Officer of ARCHANGELS - Thelanis
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we tried the suggested method on page 1 last night.
i fell through the floor on my turning the first lever.
LVL 20 Rogue: Valaris Swiftblade, Lvl 18 Bard: Popmuzik, Lvl 20 Wizard: CaptnObvious,
Lvl 18 Fighter - Valooris, Lvl 18 Monk - Roundhouse
lvl 16 Favoured Soul: Valarghis
I did a few runs testing theories.... I was of the assumption that the combination was based on a few things which I noticed were different each run....
1) Eles, Rusties, or bit of both.... When you drop down the first section, I found there were certain combinations of monsters (All rusties, all Elementals, 1 elemental the rest rusties, 3 Elementals the rest rusties etc) Maybe the Amount of Elementals tells you the starting wheel?
2) Floor trap where the beholder is. I noticed some times there is no trap and other times it is there.
3) Inside the room just after the beholder, there is a square tile. Sometimes this has a circular push-rune, and other times it isn't there....
So given these 3 phenomena, I tried pulling the levers based on what had spawned etc. Didn't come up with any firm results, although I did get the gate to open twice, but that could just be because of the random-ness.
Cheers,
just ran it on hard and the floor tiles where lit in the 1, 2, and 6 spots (standing on the stairs looking at the end door.
we only have elementals in the begining cave (where you drop down and run go up)
turned gears center, 12, 10, floor fell and lighting didn't trigger
just a thought has anyone tried it with a true seeing on, ( i know it wouldn't be that simple) or useing a true seeing through out the quest to see if any clues pop up?
"The sword itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with swords."
When we solved it no lightning ever went off. We did it on elite and were content with just trying it & if the floor fell fine. Itmeant we would just go the rune faster and use less manna doing so. So the person doing the puzzle just hit stuff randomly no pattern etc. and the gate opened without even setting off the electricity.
So I don't know what it means. I would like to know if anyone else has solved it without setting off electricity.
A guildy and I worked on a possible solution for a few hours the other day and got through it 4 or so times out of the many that we tried.
On about half of them we never saw lightning but we also kept the rotation of counterclockwise every time we did it so we had some control to look at.
My theory is this, using the previously stated "minesweeper" method (nice work), it could be the lightning only triggers if you are moving in the direction of the bullet wit it being the next slot.
I have the next two days off so I will test this method with the rest of the data that we have gotten but I think we may be a few steps closer to a guide for this puzzle.
Even if it is random I love it, makes you work for it not just grind it like PoP.
Good Luck and Happy Hunting!
Dextrous-Lowallyn-Dangonmastir-Nyne-RamRam
We continue collecting data but have the following working theory ...
Every pull has a random 1 in X chance of the floor falling.
Current Stats: Normal X ~ 24, Hard X ~ 12, Elite X ~ 8
Need much more data to see if this leads anywhere - sorry if this may be "unsatisfying".
Has anyone skipped the chests ...finished till the rainbow end puzzle fight/ scepter drop off location and seen what is lite? taken a ddoor and tried to do the gears using what was lite for information? after the quest was complete....
right, thats part of it. I've seen 3 different patterns where the rainbow switches are lit up when you enter the room. At one point I thought the red (or first switch) would be the gear that you use to unlock, but I don't think thats right.
Either way, their seems to be something going on with the switches at the end, just not sure what...
Huf | Dentrick | Sattui | Corvallis
Severed
My thinking is that the 1-7 spots each take so many steps to turn the colors to the right color. So lets say ROYGBIV are 1, 2, 3, 4, 5, 6, and 7 numbers.
Take a look at the red lit up tiles, add them together. If 1, 2, and 6 are lit, 9 is the clue and either 10 or 8 is the number. There must be a correlation between the way the stingers point to give an indication whether to go clockwise or counter clockwise.
Lets say tiles 1, 2, and 6 are lit. that would mean either 10 or 8 is the number. This would kindof jive with 10 dropping the floor. Maybe there was a key in the stinger point left or right which tells you which number drops the floor.
So, if the stinger pointed right in this instance than 10 (going clockwise) was the floor dropper. Then do the puzzle so that 10 is the last number pulled either with star method or other. I just have seen where others went clockwise and didnt use star pattern and it worked which leads me to believe that order may not matter, on that the last one pulled must be the floor dropper.
Will check this out and report, or others will report and let me know this doesnt work either.
if the number is greater than 12, then use militrary time. 13 is 1 oclock.
I'm firmly of the opinion that the order is completely random and is merely based on pure luck. I mean the DM text comes right out and says that to you.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
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