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Thread: Abbot questions

  1. #1
    Founder Gornin's Avatar
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    Default Abbot questions

    I have a couple of problems with the Abbot raid that are technical/ game play issues and not strategy.

    First, does the Dev team think it is not a problem where only one group has beaten the Abbot once only in a country where the average speed is over 50 mbps and can peak at 70? In other words, lag issues are much less to almost non existent, and I would not be surprised if they were all in the same room when they did it.

    Second, I thought voice chat was a luxury, not a requirement to play the game. The phase chasm will require the one who gets the goggles to be able to speak to the other person. I cannot use voice chat due to personal reasons, and that means an automatic death for me and a team mate and a continuation of the battle that will consume extra resources and with the new death penalty, that means more money out of my pocket and the other guys too. The Ice Floe puzzle does not require voice like the chasm, but it is probably not completable with out it.

    I know they won't change things around just because I pointed this out, but I would really like to hear some response to the thought process that restricts a portion of the population. I and my guild have no problem attempting it now, but when the death penalty changes, I will be out. And I can't blame them. I am a casual player, but have managed to get several characters maxed and participate in the raids regularly. It just took me longer than many. But due to game play issues and death penalty changes and a requirement to have voice chat, this will be one thing I will not be able to participate in.
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  2. #2
    Community Member jkm's Avatar
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    i'm normally very appreciative of the content the devs have given me to play but i'm sorry, the goggles puzzle is assinine. isn't it enough that we can't control who has to do the puzzles? no! we need to create a puzzle where one party member is blind and has to look off in the frickin distance to another member to show him where to go. oh, wait. lets make it harder by making the tiles drop. oh, wait again. lets make it nearly impossible by making the floors have random patterns so that sometimes there isn't a solution (meaning 3 bridge gaps in all 3 floors at the same time). oh and wait. LETS MAKE THEM DO IT TWICE!!!!

    seriously, i've ran that thing over 100 times since their changes and i haven't been in a group that got across to the other side once...

  3. #3
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    Quote Originally Posted by Gornin View Post
    Second, I thought voice chat was a luxury, not a requirement to play the game. The phase chasm will require the one who gets the goggles to be able to speak to the other person.
    Actually it does not require voice chat. Players with voice chat fail the chasm 99.99% of the time, just like players without it. You don't need any chat, asides from two words before you start. Trying to use voice chat in that puzzle is a trap. It distracts you from techniques that could work.

    Probably the devs wanted us to use voice (or text) chat to guide the runner, but with the combination of DDO's animation latency and DDO's voice latency, that simply won't happen. It can be 3+ seconds of lag, which is fatal when running over invisible cliffs. Apparently the devs only test things on their LAN, and don't go on the real internet.

  4. #4
    Tasty Ham Hunter Kargon's Avatar
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    Quote Originally Posted by Gornin View Post
    I cannot use voice chat due to personal reasons, and that means an automatic death for me and a team mate and a continuation of the battle that will consume extra resources and with the new death penalty, that means more money out of my pocket and the other guys too. The Ice Floe puzzle does not require voice like the chasm, but it is probably not completable with out it.
    Neithermer of these puzzumules require voicechat. Kargon methomod for puzzumule are find a path that works without any sidemastepping (so far evermary time has been one if watch closelamally enough). Runner runs FORWARD to the same distance FORWARD the goggle wearer are, and waits for goggle wearer to do somemathing like jump or cast firewall or somemathing to start moving FORWARD again, keeping pace with goggle wearer and stoppaming when goggle wearer stops and moving when goggle wearer moves/jumps/casts spell. all the goggle wearer have to do is type 'go' to start runner to the first point goggle wearer are at, and hit enter when timing right. of course not perfamect, kargon not beaten it yet, but voice not seem to give any bettermer odds anyway.

    as far as ice puzzle, that ridiculous that require voice. All you do is first person use wand, jump on platform, type 'half' when their cooldown are halfway done, and then the other wand user immedimiately use their wand. then you just both use your wand as your cooldown finimishes. no chat/typing/communimication necessamary, just use your wand when its recharged and jump onto ice platform as soon as it forms. Kargon beat puzzumle very first time kargon went to ice platmaform using this methomod, though kargon love mario jumpaming twitch skill quemests like the pit, so maybe not so easy for evermabody of course.
    Last edited by Kargon; 01-28-2008 at 11:25 PM.

  5. #5
    Community Member jkm's Avatar
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    ice is pretty easy as long as your buddy doesn't walk in front of you causing your ice ball to shoot towards the ceiling.

    however, lets point out...

    if you touch the water - death
    if you get hit by a trap - 100+ points of damage on a normal
    if you miscast your wand - no time for the other to cast so death

    once again, its a twitch puzzle with no room for mistakes. since we can't control who goes to rooms AND all of the puzzles have to be completed, this isn't going to be a 12 man pug raid. ever...

  6. #6
    Community Member jkm's Avatar
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    Quote Originally Posted by Kargon View Post
    Neithermer of these puzzumules require voicechat. Kargon methomod for puzzumule are find a path that works without any sidemastepping (so far evermary time has been one if watch closelamally enough). Runner runs FORWARD to the same distance FORWARD the goggle wearer are, and waits for goggle wearer to do somemathing like jump or cast firewall or somemathing to start moving FORWARD again, keeping pace with goggle wearer and stoppaming when goggle wearer stops and moving when goggle wearer moves/jumps/casts spell. all the goggle wearer have to do is type 'go' to start runner to the first point goggle wearer are at, and hit enter when timing right. of course not perfamect, kargon not beaten it yet, but voice not seem to give any bettermer odds anyway.
    one more thing that i forgot to mention is the tiles turning red. if you try to jump, you rubberband and fall. its obviously a lag issue, but that is in essence the biggest enemy you face in this quest. seriously, this would have been hard enough with a solid tile maze. the perspective of the guy with the goggles is flat out horrible and trying to guide someone across that would have been a failure 60% of the time.

    and kargon, i love the pit too. now think about how many times you make a mistake or lag and have to start at least one part of those rooms over. the abbot is different because you make a mistake, you die and you can't finish the quest and have to start the whole stupid thing over.

  7. #7
    Community Member KatanAztar's Avatar
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    They need to make the 2nd goggle wearer more visable for the runner. Guiding people across the first part of tiles isnt too terribly difficult... it's the second part where the original guide becomes the runner that is stopping a lot of people who are making it pretty far.

  8. #8
    Community Member Hendrik's Avatar
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    People should pay more attention to Kargon and what he says about the chasm.



    A very wise man recently told me, "Think outside the box" in relation to the chasm.

    The players are making the chasm much harder then it should be, not the DEV's.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  9. #9
    Community Member Milolyen's Avatar
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    Quote Originally Posted by jkm View Post
    ice is pretty easy as long as your buddy doesn't walk in front of you causing your ice ball to shoot towards the ceiling.

    however, lets point out...

    if you touch the water - death
    if you get hit by a trap - 100+ points of damage on a normal
    if you miscast your wand - no time for the other to cast so death

    once again, its a twitch puzzle with no room for mistakes. since we can't control who goes to rooms AND all of the puzzles have to be completed, this isn't going to be a 12 man pug raid. ever...
    Actually if you miscast the wand there is JUST enough time for the other person to recast their wand and jump but you have to be very quick.
    Then the traps in there are a joke and easily avoided by placement of the cast. Think I have only seen one person even get hit by the trap in there and that was just to see how much dmg they did.

    If there is any thing to complain about it is the asteroids cause those things just come in so fast and if you destroy it when it is to close then it will blow you back anyways.

    I still think there is an easier way to do the chasm without voice. Am working on veriations of what kargon already talked about. Just tough to find people willing to listen and try them in there on a regular bases. (specially since I am pretty bored with game atm and don't log in much so hurray for mod 6 tomorrow)

    Milolyen

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