![Quote](images/misc/quote_icon.png)
Originally Posted by
MrWizard
Tip #17: Treasure chests are better stocked on higher difficulty adventures.
:cough :cough
I would change this to "can be better stocked"
Tip #61: High level clerics can cast the Raise Dead spell, which will return you to life with the least XP penalty.
Grumpy the thief, Axxel the bard, and Hugo the sorc all signed a petition regarding this 'slightly truncated' list of people who could cast the raise dead spell, especially via a scroll.
Actually all rezing ways now give you the same exp penalty reduction, so this tip is superfluous.
Tip #64: When worn, an armor's Armor Check Penalty applies to the following skills: Balance, Hide, Jump, Move Silently, Swim (the Armor Check Penalty is doubled for Swim).
Did not know that about swim, wow.
So you are saying the tip worked? Why is it in your 'tips to be fixed' list?
Tip #62: When you die on an adventure you can use a Resurrection shrine (marked with a flame symbol) to come back to life.
And can be used multiple times....
Actually I think you would only need to specify if it was a one shotter. People will tend to assume it can be reused, but no harm in being more explicit I guess
Tip #66: Bardic music is a welcome addition to a party, allowing the bard to inspire fellow party members or neutralize enemy monsters.
And causes a lot of stress listening to the Bard complain about people moving out of the song range for buffing and hitting 'more than one monster at the same time'
I would change this tip to "Tip #66: Bard's suck. Reroll as a sorcerer", but that could just be me
Tip #76: Higher Fortitude saving throws increase your chances of resisting poison, disease and negative level effects.
I am confused on the whole 'negative level effects' thing. Enervation has no save. If enervated I have certain minuses and such due to level loss, but fortitude does nothing for that. Perhaps this was meant to be something else like negative spell effects (like cause light wounds, etc?)
True enervation has no save, but the undead that give you neg levels (wights, ghosts, vampires etc) all give you a save vs the neg levels. Enervate is a special case of neg levels that happens to not give a save
Tip #147: You can avoid the re-entry penalty in a dungeon by being resurrected inside either by a high level cleric with the correct spell or by using a resurrection shrine.
Again, grumbling from Grumpy, Axxel, and Hugo about the whole 'UMD' thing.
Come to think of it, since UMD is a rather complex skill, and tips are for newbies, I would rather keep them simple and to the point (especially considering how short a time they stay on screen). Maybe add another tip that gives a blurb on UMD
Tip #181: Using a resurrection shrine will set your current spell points to zero, a cleric's raise dead spell will not.
I thought rez shrines did not take all your mana away anymore?
Definately should be fixed. Use to make death mean something, its unfortunate that they added this penalty
Tip #192: Magical spell scrolls can be manually stacked in your inventory, even though they do not automatically stack. Just drag a scroll on top of an identical scroll (or existing stack of identical scrolls) to stack them.
Umm, yea they do.
They use to NOT, outdated tip
Tip #195: To turn on voice chat, go to Options -> Audio -> Enable Voice Chat. You can do this even if you do not have a microphone so you can hear what others are saying.
In the interest of helping new players, why is this not enabled as a default? This should be on by default. Really, it should. And this tip could tell them how to turn it off
Gotta agree with you here