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  1. #21
    Community Member Kerr's Avatar
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    Quote Originally Posted by Razvan View Post
    But the idea is that the game should offer something for everyone:

    For casual players it has normal mode and hard mode...normal anyone can do, right...and then you get to do hard and test yourself
    I don't have a problem with making Elite more difficult, but when 2nd Tier faction rewards require you to do Elite content, it shouldn't be darn near impossible to do on Elite.
    Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646

  2. #22
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    Quote Originally Posted by Impaqt View Post
    In order for Evasion to do anything, You must make your Save.... Improved Evasion is the Critcal Ability now for traps.
    That's why I asked what the actual numbers were.

    DC 30 seems excessive for level 1.
    Thelanis characters: Ashelynne, Dixx, Gunghir, Khalmyr, Nebulla, Schyv, Staunch

  3. #23
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    Quote Originally Posted by MysticRhythms View Post
    That's why I asked what the actual numbers were.

    DC 30 seems excessive for level 1.
    The Image Hosting service seems to have lost my Picture for some reason... I'll repost it tonight when I get hime....

    L14 Rogue Build... 18+4 Improved Trap Sense Save +7 FAIL! +8 SAVE! Sewer Rescue. Level 1 Harbor Quest.
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    Thelanis

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    Quote Originally Posted by Severlin View Post
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  4. #24
    The Hatchery sirgog's Avatar
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    I'm a fan of making traps more mean, but making un-disable-able traps tougher is IMO downright stupid.

    Imagine the force traps in Litany of the Dead :-(


    Traps that cannot be disabled but must be run through are stupid anyway, making them cause party wipes is really really bad.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  5. #25
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    Quote Originally Posted by sirgog View Post
    I'm a fan of making traps more mean, but making un-disable-able traps tougher is IMO downright stupid.

    Imagine the force traps in Litany of the Dead :-(


    Traps that cannot be disabled but must be run through are stupid anyway, making them cause party wipes is really really bad.
    Ouch.. Good one.. Course, Ihave the "Tactic" for that one figured out....

    Let a UMDer/Cleric go First and get taken out by the first trap..
    Throw em a Res so they can run through the rest dead and take the res at the bottom.
    Raise Others as they come to the end.. Dead.....

    Sweet "Tactic" eh?
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    Thelanis

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    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
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  6. #26
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    Quote Originally Posted by Impaqt View Post
    Sweet "Tactic" eh?
    Very heroic. I always wondered why The Fellowship of the Ring didn't just die/res their way through Moria.

  7. #27
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    Quote Originally Posted by rimble View Post
    Very heroic. I always wondered why The Fellowship of the Ring didn't just die/res their way through Moria.
    Hey, with no more XP Debt and nothingbut questions to answer before the Shrine, seems like the way to go. Of course, We'll all get naked first.....
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    Thelanis

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    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  8. #28

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    The Pit on Elite is still quite soloable without take a hit due to the lightning traps (or other traps). You just have to position yourself in the middle of the lightning and pull the levers from a small distance away.
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  9. #29
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Razvan View Post
    But that's what you don't seem to understand, my friend....ELITE mode IS optional...If you can do it, then go do it...if not then don't try!
    It is not optional. You need to do elite quests to get favor, and some of the favor is key to success, that makes it non optional. Perhaps elite should have been optional, but thats not how Turbine in its wisdom designed things.

  10. #30

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    Quote Originally Posted by sirgog View Post
    I'm a fan of making traps more mean, but making un-disable-able traps tougher is IMO downright stupid.
    This is kind of the point that a lot of you seem to be missing.

    I don't think anyone's complaining about traps being harder in places where you can turn them off. But traps that are designed to be run through were bad enough as they were. Making them harder is kind of ridiculous.
    Have a question about the Eberron Setting?
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  11. #31
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    Quote Originally Posted by MysticTheurge View Post
    I don't think anyone's complaining about traps being harder in places where you can turn them off.
    Very many people are complaining exactly that.

  12. #32

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    Quote Originally Posted by Angelus_dead View Post
    Very many people are complaining exactly that.
    Ah, well, perhaps I should've said "in this thread."
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  13. #33
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    If things like the Scoundrel's Run fire trap have DCs in the high 30s and/or do more than 140 damage on a failed save, then they either need to be fixed or the quest level should go up (along with XP and rewards)
    Thelanis characters: Ashelynne, Dixx, Gunghir, Khalmyr, Nebulla, Schyv, Staunch

  14. #34
    Community Member muffinlad's Avatar
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    Quote Originally Posted by rimble View Post
    Very heroic. I always wondered why The Fellowship of the Ring didn't just die/res their way through Moria.
    As you may recall....one of them did.

    Took him a while, and he got a power upgrade for it too....


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  15. #35
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    Quote Originally Posted by Razvan View Post
    But the idea is that the game should offer something for everyone:

    For casual players it has normal mode and hard mode...normal anyone can do, right...and then you get to do hard and test yourself

    Elite is like a driving a Viper...it's out there, everyone knows about it...BUT NOT EVERYONE GETS TO DRIVE IT!...Level 9 quest on elite should be nearly impossible for a level 9 char to do...that's why the power gamers will try and most likely do it at level 9, on elite, and the rest of the players will try it later, and do it for favor only.

    I mean, just the word "elite" should inspire uberness (for lack of a better word), and you finishing a lev 9 quest on elite, with a party of lev 9 chars or even lower should be an acomplishment, not a daily routine.

    As I said, they upped the actual difficulty of these quests too late on hard and elite, but then again I think they did it because at first they knew that making elite mode very hard to acomplish for a lot of players wouldn't be a good idea due to limited content at launch and in the following months.
    Yeah they made the biggest mistake naming the hardest lvl ELITE in the gaming world because it give peeps like you big heads and reason to bash other peeps for not liking something from the game. Theres no avoiding these traps, not to mention the **** force traps in the pit which btw theres no resistance to. Dunno if shield helps against the force trap but I think its a self only spell anyways.

  16. #36
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    Quote Originally Posted by MrCow View Post
    The Pit on Elite is still quite soloable without take a hit due to the lightning traps (or other traps). You just have to position yourself in the middle of the lightning and pull the levers from a small distance away.
    Soloable, How you do the 3rd furnace solo?

  17. #37
    Community Member Kerr's Avatar
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    Quote Originally Posted by PhoenixRajoNight View Post
    Soloable, How you do the 3rd furnace solo?
    Last edited by Kerr; 02-01-2008 at 05:11 PM.
    Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646

  18. #38
    Community Member Kerr's Avatar
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    Quote Originally Posted by PhoenixRajoNight View Post
    Dunno if shield helps against the force trap but I think its a self only spell anyways.
    Shield protects against Magic Missiles which are force effects, but force traps go through Shield like chilli through a baby's digestive system.
    Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646

  19. #39
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    Quote Originally Posted by Kerr View Post
    Not Really..
    http://www.youtube.com/watch?v=Tv1juK6v5hU
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    Thelanis

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    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  20. #40
    Community Member DemonMage's Avatar
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    Quote Originally Posted by PhoenixRajoNight View Post
    Soloable, How you do the 3rd furnace solo?
    Jump spell at +30 is enough to easily jump through it all solo. Two places you need to hit switches and quickly stand on the pipes.
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