    So do you think at some point you dev's can come back to reality and start making some sense? Yes, a Level 16 should be able to breeze through a level 12 mission.

    Turbine sure goes a long way to slow people down. It must be saving them a ton of money on development costs. Fine job of that, seeing as how your new raid you spent 4 months working on was beaten in what, 3 days?
    What quest? lol. and elite shouldnt exactly be easy...

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  3. #3
    Community Member bigal4458's Avatar
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    Quote Originally Posted by tekn0mage View Post
    Trap DC's on Level 12 missions in the 40's ? 200+ points of damage?

    Oh yes let's not forget about the PHAT loot now available on elite. +1 Sacred Heavy Steel Shield of Lesser Lightning Resistance...

    So do you think at some point you dev's can come back to reality and start making some sense? Yes, a Level 16 should be able to breeze through a level 12 mission.

    Turbine sure goes a long way to slow people down. It must be saving them a ton of money on development costs. Fine job of that, seeing as how your new raid you spent 4 months working on was beaten in what, 3 days?
    umm. A lvl 12 quest on elite is a lvl 14 quest. And they did mention they are making elite way more "hardcore".

  4. #4
    Community Member airbornerangers's Avatar
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    Default lite

    i agree that traps should be harder on elite. now, having said this doing scoundrels run on lite with lvl 14 tanks with resist and protection on and cant make it to the bottom of the fire hallway! just my opinion but thats a little much maybe!
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  5. #5
    Community Member AkromaAoW's Avatar
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    Default Hmm...

    Just a thought, tanks aren't supposed to make it through tough traps, rogues are...
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  6. #6
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    Default

    I don't mind the several hundred damage.

    But if the DCs are over 40, that could be a bit too much even for a Rogue.
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  7. #7

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    Ran von 5 today with a group on elite. The rogue couldn't disarm the trap by the last door, or pick the lock for that matter, because he kept dying in the trap.
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  8. #8
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    Quote Originally Posted by bigal4458 View Post
    umm. A lvl 12 quest on elite is a lvl 14 quest.
    We all know that a level 12 elite is only 14 for purposes of loot. Elite adds more than +2 to the difficulty... probably more like +4 or even +5.

  9. #9
    Community Member AkromaAoW's Avatar
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    Default Everything old is new again...

    Quote Originally Posted by Ghoste View Post
    Ran von 5 today with a group on elite. The rogue couldn't disarm the trap by the last door, or pick the lock for that matter, because he kept dying in the trap.
    I look forward to the next time I meet that trap .
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  10. #10

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    Quote Originally Posted by bigal4458 View Post
    umm. A lvl 12 quest on elite is a lvl 14 quest. And they did mention they are making elite way more "hardcore".
    It is possible that tekn0 was referring to a level-10-quest-on-elite which would actually be "level 12" according to the game.
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  11. #11
    Community Member Bilger's Avatar
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    40 isn't a hard mark for a rogue of equal level to the quest. Shoot my LVL 7/2/1 Bard/Rogue/Fighter hits 42 on her DD and 40 search. Not so rediculous IMO. A pure rogue should hit even higher. With a 40 that is a 0% failure on elite.
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  12. #12
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    Quote Originally Posted by Bilger View Post
    40 isn't a hard mark for a rogue of equal level to the quest. Shoot my LVL 7/2/1 Bard/Rogue/Fighter hits 42 on her DD and 40 search. Not so rediculous IMO. A pure rogue should hit even higher. With a 40 that is a 0% failure on elite.
    Not a 40 to disable the trap, a 40 reflex save to be able to stand in the trap to disable it. Your level 10 rogue have a 40 reflex save?

  13. #13
    Community Member Bilger's Avatar
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    Must have misread 40 reflex would be rediculous she can buff into low 30 so she would fail half the time. On elite though it should be higher but o well elite means elite which means will be tougher would love to give a shot though. What quest are ya talking about.
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  14. #14
    Community Member Vormaerin's Avatar
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    There are quite a few threads on the topic. Yes, the DCs are way too high at the moment. The DC for the Elixir blade trap is 30 on elite! Gwylan's firetrap is 36 on hard. As far as I know, they only announced that the damage would be higher.... which if fine. So I'm assuming the DC increase was a mistake and will be corrected. As it stands, any trap on elite that the rogue has to pass through or, worse, stand in to reach the box is very likely to kill the rogue. There's no way they will have the hp and its unlikely they'll have the reflex save unless they are a saves focused halfling or something.

  15. #15
    Community Member Tanka's Avatar
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    Prior to Mod 6, I could walk through any Elite trap on Tanka with no issues. ~30 Reflex save with GH, Boots of the Innocent and Head of Good Fortune.

    Now? I rarely make the save, and when I don't, I take 150 points of damage in VoN5 Elite.

    A bit absurd, if you ask me. It basically means you need a dedicated trapsmith, not someone with a splash of rogue, to advance you past anything like that.

    We had two trap rogues in the group (I don't count Tanka as a rogue ) last night, and neither could make it through the last trap alive. They had to be rezzed on the other side and get both a GH and an Inspire Competence to be able to even find the trap, let alone disable it.

    Elite should be harder, yes, but when a group of experienced players with good gear gets beat down hardcore style on Elite, it's become "why am I bothering with this setting?" setting.
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  16. #16
    Community Member Vormaerin's Avatar
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    DC's on the search and disable checks are not supposed to have changed. Have they changed or did the rogues just need the boosts because of the death debuff? Also, aren't Inspire Competence and Greater Heroism both morale bonuses? I didn't think they stacked..

  17. #17
    Community Member AkromaAoW's Avatar
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    Default Search and disable DC

    Quote Originally Posted by Tanka View Post
    Prior to Mod 6, I could walk through any Elite trap on Tanka with no issues. ~30 Reflex save with GH, Boots of the Innocent and Head of Good Fortune.

    Now? I rarely make the save, and when I don't, I take 150 points of damage in VoN5 Elite.

    A bit absurd, if you ask me. It basically means you need a dedicated trapsmith, not someone with a splash of rogue, to advance you past anything like that.

    We had two trap rogues in the group (I don't count Tanka as a rogue ) last night, and neither could make it through the last trap alive. They had to be rezzed on the other side and get both a GH and an Inspire Competence to be able to even find the trap, let alone disable it.

    Elite should be harder, yes, but when a group of experienced players with good gear gets beat down hardcore style on Elite, it's become "why am I bothering with this setting?" setting.
    That's interesting about not being able to find the trap. The DC's for spot, search, open locks and disable seem unchanged from what I've tried so far, which is as the Dev's said they would be...
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  18. #18
    Community Member Allasar's Avatar
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    Was running Scoundrel's Run today on Elite. Save DC's for the fire hallway are between a 36 and 38 - for every flame jet there. This seems a tad much. Maybe a rogue with improved evasion and uncanny dodge can get through it, but probably want to buff with Fire Shield as well - good luck. I'm curious if a level-appropriate rogue can do it.

  19. #19
    Community Member Tanka's Avatar
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    Quote Originally Posted by AkromaAoW View Post
    That's interesting about not being able to find the trap. The DC's for spot, search, open locks and disable seem unchanged from what I've tried so far, which is as the Dev's said they would be...
    They've gone up fairly significantly, from what I can tell. I haven't played my rogue in a while, so my ideas of what's easily searchable and what's not might be a smidge... Skewed.

    Quote Originally Posted by Allasar View Post
    Was running Scoundrel's Run today on Elite. Save DC's for the fire hallway are between a 36 and 38 - for every flame jet there. This seems a tad much. Maybe a rogue with improved evasion and uncanny dodge can get through it, but probably want to buff with Fire Shield as well - good luck. I'm curious if a level-appropriate rogue can do it.
    On Elite, "level appropriate" is a bit of a misnomer. It may grant XP and loot as a quest two levels higher, but you need to be at least another 2 beyond that to be "on average" with the monsters and traps themselves.
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  20. #20
    Community Member Vormaerin's Avatar
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    Well, a halfling rogue with reflex save enhancements can probably do it. Dunno about the less lucky races.

    And so far, I haven't found any of the spot/search/disarm values to be changed, but I haven't been actively looking at that either. Haven't failed anything I'd been able to do before, though.

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