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  1. #201
    Founder aldan's Avatar
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    Quote Originally Posted by unholy1 View Post
    FYI the scorpion murals are the same everytime ... everytime being the 50 or so i have run this on
    all different difficulties ... so here is my most recent stat

    Norm
    8-lightening
    10-floor

    2nd rainbow tile lit

    p.s. im staying awaf from 10 from now on ... but this did work twice and the third time it failed

    hard
    6
    2
    10
    12
    4
    8
    no lightening and door opened... ... ... TWICE!!!
    I posted a joke, not to be taking seriously.

  2. #202
    Founder aldan's Avatar
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    Elduordo must be enjoying this.

    The DEVS are loving that they designed a clever time sink. Great job devs, thumbs up.

  3. #203
    Master Cryptologist Wulf_Ratbane's Avatar
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    Run #1
    NORMAL
    Floor before Beholder had pits; no pressure plate. Lightning trap box on gear pillar was on west wall.

    2
    10 (electric)
    4
    8
    12 (floor)
    6 (never made it...)

    I was simply trying to follow one of the ones above that worked...

    Run #2
    NORMAL
    Floor before Beholder was solid; pressure plate; lightning trap in front of gear pillar (disabled); lightning trap box on gear pillar was on east wall.

    2 (lightning trap)
    8
    10 (floor)
    Last edited by Wulf Ratbane; 02-16-2008 at 01:42 PM.

  4. #204
    Founder Shiranai's Avatar
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    Default Observation / Failure

    Ok..I ran this last night.

    Rainbow 1,4,7 lit red.

    1 trap on wall. other 2 were in the room with the chests.

    first gear: 4, floor fell.

    This was on hard.
    --------------------------------------------------------------------------------

    Shiranai


    The Old Timers Guild
    "Laid back, not so serious, no drama.
    All about the fun!"


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  5. #205
    Community Member Xyfiel's Avatar
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    After watching this thread for a few weeks, I have determined the simplest solution is probably the best.
    My thoughts so far:

    No proof if the scorpions matter, lets factor them out.
    The other side chest is trapped. I believe the lightning trap is just there so you get hit if you don't have a Rogue.
    Everytime someone opens the gate it is on the 6th pull.
    The floor can fall on any lever.
    The gears(revolver) starts with the trap(bullet) randomly.
    The activation of a gear(firing the gun) does not move the bullet. Using Wulf's post above mine, if the bullet moved clockwise
    upon activation, it would have been at 8 previously. He pulled 8 so that can't be true. Same is true for counterclockwise, since it would have been at 2 at the start.

    From this I derive that the bullet starts randomly, and moves each time randomly. It is our job to pull the levers 6 times without pulling the bullet. The bullet can't respawn only in the remaining unpulled, or we would get it guarenteed by the last one. Bullet respawns in any of the 6 locations. This is why sometimes people open the gate and the floor drops and sometimes it doesn't. If you pulled all 6 but got the random to spawn on your last pull, the floor drops and the gate opens.

    Easiest way to open? Time opening them all at once and run back and jump in?

  6. #206
    Community Member Bloodyfury's Avatar
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    Quote Originally Posted by Xyfiel View Post
    Easiest way to open? Time opening them all at once and run back and jump in?
    Sounds interesting, I'll try that for sure

  7. #207
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by Xyfiel View Post
    Easiest way to open? Time opening them all at once and run back and jump in?
    heh, that'll be fun to time ^_^
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  8. #208
    Community Member Rodger_the_Shrubber's Avatar
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    tried solving this with my rogue, for first time, twice today -

    run #1 (hard)
    rainbow 1,2,4 and 5 lit, 1 lightning trap at gate.

    12 (lightning)
    2
    6
    8
    4
    10 (chests)

    run @ 2 (elite)
    rainbow (none lit), 1 light trap

    2 (lightning)
    4
    6
    8
    10
    12 (chests)

    begginers luck i guess

  9. #209
    Community Member BlueLightBandit's Avatar
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    Quote Originally Posted by aldan View Post
    Elduordo must be enjoying this.

    The DEVS are loving that they designed a clever time sink. Great job devs, thumbs up.
    In a way... if this is truly a randomly solved puzzle, then I completely and totally disagree.

    I mean, you have to consider the difference in a trap, and a puzzle. While the playerbase has been screaming for random trap placement, a puzzle that has no thought-based solution is really my definition of not-fun.

    The reason people like Sudoku, or Lights Out, or Mastermind or whatever... is the thrill of figuring something out. I mean, that's the whole point of a puzzle. If you could just enter any numbers into a Sudoku and win, it wouldn't be much fun, would it? How much fun would the Reaver be if you just walked into the room and it was totally random, or if you could just enter any combination of lit buttons in the shroud and randomly fail or succeed, it really wouldn't be fun.

    The only way this WOULD be fun, is if there is a solution to the puzzle, thus NOT RANDOM. Unfortunately, if there is a solution it's so convoluted that it's just not possible to be solved in a month... well that's not much fun either.

    So no... not my idea of entertainment. But I'm sure others disagree.
    Voice Chatter Apotheosis - If you don't know, you betta axe somebody.
    Dominici * Domminici * Domiinici * Dominnici * Dominicci * Dominicii
    Quote Originally Posted by Quarion View Post
    No no...you're not supposed to LIKE it... *sigh*

  10. #210
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by BlueLightBandit View Post
    In a way... if this is truly a randomly solved puzzle, then I completely and totally disagree.

    I mean, you have to consider the difference in a trap, and a puzzle. While the playerbase has been screaming for random trap placement, a puzzle that has no thought-based solution is really my definition of not-fun.

    The reason people like Sudoku, or Lights Out, or Mastermind or whatever... is the thrill of figuring something out. I mean, that's the whole point of a puzzle. If you could just enter any numbers into a Sudoku and win, it wouldn't be much fun, would it? How much fun would the Reaver be if you just walked into the room and it was totally random, or if you could just enter any combination of lit buttons in the shroud and randomly fail or succeed, it really wouldn't be fun.

    The only way this WOULD be fun, is if there is a solution to the puzzle, thus NOT RANDOM. Unfortunately, if there is a solution it's so convoluted that it's just not possible to be solved in a month... well that's not much fun either.

    So no... not my idea of entertainment. But I'm sure others disagree.
    You make the assumption that it is a puzzle.

    It could very simply be a trap.
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  11. #211
    Founder Gror_Stoneshard's Avatar
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    Try1: Normal difficulty, tiles 1 and 3 lit looking from steps, hit wheel 10 and floor dropped.
    Try2: Normal difficulty, tiles 3, 4 and 5 lit looking from steps, hit wheels 10, 2, 12, 8, 4 and all OK and no lightning trap set off (other than the first one as you cross over to the wheels), then i hit wheel 6 to end it and floor dropped.

  12. #212
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    Quote Originally Posted by EspyLacopa View Post
    You make the assumption that it is a puzzle.

    It could very simply be a trap.
    Well, the chests behind the gate are real, so I don't think it's just a trap.

    While I agree that a totally random "puzzle" is bad, I really don't have enough information to say whether it is or not. Though even if it is totally random, I have had fun trying to figure it out, even if my efforts were essentially useless.

  13. #213
    Community Member Lorichie's Avatar
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    Quote Originally Posted by Seneca Windforge View Post
    Well, the chests behind the gate are real, so I don't think it's just a trap.

    While I agree that a totally random "puzzle" is bad, I really don't have enough information to say whether it is or not. Though even if it is totally random, I have had fun trying to figure it out, even if my efforts were essentially useless.

    Agree, after dozens of runs, i still enjoy this quest and will continue to run because i enjoy it. I cant say the same about many other quests. I like the fact that the trap/puzzle is random (as it seems to be), it gives the unique feel every time i step up to wheel, that i may or may not get the loot. Theres not enough random in the game, i enjoy the little bit there now is.

    Rich

  14. #214
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by Seneca Windforge View Post
    Well, the chests behind the gate are real, so I don't think it's just a trap.

    While I agree that a totally random "puzzle" is bad, I really don't have enough information to say whether it is or not. Though even if it is totally random, I have had fun trying to figure it out, even if my efforts were essentially useless.
    Well. .. .

    the chests could simply be bait. Given how many people are falling for it. . .I'd say it's pretty effective bait.
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  15. #215

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    I finally figured it out *again*

    If you play Pink Floyd's Album The Wall backwards it gives you the exact arithmetic formula needed to solve the puzzle!!!

    Not going give out the spoiler here... I would suggest listening to the album backwards yourself for the solution to the puzzle..


    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  16. #216
    Community Member suitepotato's Avatar
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    Quote Originally Posted by Luthen View Post
    In point of fact it is TWO bonus chests and at level 16 on normal and 18 on Elite it is well worth the effort to attempt to find the patterns.
    Given that I'm seeing vendor garbage not worthy of GH quests on normal fall on elite at the Vale mixed with other stuff that I can never possibly use, I'd say not. Your time is better spent running quests over and over again for volume of chests.


    Welcome to Dungeons and Dragons Online: Franz Kafka Unlimited

  17. #217
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    Quote Originally Posted by Lorichie View Post
    Agree, after dozens of runs, i still enjoy this quest and will continue to run because i enjoy it. I cant say the same about many other quests. I like the fact that the trap/puzzle is random (as it seems to be), it gives the unique feel every time i step up to wheel, that i may or may not get the loot. Theres not enough random in the game, i enjoy the little bit there now is.

    Rich
    I'm all for radomness in the game with mobs and traps. but puzzles aren't puzzles without solutions, they are just annoying.


    Quote Originally Posted by suitepotato View Post
    Given that I'm seeing vendor garbage not worthy of GH quests on normal fall on elite at the Vale mixed with other stuff that I can never possibly use, I'd say not. Your time is better spent running quests over and over again for volume of chests.
    vender garbage is still transferable to gold, which may characters like. and once it's figured out i'm sure you'll be looting the two chests too

  18. #218
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by cryptic View Post
    I'm all for radomness in the game with mobs and traps. but puzzles aren't puzzles without solutions, they are just annoying.
    I'm still of the believe that it isn't a puzzle; rather it's a trap.
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  19. #219
    Community Member Yvonne_Blacksword's Avatar
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    If I might quote....
    Princess Leia: Luke! Luke! Don't! It's a trap! It's a trap! ...
    Noep

  20. #220
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by Yvonne Blacksword View Post
    If I might quote....
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

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