Page 8 of 14 FirstFirst ... 456789101112 ... LastLast
Results 141 to 160 of 262
  1. #141
    Community Member thatguy's Avatar
    Join Date
    Mar 2006
    Posts
    908

    Default

    Quote Originally Posted by Cowboy View Post
    before this post was started we had tried all 6 members pull a gear at same time gate opened now not sure if it was due to the server client lag that we got the timing of each gear right or just luck, lol do know it worked once havnt tried since

    We tried the same thing and fell to our deaths, was gosh darn funny.
    Quote Originally Posted by DelScorcho View Post
    The loot gods are jerks.
    Coming Soon!

    Bring back the WDA!

  2. #142
    Community Member juniorpfactors's Avatar
    Join Date
    Nov 2006
    Posts
    1,347

    Default

    Quote Originally Posted by Ironforge Clan View Post
    I am presuming that the trap is done last after the quest is finished if that helps explain what I meant.
    elite last night....skipped till quest was completed.....1 red lite #3 (from standing on stairs left to right)

    tried gear #6 immediate floor fall out

  3. #143
    Founder Heladron's Avatar
    Join Date
    Feb 2006
    Posts
    271

    Default

    Does anyone happen to own a copy of the D&D Book of Challenges to see if maybe the devs used a puzzle or similar puzzle from that book. While it is fun to try to solve them, I'm a firm believer that there is rarely anything new in the world and this puzzle may be a variation on something that already exists.

  4. #144
    Community Member moorewr's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Default

    Quote Originally Posted by Heladron View Post
    there's no such thing as random in a computer. It's mathematical and if some of the better math people playing the game start piecing together they can crack to code. I know, I watch Numbers on TV. It's super easy for math people to solve all the worlds problems.
    Modern operating systems provide pretty unpredictable salts by seeding them with data from io streams.. often this is a an OS service like /dev/urandom on Linux. It's not truly chaotic but you'd never have access to enough data to make a real-time prediction. Unless you're Jack Bauer, in which case you would have gratuitously shot Eladrin's kneecaps off before you bothered with having your team crack the code.
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  5. #145
    Community Member Harncw's Avatar
    Join Date
    Jun 2006
    Posts
    758

    Default

    I think the DQ pre raid puzzle is not random it just has many permutations, but if you recorded them all and their solution they are the same each time. (I know this cause I have run with people that had most of them recorded)

    I dont believe that they can randomly change elements when creating a dungeon instance.

    I believe that when a dungeon instance is created for the party (moment first party member enters the dungeon). A dungeon is pulled from X number of already created almost identical dungeon permutations. (I realize that I'm interpreting a lot from one paragraph by a dev that supposedly no longer works for turbine, and that the original post was wiped by the great forum purge)

    My suspicion is that they created a lot of different possible StormReaver raid instances, but I doubt they exhausted the all the possbile mastermind puzzle permutations. So that it mimics the mastermind game but is not a true full implementation of it.

    I believe there has to be a clue on what the solution is, aren't certain lights lit differently at times? If that is so, can't we record what lights were set at start and then what we succeeded on and failed on?

    Basically break it all down to permuations and sequences. (which should seem familiar to us cause that is at base how we are figuring out the crafting)

    I guess Tackilack is gonna have to spend a lot of time in there

    Eldorudo I'm coming for you!
    /TELL Tackilack ~ Tackalack ~ Taq ~ Heartattack ~ Scrooge

  6. #146
    2015 DDO Players Council Ironforge_Clan's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default

    Quote Originally Posted by juniorpfactors View Post
    elite last night....skipped till quest was completed.....1 red lite #3 (from standing on stairs left to right)

    tried gear #6 immediate floor fall out
    This definitely helps with my working theory, but unfortunately I still need more data on all difficulties. I won't say I'm close but I am seeing rough patterns. I'll definitely be trying to look into this this weekend if I have time. Until then please keep the information flowing!

    Remember: Difficulty, Rainbow tiles lit, pull sequence paying attention to the lightning.
    Axebiter, Cujo, Runeforge, Runefury, Runegoth, Runehealer, Runehamer, Runehorde, Runenight, Runesongs, Runezephyr
    And the forgotten: Runeaura, Runedevourer, Herstinkie, Runewolf,
    Caught somewhere between casual player and power gamer.

  7. #147
    Founder Heladron's Avatar
    Join Date
    Feb 2006
    Posts
    271

    Default

    I just had a thought on how this puzzle might clue when the floor will drop.


    When there's LIGHTENING it ALWAYS BRINGS ME DOWN. Could this be the key to whether or not the floor will drop? Is there a correlation yet? I have read in some threads about the lightening trap sometimes not happening and other times it does. Haven't read all the threads on this.

    has anyone solved it while lightening trap is going?

    Maybe it's too obvious. I know it sounds cheesy but so is packman, frogger, mastermind and a lot of other things.

    Just tossing out ideas.
    Last edited by Heladron; 02-08-2008 at 10:35 AM. Reason: Wrong lyrics. :D

  8. #148
    Community Member ColsonJade's Avatar
    Join Date
    Mar 2006
    Posts
    336

    Default

    I actually prefer to fail the puzzle. As you skip a bunch of fighting. The one time I did get it right I was very disappointed because the 2 elite chest were garbage.

  9. #149
    Community Member Yvonne_Blacksword's Avatar
    Join Date
    May 2006
    Posts
    1,481

    Default I'll add to the goose chase!

    I heard...a rumor...
    that the scorpion statues in the various rooms have something to do with the solution.
    Something to do with the way their tails point...maybe the patterns on their bases...
    couldn't quite figure how they would relate to the solution of a puzzle...and my mind cannot remember that long..

    and patterns, hile very intrigueing, get left behind in the everyday gotta stay alive gotta keep others alive grind..
    um...

    so my red herring is...

    The scorpion statues give hints as to the proper sequence for the gears.....

    lol.
    Noep

  10. #150
    Founder Heladron's Avatar
    Join Date
    Feb 2006
    Posts
    271

    Default

    Quote Originally Posted by Boldrin View Post
    Dio ROCKS!!!!! Ronnie James is the man!!
    Except for those snow mobile boots. My wife lost hers, I now know who has them.

    I can remember thinking that video was cool at 15 years old. It sure seems so cheesy now, but the song is still great.

  11. #151
    Founder aldan's Avatar
    Join Date
    Jan 2006
    Posts
    704

    Default

    Postions of clock and color cooresponding according to color wheel

    12= Red
    2= Orange
    4= yellow
    6= Greeen
    8= Blue
    10= Violet
    Tails on scorps probably tell you what direction the danger is at.

    if 3 is lit, then its yellow and at position 4 then either 2 or 6 is the floor dropper, start with 4 and work counter or clockwise depending on tails direction to a solve. That is the best theory I have and it has worked. But I have seen choose a random letter and add the square root of 2 then multiply times PI, then round down.

    Who knows.

  12. #152
    Master Cryptologist Wulf_Ratbane's Avatar
    Join Date
    Feb 2006
    Posts
    1,300

    Default

    This thread needs a Master Cryptologist.

  13. #153
    Community Member rockcrown's Avatar
    Join Date
    Feb 2006
    Posts
    308

    Default

    Quote Originally Posted by Heladron View Post
    I just had a thought on how this puzzle might clue when the floor will drop.


    When there's LIGHTENING it ALWAYS BRINGS ME DOWN. Could this be the key to whether or not the floor will drop? Is there a correlation yet? I have read in some threads about the lightening trap sometimes not happening and other times it does. Haven't read all the threads on this.

    has anyone solved it while lightening trap is going?

    Maybe it's too obvious. I know it sounds cheesy but so is packman, frogger, mastermind and a lot of other things.

    Just tossing out ideas.
    The 1 time I got it right, I got electrical trap after hitting the first gear.

    The last time I did this, I got 0 electricity and got all the way to the 6th gear, which still promptly dropped the floor.

    Our ranger was able to jump to the chests tho. I believe Jump, haste and action boost is how he got to it. I wasn't able to on my sorc.
    Huf | Dentrick | Sattui | Corvallis
    Severed

  14. #154
    Founder Riggs's Avatar
    Join Date
    Feb 2006
    Posts
    510

    Default

    Quote Originally Posted by Hendrik View Post
    Thought it funny myself Asp....

    DEV's gives us EXACTLY what we have been asking for and then this happens.

    Wonder what will happen when we can finally have more random traps. Wait, I do know - they will ***** about it.

    Typical, huh?

    Actually that is something different.

    People have been asking for randomness to DUNGEONS, ie, traps in random LOCATIONS, and monsters that dont always spawn in the same spot every time. "Stand here, pop this guy, move there, jump the trap over here..."

    What was NOT being asked for was a puzzle that had a random solution.

    Not knowing where every trap box is in the game is far different than a trap that has no solution.

  15. #155
    Founder & Hero jjflanigan's Avatar
    Join Date
    Feb 2006
    Posts
    2,854

    Default

    Quote Originally Posted by Riggs View Post
    Actually that is something different.

    People have been asking for randomness to DUNGEONS, ie, traps in random LOCATIONS, and monsters that dont always spawn in the same spot every time. "Stand here, pop this guy, move there, jump the trap over here..."

    What was NOT being asked for was a puzzle that had a random solution.

    Not knowing where every trap box is in the game is far different than a trap that has no solution.
    Just look at it as a "rare spawn" chest. Sometimes you get it, sometimes you don't. Why does everything have to be broken down to a point where you can get it every time?

  16. #156
    Community Member brshelton's Avatar
    Join Date
    Mar 2007
    Posts
    1,119

    Default

    I'm begining to see patterns simply from trying 100 times. I'm finding that Turbine used multiple dungeoun maps and based on that and what the bottom right wheel causes to happen I can figure out the rest of the puzzle sort of.

  17. #157

    Default

    I SOLVED IT!!!

    While spinning one of the Dials (Anyone) You need to say..

    'I...I...I..I... Want the Che-Chest"

    *Waits for it*

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  18. #158
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by dragnmoon View Post
    I SOLVED IT!!!

    While spinning one of the Dials (Anyone) You need to say..

    'I...I...I..I... Want the Che-Chest"

    *Waits for it*
    Eddie Murphy wins the Rainbow chests!

  19. #159
    Founder rocky007's Avatar
    Join Date
    Jan 2006
    Posts
    76

    Default

    Quote Originally Posted by aldan View Post
    Postions of clock and color cooresponding according to color wheel

    12= Red
    2= Orange
    4= yellow
    6= Greeen
    8= Blue
    10= Violet
    Tails on scorps probably tell you what direction the danger is at.

    if 3 is lit, then its yellow and at position 4 then either 2 or 6 is the floor dropper, start with 4 and work counter or clockwise depending on tails direction to a solve. That is the best theory I have and it has worked. But I have seen choose a random letter and add the square root of 2 then multiply times PI, then round down.

    Who knows.
    i like this one and will try it tonight. only problem i see is that your color wheel does not match my color wheel. i get:
    yellow 12
    green 2
    blue 4
    purple 6
    red 8
    orange 10

    this is from here: http://en.wikipedia.org/wiki/Image:R...ircle_1904.png

    Where did you determine yours from as ours are similar just turned a bit.
    Blind Faith

  20. #160
    Community Member Ringos's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Smile

    Quote Originally Posted by dragnmoon View Post
    I SOLVED IT!!!

    While spinning one of the Dials (Anyone) You need to say..

    'I...I...I..I... Want the Che-Chest"

    *Waits for it*
    If that works, props to you AND Eddie!
    Ringos-JohnDenver-Lillis-Dacta-Erahn-CPants-Jhain : Silver Waffle

    "You assume that Clay is an ass because he's Legion..." Shyver

Page 8 of 14 FirstFirst ... 456789101112 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload