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  1. #1
    Community Member snakethejake's Avatar
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    Default Opinions on TWF build . . .

    This is a build I am looking to make . . . let me know what you guys think, any changes you think should be made.

    Its basically a well rounded TWF toon with very good rogue trapsmithing thrown in. A little bit of Paladin to get the saves up along with wand usage and other inherited feats. Let me know what you think!

    Code:
    Character Plan by DDO Character Planner Version 2.80
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Drow Male
    (3 Paladin \ 1 Rogue \ 12 Ranger) 
    Hit Points: 152
    Spell Points: 115 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 21
    Will: 10
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             12                    15
    Dexterity            16                    21
    Constitution         10                    10
    Intelligence         16                    16
    Wisdom               10                    10
    Charisma             16                    17
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    23
    Bluff                 7                     7
    Concentration         0                     0
    Diplomacy             7                    15
    Disable Device        7                    28
    Haggle                3                     3
    Heal                  0                     0
    Hide                  7                     9
    Intimidate            3                     3
    Jump                  5                     8
    Listen                0                     2
    Move Silently         7                     9
    Open Lock             7                    11
    Perform               n/a                   n/a
    Repair                3                     3
    Search                7                    35
    Spot                  4                    12
    Swim                  1                     2
    Tumble                n/a                   n/a
    Use Magic Device      7                    21
    
    Level 1 (Rogue)
    Feat: (Selected) Skill Focus: Search
    
    Level 2 (Paladin)
    
    Level 3 (Paladin)
    Feat: (Selected) Skill Focus: Disable Device
    
    Level 4 (Paladin)
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Vermin
    
    Level 6 (Ranger)
    Feat: (Selected) Nimble Fingers
    
    Level 7 (Ranger)
    
    Level 8 (Ranger)
    
    Level 9 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Weapon Finesse
    
    Level 10 (Ranger)
    
    Level 11 (Ranger)
    
    Level 12 (Ranger)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    Level 13 (Ranger)
    
    Level 14 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    Level 15 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 16 (Ranger)
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Skill Boost III
    Enhancement: Ranger Skill Boost IV
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Improved Drow Spell Resistence I
    Enhancement: Improved Drow Spell Resistence II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Perception I
    Enhancement: Elven Perception II
    Enhancement: Elven Perception III
    Enhancement: Elven Perception IV
    Enhancement: Follower of Vulkoor
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Paladin Diplomacy I
    Enhancement: Rogue Disable Device I
    Enhancement: Ranger Search I
    Enhancement: Ranger Search II
    Enhancement: Ranger Search III
    Enhancement: Ranger Search IV
    Enhancement: Paladin Charisma I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Rogue Improved Trap Sense I
    Last edited by snakethejake; 01-30-2008 at 01:48 PM.

  2. #2

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    Looks decent.

    I think you don't need quite so much charisma, I'd move two points to constitution. I'm also not sure you need the rogue skill feats. Between that and the enhancemetns you are actualy overdoing your trapping skills unless you just want to show off big numbers.
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  3. #3
    Community Member captain1z's Avatar
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    Default

    In addition to the above..................


    If you are just taking paladin for the boost to saves and have a Charisma of 16 for this reason, as of mod 6 you no longer need to do this.

    I would switch your Charisma with your wisdom and drop the paladin class all together.

    Force of personality feat will gain you +3 to will saves and your increased wisdom will get you +3 more.

    You will also be able to cast your ranger spells (you cant cast with a wisdom of 10 without an item)

    Your spot and ranger abilities and SP will increase dramaticly. reflex saves come naturally for rogues and rangers as does Fort saves for rangers.


    My advice = Drop the pali levels and switch charisma with wisdom. (or split the points between WIS & CON) 13 each... While this will drop your UMD by 3 point the benefit is great and you can easily get a cartouche out of deleras.
    Last edited by captain1z; 01-30-2008 at 10:10 PM.

  4. #4
    Community Member snakethejake's Avatar
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    Default

    I'm not really understanding the swapping of Charisma and Wisdom . . . If I dropped my Charisma to 10 and bumped my wisdom, Force of Personality wouldn't work since its base stat is Charisma . . . 10 Charisma gives me no bonus with FoP. Plus my saves would be lower going with just 1 rogue / 15 ranger. I ran that scenario . . . even a pure rogue would have lower saves than this triple class (only missing the improved evasion).

    Also, I do have a +4 wisdom item in the bank that I can send to him so he will be able to cast spells.

    Thanks for the input.

    Quote Originally Posted by captain1z View Post
    In addition to the above..................


    If you are just taking paladin for the boost to saves and have a Charisma of 16 for this reason, as of mod 6 you no longer need to do this.

    I would switch your Charisma with your wisdom and drop the paladin class all together.

    Force of personality feat will gain you +3 to will saves and your increased wisdom will get you +3 more.

    You will also be able to cast your ranger spells (you cant cast with a wisdom of 10 without an item)

    Your spot and ranger abilities and SP will increase dramaticly. reflex saves come naturally for rogues and rangers as does Fort saves for rangers.


    My advice = Drop the pali levels and switch charisma with wisdom. (or split the points between WIS & CON) 13 each... While this will drop your UMD by 3 point the benefit is great and you can easily get a cartouche out of deleras.

  5. #5
    Community Member snakethejake's Avatar
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    Ok, I made some adjustments . . . removed the skill focus on search and some of the enhancements for it since it was overkill. Added force of personality instead to get my will saves even higher. Also moved a point of charisma to str to increase my damage output. Also moved some enhancements around.

    Code:
    Character Plan by DDO Character Planner Version 2.80
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Drow Male
    (3 Paladin \ 1 Rogue \ 12 Ranger) 
    Hit Points: 152
    Spell Points: 115 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 22
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 16)           (Level 16)
    Strength             13                 16                   16
    Dexterity            16                 17                   22
    Constitution         10                 10                   10
    Intelligence         16                 16                   16
    Wisdom               10                 10                   10
    Charisma             15                 15                   16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               7                 25                   25
    Bluff                 6                  7                    7
    Concentration         0                  0                    1
    Diplomacy             6                 13                   13
    Disable Device        7                 22                   28
    Haggle                2                  3                    3
    Heal                  0                  0                    0
    Hide                  7                 10                   10
    Intimidate            2                  3                    3
    Jump                  5                  9                    9
    Listen                0                  0                    2
    Move Silently         7                 10                   10
    Open Lock             7                 10                   12
    Perform               n/a               n/a                   n/a
    Repair                3                  3                    3
    Search                7                 22                   30
    Spot                  4                 10                   12
    Swim                  1                  3                    3
    Tumble                n/a               n/a                   n/a
    Use Magic Device      6                 21                   21
    
    Level 1 (Rogue)
    Feat: (Selected) Force of Personality
    
    Level 2 (Paladin)
    
    Level 3 (Paladin)
    Feat: (Selected) Skill Focus: Disable Device
    
    Level 4 (Paladin)
    Ability Raise: DEX
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Vermin
    
    Level 6 (Ranger)
    Feat: (Selected) Nimble Fingers
    
    Level 7 (Ranger)
    
    Level 8 (Ranger)
    Ability Raise: STR
    
    Level 9 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Weapon Finesse
    
    Level 10 (Ranger)
    
    Level 11 (Ranger)
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    Level 13 (Ranger)
    
    Level 14 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    Level 15 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 16 (Ranger)
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Skill Boost III
    Enhancement: Ranger Skill Boost IV
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Improved Drow Spell Resistence I
    Enhancement: Improved Drow Spell Resistence II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Elven Perception I
    Enhancement: Elven Perception II
    Enhancement: Follower of Vulkoor
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    Enhancement: Ranger Search I
    Enhancement: Ranger Search II
    Enhancement: Ranger Search III
    Enhancement: Ranger Search IV
    Enhancement: Paladin Charisma I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Rogue Improved Trap Sense I

  6. #6
    Community Member snakethejake's Avatar
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    What would you recommend as a good point level for search and disable skills? I'm trying to maximize them as much as possible . . . for possible mod 6 traps and also the infamous cabal. But I'm still trying to be a good TWF based build.

    Thanks for the input.

    Quote Originally Posted by sigtrent View Post
    Looks decent.

    I think you don't need quite so much charisma, I'd move two points to constitution. I'm also not sure you need the rogue skill feats. Between that and the enhancemetns you are actualy overdoing your trapping skills unless you just want to show off big numbers.

  7. #7
    Founder Aesop's Avatar
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    as far as stats go


    If you are intending on having this be a maxed out character at the end game (think level 20ish) ya might consider an adjustment or two.

    ways of increasing Stats


    Level Ups: total of 5 this is the biggest determination of Stat distribution because of the limited number you have

    Items: typical top end item is a +6 (though with new content you could get a +6 with a couple of extraordinary points as well +8 I think was said)

    Tomes: As long as they don't screw this up and I think they are doing ok so far +5 at top end

    Enhancements: Race +2 Dex Ranger +3 Dex Paladin +1 Cha

    so by this assuming you are going dex heavy to favor the Weapon Finesse Shortsword/Rapier theme of Drow

    +5 Tome +5 Enh +5 Level Up +6 (8) Item = +21(23) Dex so start with an Odd Number

    +5 Tome +1 Enh +6(8) Item = +12(14) Cha so start with an Even Number

    +5 Tome +6(8) Item = +11(13) for the Rest of the Stats so Start the rest with Odd Numbers

    should optimize a bit there

    I'd Say Drop Int by 1 and cha by 1 and Wiz by 1 and add 1 to Dex and Con and find a cheap Int tome to give to have your guy read at level 1 ... ya lose 4 Skill Points total but everything works out all nice in the end... in theory

    13 (+5 +6) = 24
    17 (+5+5+5+6) =40
    11 (+5 +6) = 22
    15 (+5+6) =26
    9 (+5+6)= 20
    14 (+5+6+1)= 26


    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  8. #8
    Founder Aesop's Avatar
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    Quote Originally Posted by snakethejake View Post
    What would you recommend as a good point level for search and disable skills? I'm trying to maximize them as much as possible . . . for possible mod 6 traps and also the infamous cabal. But I'm still trying to be a good TWF based build.

    Thanks for the input.
    You probably won't hit the Cabal Trap ... well... maybe ... its possible but it has a DD of like 75 and a Search in the low to mid 60s like 63 or 64 I think

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  9. #9
    Community Member Geonis's Avatar
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    Quote Originally Posted by Aesop View Post
    You probably won't hit the Cabal Trap ... well... maybe ... its possible but it has a DD of like 75 and a Search in the low to mid 60s like 63 or 64 I think

    Aesop
    I thought they were lowering "The Trap".
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  10. #10
    Community Member captain1z's Avatar
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    Quote Originally Posted by snakethejake View Post
    I'm not really understanding the swapping of Charisma and Wisdom . . . If I dropped my Charisma to 10 and bumped my wisdom, Force of Personality wouldn't work since its base stat is Charisma . . . 10 Charisma gives me no bonus with FoP. Plus my saves would be lower going with just 1 rogue / 15 ranger. I ran that scenario . . . even a pure rogue would have lower saves than this triple class (only missing the improved evasion).

    Also, I do have a +4 wisdom item in the bank that I can send to him so he will be able to cast spells.

    Thanks for the input.
    Aaahhh yes..... oversight on my part. 13 Charisma. Well if you need to cut points to put elsewhere, you have some room to play here.




    And geonis...... I think those difficulties for "the trap" may be correct on elite. I have 2 rogues Im building just to get at those traps.
    Wanted to get to it b4 mod 6 but Im too late.

    also geo. .... thnx for the Paragon (I still need to play around with that...make it feel like my own)

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