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Thread: Crafting a joke

  1. #81
    Founder Oreg's Avatar
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    Quote Originally Posted by uncus2 View Post
    I have been away over a year and only resubbed because I had heard that "Crafting is Coming in Mod 6!" elsewhere. My foolishness was in resubbing as the Mod went live instead of waiting and watching the forums for the true story and not the spin.

    I LOVE the idea of DDO, as I did of Ryzom, I am just disappointed in its current implementation.
    No doubt.

    Certainly should have waited to see if DDO's "crafting" was of a style that you would enjoy. Oh well, <$20 gone hopefully. Try EQ 2. They have a decent crafting system.

  2. #82
    Community Member Vinos's Avatar
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    The crafting system looks really cool(if a bit overpowered). My only beef is that it's kind of confusing.

  3. #83
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    Quote Originally Posted by BlueLightBandit View Post
    So you wanted crafting that could make the raid loot with less than a few hours worth of work?

    THAT would be a joke.
    Why does it have to make raid loot? Why cant i just make a lvl 2 Dwaven axe?. Collectibles couldve gotten around a crafting system completely as well, they could add a thing, that omg would let you pick what u got from collecting? Like being able to get +1 throwers of a random kind from the kobold in the harbor, why can't I just pick which ones I need.

    OP is right, as far as crafting goes if theres an item i want that pops up in a recipe on the forums, if I can buy the components for it I will, otherwise its not worth the time for me. I can deal with non-raid loot just fine, yeah my equip is not uberleet, but atleast ive got some nice equip.

  4. #84
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    Quote Originally Posted by Oreg View Post
    No doubt.

    Certainly should have waited to see if DDO's "crafting" was of a style that you would enjoy. Oh well, <$20 gone hopefully. Try EQ 2. They have a decent crafting system.
    Best crafting system is WoW's, but the game itself blows.

  5. #85
    Community Member Forgren's Avatar
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    Default Yes, the crafting is too much

    Those of you who like the new crafting system obviously don't get it and you play way too much. Most of the players are not power gamers and do not spend countless hours and days living in Eberron (get a life). You are to whom the system is geared. i play maybe 6 hours a week or 1.5-2 hrs at a whack. You are also the ones that have so many of the power items like banishers, paralyzers, vorpals, and disruptors you don't know what to do with them so you sell them on the auction for absurd amounts of GP. Of course you don't have a problem with the system. It suites you just fine. So until you have not played so much all the time you can't say something about it. Turbine, I hope you fix this in the full crafting system release. (preferably sooner)

    It will take most of us several months to get enough materials to to make just one try. That's not worth it at all. Do you understand now people who-don't-get-it?

  6. #86
    Community Member Vesuvia's Avatar
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    Default blasphemy

    Don't change a thing and if I am correct they plan on adding more rituals and possibilities. I would much rather be crafting super raid loot items then skinning boars and bears to make junk any day of the week. Casual player or power gamer it doesnt really matter you act like you have a set time limit where you can make your gear. If you play 15 hours a week then spend some of that time doing new raids and quests and before you know it you WILL have the items you need. If you spend minimal time in any game getting items to craft of course it will take you longer RL time to acquire the same equipment, but you will get it if you try. If I take a week or two off from the game and come back I still have exactly what I left with. What is the big deal???

    Vesuvia Hellfyre ~ Thac0
    Last edited by Vesuvia; 02-05-2008 at 09:48 PM.

  7. #87

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    Quote Originally Posted by PhoenixRajoNight View Post
    Why does it have to make raid loot?
    Because that's what this prototype crafting system does.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  8. 02-05-2008, 11:42 PM

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    trolling

  9. #88

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    My guess is that in the end, this will benefit the casual gamers like the OP more than powergamers.

    Eventually the crazy prices for ingredients on the AH will stabilize and casual players will be able to afford them. With recipes already being accumulated here in the forums, soon it will be a relatively simple matter to pick what you want to have, purchase what you need to make it, and then succeed in the raid once to build it. The casual gamer ends up with a raid item way nicer than could be obtained previously.

    IMHO anyway.

  10. #89
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by geoffhanna View Post
    My guess is that in the end, this will benefit the casual gamers like the OP more than powergamers.

    Eventually the crazy prices for ingredients on the AH will stabilize and casual players will be able to afford them. With recipes already being accumulated here in the forums, soon it will be a relatively simple matter to pick what you want to have, purchase what you need to make it, and then succeed in the raid once to build it. The casual gamer ends up with a raid item way nicer than could be obtained previously.

    IMHO anyway.
    And without wasting much time. The Auction House is and always will be a joke if stupid people continue to try and sell things for over 1 million gold, so don't even consider that a factor.

    As for these new quests, enough people drop from them taking too long that a casual gamer can get in on the

    boss fight(one of the only ways for a true casual gamer to get the necessary items due to long quests a too few

    shrines...), and nab one of the important items out of the final chest. Crafting won't be easy, but it will be

    rewarding. As for powergamers, just let them burn their daylight hours decoding this mystery. They love it.

  11. #90
    Community Member xxDevlinxx's Avatar
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    Default I agree somewhat

    Honestly, what did you think crafting is? If you look at almost every other MMO out there, crafting is basically just a grindtastic timesink. This is what we were asking for with crafting because it gives people something to do other than loot run and grind raids at cap.

    Sure, we'll basically be grinding the new raid now for crafting components but at least it gives the raid more life than 'run this in 20 minutes and collect your loot'. Hopefully it'll still be giving us stuff to do by the time new content is released. If it does, thats a huge success IMHO
    I agree somewhat - but honestly even us 10-14 hour a day gamers dont wanna run the same quests 10 times a day to get the ingredients needed for ONE item - it does seem a little much - maybe you can increase the drop rate of the ingredients or something so EVERYONE gets 2-3 ingredients from the chest
    Devlin aka Addrenaline,
    Founder of DRB - 17th lvl Dragon Killer



  12. #91
    Community Member samagee's Avatar
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    Quote Originally Posted by Knightrose View Post
    The whole made for casual gaming notient needs to be completely thrown out the window. There has to be some time and EFFORT involved in obtaining the more powerful and rare items of the game. It is not impossible for someone who plays less then 15 hours a week to obtain the items they need in order to craft. In fact it is in all possible that someone who plays less then 15hours a week may even obtain ingredients quicker because everything is based off a random drop-rate. Are you more likely to? No, of course not. Should the system be suited to please those who play less? Absolutely not.
    Just as us casual players have stopped paying outrageous prices for things on the AH.

  13. #92
    Community Member The_Ick's Avatar
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    Default all the hubbub

    I don't see what all the hub-bub is about. The in game crafting isn't really crafting yet, it is a "test" for raid loot. I am sure once they release crafting it easier to gather and craft more common items. We can't really freak out on them until they actually impliment it. We don't know how common or uncommon the ingredients are going to be yet.

    As for the raid loot, this is how i look at it. With the recent raid loot changes you have roughly a 1 in 6 chance of getting a peice of static raid loot. From my experience you will need to run this raid between 5-10 times (depending on your luck) to get the peices you need to make the item you want AND you don't even have to finish the raid. So yes, you have to put in a little more work to get a peice of raid loot, but you will end up with raid loot that you want instead of another docent (nothing against WF). So it is a trade off of sorts.

    Not to mention, give it some time and people will be selling ingredients on the AH, so they will be even easier to come by.

    Admittedly i was hoping for more of a resource driven crafting system then a Opening chest grind, but let's give them a chance before we trash their implimentation. If it is a pain when it comes out, then we hunt them down and make them eat vegetables. (Kidding)

    (Man i sounds like a fanboy, i feel all wierd inside)
    ** walks away bewildered and scratching***
    ATARI SUCKS!!!!

  14. #93
    Founder Oreg's Avatar
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    Quote Originally Posted by samagee View Post
    Just as us casual players have stopped paying outrageous prices for things on the AH.
    Every night on Ghallanda there are multiple groups LFM for the shroud - ALL NIGHT LONG! There is no reason why a casual player cant get yourself flagged in a PUG (plenty of those for all 5 quests also) and join one of these raids. Right now they are more plentiful than Reaver raids.

    My point is you don't need to rely on the AH. 8-10 runs should net you 90% of what you need for the first 2 upgrades.

  15. #94
    Community Member sheldie's Avatar
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    Quote Originally Posted by PhoenixRajoNight View Post
    Best crafting system is WoW's, but the game itself blows.
    Star Wars Galaxies used to have an awesome crafting system, where the result depended on the quality of the raw materials and the quality of your equipment. Some parts could also be reverse engineered, that is, you loot an item and then the craftperson could work out how to build one. Very nice indeed. The only problem with it was that it more or less required a dedicated crafting toon and SOE would (at that stage) only allow 1 toon per server. Not sure what it's like now, I haven't played in about 2 years (about the same time DDO's been out, coincidence?).
    To err is human, to moo bovine

  16. #95
    Community Member LOUDRampart's Avatar
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    Quote Originally Posted by Thame View Post
    I really dont care how its setup to be done as long as EVERYONE gets the same chance to make items. Not just power gamers. Sorry Im not going to be jobless or lack a social life to be able to grind for a week straight just so I can make a useful in game item. Give casual players the same chance to make items in a decent timeframe.
    What is a decent timeframe?

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