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  1. #121
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    Quote Originally Posted by MysticRhythms View Post
    Rogue 2 still gives Evasion which is the key ability necessary for traps such as these.
    Yes but the splash rogues reflex save isnt usually high enough now for them as the dc on these traps has gone up by a high margin.

    Traps my splash rogue/wizard could usually ignore hurt her a lot now sometimes even kill her. I am glad rogues are getting some love but I do think they boosted the dc's and damage slightly to much.


    Beware the Sleepeater

  2. #122
    Community Member BLITHELY's Avatar
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    First off after having read all the posts in this thread I would like to thank all our elitist community members. Especially Shade whos "enlightened" opinions have always brought a warm fuzzy to my heart. Since my real opinion cannot be stated about his posts and others of the same ilk i will just say this: I agree with the majority of posters in this thread that the DC of traps that cannot be disabled should not scale the same as traps that can.

  3. #123
    Community Member miceelf88's Avatar
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    I'll also point out that most of the design for PnP (yes, I know it's not the same thing) is for traps to slow parties down and consume resources, NOT kill a majority of the party outright or result in party wipes.

    Another way in which we've gone further away from the spirit of the game to make the elitists happy.

  4. #124
    Community Member Albel's Avatar
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    Don't know if this is even an active topic anymore but I finally got around to it:

    Quote Originally Posted by Albel View Post
    Now I'm interested, I've got to run the pit tonight on my ranger and see if I can still solo it...
    Quote Originally Posted by Alavatar View Post
    You could solo it on elite? Because that's what they're talking about. Normal should be unaffected, but elite is now nearly impossible. So they say.
    Never actually tried it on elite before, but it's a lot easier on elite now than it ever was on hard before so....



    Solo: Check
    Elite: Check
    Lvl of my character: 13
    My thoughts on Elite electrical traps : Yes they hit hard, they have a save DC of 37-38 (failed on 36 succeeded on 38) but the only times I was hit was when I stood in the trap and waited for it, not one of the electrical traps can hit you if you are careful to stand in the right spots. Also with 120 pt Protections and 20 pt resists I was taking 60-90 damage on a failed save.
    Oh and my one reentry was due to a badly timed failure on a hold person save....

  5. #125
    Community Member baddax's Avatar
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    Rogues like anything else is a varied class, just like induviduals. You may have an silent assasin build high sneak/move silently death dealer. You may have a squishy trap monkey. It just means that some rogues are more adept at traps and others are not.

    Just like a fighter may be sword and board and others two handed; or a wizzie may be "fire spec'd". Different builds for different play styles. What it means is players will have to tell their party that " i might not be able to spot/disable this or that trap on elite" if they are not trap spec'd. Granted undisableable traps are a different story and i think dc's should be adjusted accordingly.

    Once again i will state that i think that elite traps are an attempt to make rogues more valuable as party members, and not have to nerf the evasion/batman splash builds that are out there. I am in favor of all the above.

    Also, more difficult traps will require partys to STOP and WAIT for the rogue to search/disable these traps instead of running past and leaving the rogue in the dust, only to catch up After end boss fight is finished. Also it will require partys to work together and be more creative in solving disarming traps and using theier resources more carefuly, which i also think is a good thing.

  6. #126
    Community Member Aladon's Avatar
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    Quote Originally Posted by Albel View Post
    Don't know if this is even an active topic anymore but I finally got around to it:





    Never actually tried it on elite before, but it's a lot easier on elite now than it ever was on hard before so....



    Solo: Check
    Elite: Check
    Lvl of my character: 13
    My thoughts on Elite electrical traps : Yes they hit hard, they have a save DC of 37-38 (failed on 36 succeeded on 38) but the only times I was hit was when I stood in the trap and waited for it, not one of the electrical traps can hit you if you are careful to stand in the right spots. Also with 120 pt Protections and 20 pt resists I was taking 60-90 damage on a failed save.
    Oh and my one reentry was due to a badly timed failure on a hold person save....
    You make the same mistake a fellow did in the other thread. The fact that your 13th level ROG had little trouble in The Pit is not relevant. The Pit is a 9th level quest on elite. You found the lightning traps hard at 13th level. Tell us how you fare w/ your 9th level ROG.

    Aladon
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