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  1. #1
    Community Member Grenfell's Avatar
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    Default So... any estimates on Mod6 mob To Hits?

    Just curious whether any true defensive tanks have been able to evaluate the To Hit of the new Mod6 content. Have they restored AC to some importance or is it less useful than ever or same as before?

    I was running around with 50 or so and felt like mobs simply didn't miss in the Vale. I can't imagine what the Elite mobs are going to be like. But then, I'm no dedicated defensive tank.

    So what's the word, good tanks of the world?

    /gren

  2. #2
    Founder Gol's Avatar
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    I ran around the vale with 53 AC and might as well have worn a robe. In GH/Orchard you could get away with it. Here, it's only HP, speed, and Jump skill that gets you through mobs. And with the way they hop around, there's no outrunning the devils. You will die, it's just a matter of time.

    I should say, the one dungeon I did wasn't as bad, but it was the one with the good outsiders in it.

    Otherwise, the HP > AC crowd just got another module of justification.

  3. #3

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    I don't know what you two were doing wrong, but running around with a 54 AC had me rarely getting hit in the vale, as well as inside some of the quests. The (average) mob to hits are probably somewhere in the mid 30's range. Even the named devils at the end of the Eladrin Stronghold had trouble hitting a 54.

    Aelvara - Bagel - Bagelbot - Daarna - Kraldor - Minibagel - Uberlute - Wounder

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  4. #4
    Community Member spyderwolf's Avatar
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    ditto my pally with a 51 can do anyhtign with impunity out there and on eltie in the quests had no problem at all.

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  5. #5
    Founder Gol's Avatar
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    Default

    I think I should clarify my previous statement.

    On the run from The Twelve to Meridia, yeah, 50 AC and a haste potion or 2 is plenty. Sure, I got hit some, but not much - the previous posters are accurate here. I did several soulstone pickups out there by myself when no-AC no-HP casters got stuck or stopped too long.

    However, the North-East part of the Vale is an entirely different story. It's almost all Demons/Devils. The ogres, scorpions, rats, and spiders on the aforementioned run don't compare to Demons and Devils that teleport every 2 seconds to box you in while spamming dispells. Get a chain of 8-10 of them and you're toast. I don't know what it's like to try to pick off 1 or 2 at a time, but a pack of them means death for any fighter-type by themselves.

  6. #6

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    Quote Originally Posted by Gol View Post
    However, the North-East part of the Vale is an entirely different story. It's almost all Demons/Devils. The ogres, scorpions, rats, and spiders on the aforementioned run don't compare to Demons and Devils that teleport every 2 seconds to box you in while spamming dispells. Get a chain of 8-10 of them and you're toast. I don't know what it's like to try to pick off 1 or 2 at a time, but a pack of them means death for any fighter-type by themselves.
    The only things out there (by there, I mean the Shavarath side) that were able to hit me were the fiend blood scorpions and the troglodyte warriors. Everything else was pretty much miss miss miss. Maybe the bezekira had a slightly better rate of getting a swing off at me, but other than that a 50+ AC holds up pretty well out there.

    Aelvara - Bagel - Bagelbot - Daarna - Kraldor - Minibagel - Uberlute - Wounder

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  7. #7

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    I only ran Rainbow in the Dark on normal yesterday (**** school), but my 58 AC was very effective. We'll see when I get more play time.
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  8. #8
    Community Member Lorichie's Avatar
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    running around in vale with 56 i did pretty well, was occasional bad roll, bu for most part i cleared ne and nw sides on the map with initial p buffs and shrine on ne section, started on se section and promptly got routed with elemental damage. Multi mobs were iffy depending on rolls as previous poster mentioned, but i was able to stand toe to toe with them if i rolled well or they rolled poorly.

    In Dust and Rainbow 56 ac was plenty on normal, mob pack mentality hurt me at times, but i dont think i died all night, although rusties were painful.

    All in all i think 52-55 is break point on normal, with stone and blur, shouldnt be an issue at all.

    rich

  9. #9
    Community Member Snoggy's Avatar
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    The devils and demons have been very easy to paralyze. I'm still a little light on AC (48), but it's not been a big deal at all.

  10. #10
    Community Member KiwiPhil889's Avatar
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    Default 55 here...

    ...and not having too many probs around the vale.Only mobs giving me any kind of grief are the meph groups. Am also using curse spewer for the times of multiple mobs,bearded devils haven't caused me any probs,and they seem to go down quickish. Need more time in there though lol.

    Quests?? no real probs again,playin intim haven't noticed too many probs,but need alot more time in them too to have a real idea of whats cutting it.

    cheers
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  11. #11
    Community Member Slayer918's Avatar
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    Default 53/58 AC for my paladin

    I was messing around out there solo... Went to the demon area (north east part) without DF/GH handy so I turned off CE went to 53 AC and still had no problems with them at all... the bats seem to have the highest to-hit of anything... which really sucks cuz they can be a pain to actually get rolls on...
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  12. #12
    Community Member Hadrian's Avatar
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    Yeah, that is odd. The bats are the only things out there that can hit me, too. They only do single digit damage, however. Bramble-casters totally negate their damage.

    As for the demons and devils, most of the melees I have grouped with so far that held a shield were able to stand in the center of a group of them and swing away without taking much damage. Early-to-mid 50s seems to be the point where you're safe. At 60 you can virtually go AFK.

  13. #13

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    Quote Originally Posted by Hadrian View Post
    Yeah, that is odd. The bats are the only things out there that can hit me, too.
    While sitting at 58-64 AC in Coalition chamber, they were not missing me once.. at least the times I looked at my combat log.

    Quote Originally Posted by Hadrian View Post
    They only do single digit damage, however. Bramble-casters totally negate their damage.
    Yeah, they don't hit that much. Good to know.
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  14. #14
    Founder vyvy3369's Avatar
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    Quote Originally Posted by Borror0 View Post
    While sitting at 58-64 AC in Coalition chamber, they were not missing me once.. at least the times I looked at my combat log.
    I've been guessing that they treat the bat attacks as something like swarms - if they pass through your square they just deal damage, and I'm not sure I've ever seen a miss from them in my combat log. Fearsome works wonders on them though.

    Low 50s seems to do well in them all on normal so far. I haven't done many on elite yet, but things don't seem to miss much.
    Quote Originally Posted by vyvy3369 View Post
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  15. #15

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    Quote Originally Posted by vyvy3369 View Post
    I've been guessing that they treat the bat attacks as something like swarms
    That is also my feeling.
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