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  1. #1
    Community Member osirisisis's Avatar
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    Default Will crafting improve or rune the game?

    Alot of players play to loot I think.
    I know I done more time on loot runs then everything eles combined
    If U can craft any thing U want will that lower the population and players in play time after there board with the new content and able to craft there toons to fully loaded?
    Toons: Osiriss OsirisRa OsirisRaa OsirisIsisIs IsisRa IsisRaa IsisGoddess

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  2. #2
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    I imagine the really desireable collectibles will be rare.

  3. #3
    Community Member Emili's Avatar
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    Quote Originally Posted by Aspenor View Post
    I imagine the really desireable collectibles will be rare.

    I concur, I think the ingredients for the most powerful effects will be a tad on the rare side... thus changing the scope of what we're looting for.
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    LOL I was just asking myself that after looking over the ingredients thread. It looked like alot was required to make even minor changes. My first thought was looks interesting, though I dont see myself scouring the landscape for a ton of different rare ingredients... ever.

    If they keep it fairly simple I think they will get alot more ppl using it but at the same time it was meant to be a time sink to keep very active players interested. Then they have to make the benefits good enough to where ppl will want to bother but not too good as to be overpowered. It will be interesting to see if they get it right, I think it will be a real boon for the game if they do, heres hoping.

  5. #5
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    Quote Originally Posted by llevenbaxx View Post
    LOL I was just asking myself that after looking over the ingredients thread. It looked like alot was required to make even minor changes. My first thought was looks interesting, though I dont see myself scouring the landscape for a ton of different rare ingredients... ever.

    If they keep it fairly simple I think they will get alot more ppl using it but at the same time it was meant to be a time sink to keep very active players interested. Then they have to make the benefits good enough to where ppl will want to bother but not too good as to be overpowered. It will be interesting to see if they get it right, I think it will be a real boon for the game if they do, heres hoping.
    I think they expect us to spend hours farming the raid zone for them....

    And I probably will. LOL

  6. #6
    Founder Shaamis's Avatar
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    If they put rare ingredients in teh open area, it will be a farm-fest.

    1) run into raid area
    2) haste/displace/GH/etc/etc.
    3) run to collectable, grab, and go.
    4) repeat as needed.

    but if they put it in an instance inside a dungeon, where mobs being killed are whats needed o get to the collectible...

    Then it will be like Stormcleave Outpost for the first time all over agian ()
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    Quote Originally Posted by mtmouse3 View Post
    If they put rare ingredients in teh open area, it will be a farm-fest.

    1) run into raid area
    2) haste/displace/GH/etc/etc.
    3) run to collectable, grab, and go.
    4) repeat as needed.

    but if they put it in an instance inside a dungeon, where mobs being killed are whats needed o get to the collectible...

    Then it will be like Stormcleave Outpost for the first time all over agian ()
    I think they will be in chests. You, the kind that don't open till you do something important.

  8. #8
    Community Member Riorik's Avatar
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    Crafting itself won't do anything by itself.

    The player base has done this several times - as soon as a new area opens up, everyone runs it and only it (at least the capped characters) to the exclusion of everything else. Once a loot run is identified, everyone will start running that - (think Prison of the Planes where it was actually hard to find a group to play with because everyone, often, was already in a PoP group and didn't want to quit because they might lose a spot)

    Also, much of your top end equipment, is going to become a little obsolete...this has everything to do with the level cap increase...that item you killed for...that you traded everything away to get...may have just dropped in value/price.

    Again, however, this isn't the fault of crafting itself - it crafting didn't exist, it would be something else...it's just "planned obsolescence" built into the game system by design.
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  9. #9
    Community Member Knightrose's Avatar
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    I doubt farming the ingredients will be any different from say farming either A. Tapestries or B. Tome/Shield pieces

    The only difference to the ladder from the former being the former is much easier to obtain.

    The casuals will likely complain there is too much time involved obtaining their coveted items and the egolites will probably complain that it isn't soloable.
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  10. #10
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    Quote Originally Posted by Aspenor View Post
    I think they expect us to spend hours farming the raid zone for them....

    And I probably will. LOL
    If they make it seem like anything other than all out grinding for ingredients I may take part. If its like loot running but only for ingredients, I would be pretty dissappointed. Im not a huge loot runner, just enough to keep me in the black, I really dont see myself doubling up my loot running.

    If they combine the two activities, or at least let you pick up some of the materials you need at a decent rate through standard adventuring, I would be a whole lot more likily to hunt down a couple missing items. All out material running for hours on end would really turn me off to the system, though I guess that would just mean I wasnt their targetted player. Will definitely wait to see it before passing judgement though. New content is new content after all.

    Edit: Have not botherred completing a single tapestry or shield yet.
    Last edited by llevenbaxx; 01-29-2008 at 09:36 AM.

  11. #11
    Founder McGraham's Avatar
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    Crafting will not RUIN the game. It may very well get players directed away from constant zurging of dungeons though.
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  12. #12
    Community Member Knightrose's Avatar
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    I play to loot. I play DDO like Diablo II. 'lets go to Hell and farm rares!'
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  13. #13
    Community Member ChildrenofBodom's Avatar
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    Quote Originally Posted by Aspenor View Post
    I think they expect us to spend hours farming the raid zone for them....

    And I probably will. LOL
    Mind if I join you?

    I bet I will get in the raid before you.
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  14. #14
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    Quote Originally Posted by ChildrenofBodom View Post
    Mind if I join you?

    I bet I will get in the raid before you.
    You probably will because I have a job that I'm stuck at all day even when new content is released

    remember, the raid zone is the easiest to enter since tempest spine, aka, just walk in.

  15. #15
    Community Member ChildrenofBodom's Avatar
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    Quote Originally Posted by Aspenor View Post
    You probably will because I have a job that I'm stuck at all day even when new content is released

    remember, the raid zone is the easiest to enter since tempest spine, aka, just walk in.
    Sorry to break your hopes and dreams Asp, but you can't just walk into the raid.

    Here is how you get into the raid. Each quest has an end boss with a chest. Once you kill the end boss you get a 'Shavarath Stone' from the chest. You need each Shavarath stone from all 5 quests to get into the raid. Once you do all 5 quests and get each of the different Shavarath Stones (Example: Shavarath stone of Might, Shavarath Stone of Foresight, etc) you put all of them into the Eldritch device with a power cell to make a 'Shavarath Sigil Stone', and that's what you turn in to the quest giver to be raid ready.

    Risia is your friend.
    Last edited by ChildrenofBodom; 01-29-2008 at 09:58 AM.
    ARGONNESSON
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    Quote Originally Posted by Handee
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  16. #16
    Founder & Hero jjflanigan's Avatar
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    Quote Originally Posted by Aspenor View Post
    You probably will because I have a job that I'm stuck at all day even when new content is released

    remember, the raid zone is the easiest to enter since tempest spine, aka, just walk in.
    *sighs with Aspenor* Curses to us for having jobs that we have to work even when new content is released! I always wish I could take off on release days to dive into the new content

  17. #17
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by Aspenor View Post
    You probably will because I have a job that I'm stuck at all day even when new content is released

    remember, the raid zone is the easiest to enter since tempest spine, aka, just walk in.
    I'm just calling in sick. Since I don't talk about DDO at work, no one is going to even suspect this is why I got sick.

    He he he.

    Helps I've been battling a cold and fever for over a week.

  18. #18
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    Quote Originally Posted by osirisisis View Post
    Alot of players play to loot I think.
    I know I done more time on loot runs then everything eles combined
    If there was unrestricted crafting like in PNP, then yes you are right, that would ruin the game.

    If anyone could get a +3 Wounding Rapier of Puncturing just by pulling together enough plats to cover the list price, then a lot of incentive to quest would be removed for very many players. But hopefully Turbine was smarter than to shoot themselves like that.

  19. #19
    Community Member Beherit_Baphomar's Avatar
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    So whos gonna be the one to throw their vorpal longsword in with the Khyber shards and some other ingredient only to find out that what pops out is **** and ya shouldnt have used that once in a lifetime drop from the new raid on a longsword?

    Guess I'll be farming and farming and waiting to see what recipes pop up here on the boards.

    Whatever happened to the "Idiots Guide to Eldritch Devices" Q said was coming?

    Q!!! Wheres my guide!!!
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  20. #20
    Community Member CSFurious's Avatar
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    Default nothing changes

    you are just looting what you need for the recipes now

    still grinding for loot, now, you just make what you want if you can find or buy the recipe ingredients

    Quote Originally Posted by osirisisis View Post
    Alot of players play to loot I think.
    I know I done more time on loot runs then everything eles combined
    If U can craft any thing U want will that lower the population and players in play time after there board with the new content and able to craft there toons to fully loaded?

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