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  1. #1
    Community Member wizzy_catt's Avatar
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    Default Trap Dc

    appearently the dc has been raised dramatically in mod6. in tangleroot last part at the first blade trap behind the first locked door it does 102 points of damage and have save dc at least 32 or higher. note that this series of quest WAS designed for level 3 to level 7.

    (Combat): You suffer 102 points of damage from Trap:Slash.
    (Combat): You attempt to save versus trap:slash. You roll a 5 (+21): save failure!
    (Combat): You suffer 90 points of damage from Trap:Slash.
    (Combat): You attempt to save versus trap:slash. You roll a 11 (+21): save failure!


    is this another mistake? 102 points of damage rest of party dies and only barbarian or fighter who has at least 103 hp that can survive?

  2. #2
    Community Member Jay203's Avatar
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    well, they did say they are going to make the traps a lot nastier so people don't just run through them like nothing, didn't they?

  3. #3
    Community Member Solostoran's Avatar
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    Default Ouch

    The acid trap on the way to the optional chest in gwylans hit me for 185 points of damage, failed the roll... the blender trap in gwylans hit me for 120 points of damage, failed the evasion... The fire trap, i made it htourhgm but it hit me hard on the way back... I'm not the on;y rogue with this problem there were 2 of use we both die

    .. It was on elite, disabled traps on a 1 (+32), so dc didn't change much but the damage output sure did

  4. #4
    Community Member Vormaerin's Avatar
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    Sounds quite interesting, though I am a bit concerned if they also raised the saves. There's a lot of traps that the rogue has to pass through to reach the box. Those could get ugly if the save DC on the trap damage gets bumped too high. The actual damage itself isn't an issue, since rogues have evasion for that reason... They just need to be able to make those evasion reflex saves reliably in cases like that.

  5. #5
    Community Member PelenFuzzlefurr's Avatar
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    Eek.
    If it is a trap you -need- to go through to get to the box/disarm then.... OUCH. :x
    I'm currently near 65~ish hp and I just plink things w/ bow. (First char, lv 6 rogue... learned better from being cleaved)

    Otherwise... a trap is doing its job, keep crazy people out. ;-)

  6. #6
    Community Member samagee's Avatar
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    Quote Originally Posted by Vormaerin View Post
    Sounds quite interesting, though I am a bit concerned if they also raised the saves. There's a lot of traps that the rogue has to pass through to reach the box. Those could get ugly if the save DC on the trap damage gets bumped too high. The actual damage itself isn't an issue, since rogues have evasion for that reason... They just need to be able to make those evasion reflex saves reliably in cases like that.
    Or use their uncanny dodge and improved uncanny dodge.

  7. #7
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    I have no issue with Traps doing more damage......

    I do see an issue when a Tangleroot Trap... Cannot Easily be evaded by a Level appropriet Pure Rogue.... Fail on a 32????? Dunno what part you were in, but wouldnt that be a l5 or 6 Quest at that trap? Even at Elite level a DC of 32 is rediculous.
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  8. #8
    Community Member Raithe's Avatar
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    Quote Originally Posted by Solostoran View Post
    ...so dc didn't change much but the damage output sure did
    Everyone knows that traps have 4 different DCs that are all usually different values, right?

    Save DC --> usually the lowest
    Spot DC --> usually the middle value
    Search DC --> usually the second to highest value
    Disable DC --> usually the highest value

    If they actually upped the save DC in many elite quests, we're going to have a mod 3.3 fiasco all over again.

  9. #9
    Community Member STROBE's Avatar
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    Default From the Final Release Notes...

    Quote Originally Posted by wizzy_catt View Post
    appearently the dc has been raised dramatically in mod6. in tangleroot last part at the first blade trap behind the first locked door it does 102 points of damage and have save dc at least 32 or higher. note that this series of quest WAS designed for level 3 to level 7.

    (Combat): You suffer 102 points of damage from Trap:Slash.
    (Combat): You attempt to save versus trap:slash. You roll a 5 (+21): save failure!
    (Combat): You suffer 90 points of damage from Trap:Slash.
    (Combat): You attempt to save versus trap:slash. You roll a 11 (+21): save failure!


    is this another mistake? 102 points of damage rest of party dies and only barbarian or fighter who has at least 103 hp that can survive?
    From the final release notes - the first section entitled General...

    'Traps are nastier on Hard and Elite, and more forgiving on Solo difficulty. Detection and disable difficulties are unchanged. '

    Were you on normal?

    That last save failure (on a reflex 32) does seem a tad extreme, tho.

  10. #10
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    Wow on a 32, thats a little scary. Picked up the new int/reflex feat on my wiz12/rog3 thinking I would be in good shape, if a +29 Reflex vs Traps aint gonna cut it, I would be a very depressed trapsmith.

    Little off topics but: Does the Nightshield spell stack with items? Im gonna need it to if the new content saves scale with TR at all.

  11. #11
    Community Member Boulderun's Avatar
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    Nightshield does not stack with resistance items.
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  12. #12
    Community Member Kaldaka's Avatar
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    Quote Originally Posted by wizzy_catt View Post
    appearently the dc has been raised dramatically in mod6. in tangleroot last part at the first blade trap behind the first locked door it does 102 points of damage and have save dc at least 32 or higher. note that this series of quest WAS designed for level 3 to level 7.

    (Combat): You suffer 102 points of damage from Trap:Slash.
    (Combat): You attempt to save versus trap:slash. You roll a 5 (+21): save failure!
    (Combat): You suffer 90 points of damage from Trap:Slash.
    (Combat): You attempt to save versus trap:slash. You roll a 11 (+21): save failure!


    is this another mistake? 102 points of damage rest of party dies and only barbarian or fighter who has at least 103 hp that can survive?


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