Elduordo must be enjoying this.
The DEVS are loving that they designed a clever time sink. Great job devs, thumbs up.
Run #1
NORMAL
Floor before Beholder had pits; no pressure plate. Lightning trap box on gear pillar was on west wall.
2
10 (electric)
4
8
12 (floor)
6 (never made it...)
I was simply trying to follow one of the ones above that worked...
Run #2
NORMAL
Floor before Beholder was solid; pressure plate; lightning trap in front of gear pillar (disabled); lightning trap box on gear pillar was on east wall.
2 (lightning trap)
8
10 (floor)
Last edited by Wulf Ratbane; 02-16-2008 at 01:42 PM.
Ok..I ran this last night.
Rainbow 1,4,7 lit red.
1 trap on wall. other 2 were in the room with the chests.
first gear: 4, floor fell.
This was on hard.
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Shiranai
The Old Timers Guild
"Laid back, not so serious, no drama.
All about the fun!"
www.oldtimersguild.com
>> Open to the Public! <<
After watching this thread for a few weeks, I have determined the simplest solution is probably the best.
My thoughts so far:
No proof if the scorpions matter, lets factor them out.
The other side chest is trapped. I believe the lightning trap is just there so you get hit if you don't have a Rogue.
Everytime someone opens the gate it is on the 6th pull.
The floor can fall on any lever.
The gears(revolver) starts with the trap(bullet) randomly.
The activation of a gear(firing the gun) does not move the bullet. Using Wulf's post above mine, if the bullet moved clockwise
upon activation, it would have been at 8 previously. He pulled 8 so that can't be true. Same is true for counterclockwise, since it would have been at 2 at the start.
From this I derive that the bullet starts randomly, and moves each time randomly. It is our job to pull the levers 6 times without pulling the bullet. The bullet can't respawn only in the remaining unpulled, or we would get it guarenteed by the last one. Bullet respawns in any of the 6 locations. This is why sometimes people open the gate and the floor drops and sometimes it doesn't. If you pulled all 6 but got the random to spawn on your last pull, the floor drops and the gate opens.
Easiest way to open? Time opening them all at once and run back and jump in?
tried solving this with my rogue, for first time, twice today -
run #1 (hard)
rainbow 1,2,4 and 5 lit, 1 lightning trap at gate.
12 (lightning)
2
6
8
4
10 (chests)
run @ 2 (elite)
rainbow (none lit), 1 light trap
2 (lightning)
4
6
8
10
12 (chests)
begginers luck i guess
In a way... if this is truly a randomly solved puzzle, then I completely and totally disagree.
I mean, you have to consider the difference in a trap, and a puzzle. While the playerbase has been screaming for random trap placement, a puzzle that has no thought-based solution is really my definition of not-fun.
The reason people like Sudoku, or Lights Out, or Mastermind or whatever... is the thrill of figuring something out. I mean, that's the whole point of a puzzle. If you could just enter any numbers into a Sudoku and win, it wouldn't be much fun, would it? How much fun would the Reaver be if you just walked into the room and it was totally random, or if you could just enter any combination of lit buttons in the shroud and randomly fail or succeed, it really wouldn't be fun.
The only way this WOULD be fun, is if there is a solution to the puzzle, thus NOT RANDOM. Unfortunately, if there is a solution it's so convoluted that it's just not possible to be solved in a month... well that's not much fun either.
So no... not my idea of entertainment. But I'm sure others disagree.
Try1: Normal difficulty, tiles 1 and 3 lit looking from steps, hit wheel 10 and floor dropped.
Try2: Normal difficulty, tiles 3, 4 and 5 lit looking from steps, hit wheels 10, 2, 12, 8, 4 and all OK and no lightning trap set off (other than the first one as you cross over to the wheels), then i hit wheel 6 to end it and floor dropped.
Got Dwarves?
The Old Timers Guild
"Laid back, not so serious, no drama. All about the fun!"
www.oldtimersguild.com
>> Open to the Public! <<
Well, the chests behind the gate are real, so I don't think it's just a trap.
While I agree that a totally random "puzzle" is bad, I really don't have enough information to say whether it is or not. Though even if it is totally random, I have had fun trying to figure it out, even if my efforts were essentially useless.
Agree, after dozens of runs, i still enjoy this quest and will continue to run because i enjoy it. I cant say the same about many other quests. I like the fact that the trap/puzzle is random (as it seems to be), it gives the unique feel every time i step up to wheel, that i may or may not get the loot. Theres not enough random in the game, i enjoy the little bit there now is.
Rich
I finally figured it out *again*
If you play Pink Floyd's Album The Wall backwards it gives you the exact arithmetic formula needed to solve the puzzle!!!
Not going give out the spoiler here... I would suggest listening to the album backwards yourself for the solution to the puzzle..
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Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4
Welcome to Dungeons and Dragons Online: Franz Kafka Unlimited
I'm all for radomness in the game with mobs and traps. but puzzles aren't puzzles without solutions, they are just annoying.
vender garbage is still transferable to gold, which may characters like. and once it's figured out i'm sure you'll be looting the two chests too
If I might quote....
Princess Leia: Luke! Luke! Don't! It's a trap! It's a trap! ...
Noep