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Thread: Weapon Sets

  1. #1
    Community Member Dros_the_Juggernaut's Avatar
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    Default Weapon Sets

    I have been rolling a couple two weapon melee types lately and have found that 7 weapon sets (at least for me) still is just not enough.

    Any chance we could make something like the AH posting window for weapon sets. For example you would put your weapons into the box, then pull it down to your hotbar. Wash, rinse, repeat.

    When time comes you don't need said weapon set anymore just pull it off your hotbar. I see no reson you could not have as many weapon sets as you have room then.

    Maybe I don't have a clue, but I can't imagine this would be THAT tough to code and the the Dev's wouldn't have to hear people like me whine and moan about weapon sets any longer.

  2. #2

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    when it was 4, people said it was not enough..... now its 7 and still not enough..... so when is enough?
    If you want to know why...

  3. #3
    Community Member Leetsneaks101's Avatar
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    I've only ever filled my weapon sets on my ranger, but I usually don't include my muckbane in my sets, just toss it on the hot bar most of the time. If 7 slots isn't enough for a TWF build, that's a total of 14+ weapons, which in my opinion is just overkill!

  4. #4
    Founder Gol's Avatar
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    7 was a token to say "hey look, we did something". I don't know a single TWF user who thinks it's enough though. We've just given up complaining.

  5. #5

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    Quote Originally Posted by Gol View Post
    7 was a token to say "hey look, we did something". I don't know a single TWF user who thinks it's enough though. We've just given up complaining.
    how many of us really go thru all 7 sets in a single quest? insufficent slots and too many sets are not the reasons. they are just the excuses for not wanting to tailor the weapon sets to the quests......
    If you want to know why...

  6. #6
    Founder Gol's Avatar
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    Quote Originally Posted by Aranticus View Post
    how many of us really go thru all 7 sets in a single quest? insufficent slots and too many sets are not the reasons. they are just the excuses for not wanting to tailor the weapon sets to the quests......
    Yep. No other class/character style has to do this. It's just TWFers and the price you pay to be one.

    Which is exactly the problem.

  7. #7
    Community Member Dros_the_Juggernaut's Avatar
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    Default geez...

    I just look at it this way....

    Is this a difficult thing to code?? If it isn't, then why not do it, it would make a ton of people happy and the dev's would never have to hear people whine about it again.

    If it is a giant problem, then don't do it! Let us live with the seven slots, or add more slots later.

    I just think it would be a solution to cure this issue once and for all....

  8. #8

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    Quote Originally Posted by Dros the Juggernaut View Post
    I just look at it this way....

    Is this a difficult thing to code?? If it isn't, then why not do it, it would make a ton of people happy and the dev's would never have to hear people whine about it again.

    If it is a giant problem, then don't do it! Let us live with the seven slots, or add more slots later.

    I just think it would be a solution to cure this issue once and for all....
    certainly doesnt sound like your OP

    Quote Originally Posted by Dros the Juggernaut View Post
    Maybe I don't have a clue, but I can't imagine this would be THAT tough to code and the the Dev's wouldn't have to hear people like me whine and moan about weapon sets any longer.
    however, my question still applies, how much is enough? it we make it like the sword and board or THF players then we would need:

    vorpal set
    disruption set
    banisher set
    paralysing set
    smiting set
    wounding and/or puncturing set
    DPS set A (alignment)
    DPS set B (elemental)
    DPS set C (greater bane)
    multi purpose set A (vorpal/para)
    multi purpose set B (vorpal/seeker)
    multi purpose set C (wound/para)

    this is what i normally run with on my rgr. is 12 sets enough? or will we need more after we are given 12 sets......
    If you want to know why...

  9. #9
    Community Member VonBek's Avatar
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    Quote Originally Posted by Dros the Juggernaut View Post
    put your weapons into the box, then pull it down to your hotbar. Wash, rinse, repeat. When time comes you don't need said weapon set anymore just pull it off your hotbar.
    Not a bad idea, leaves the "limit" up to the player's hotbar, rather than the inventory box.

    Quote Originally Posted by Dros the Juggernaut View Post
    I can't imagine this would be THAT tough to code
    Sometimes, it's the little things that take you by surprise, though. If it were somehow monumental, I doubt most players would favor it over, say monks, new content, spears, etc...

    I recall one poster had a pretty good work around, though it might not be for everyone. His offhand weapons were relatively few, and remained consistent. so he laid out a set of right hand weapons on a hot bar. For example, he tended to keep his vertigo, backstabbing,shield, or whatever in the off hand, and just swap the primary weapon. Might not be for everyone, but it has potential.

    Quote Originally Posted by Aranticus View Post
    when it was 4, people said it was not enough..... now its 7 and still not enough..... so when is enough?
    It will never be enough. Someone will always feel a need for more. But, if it's simple and expedient, it does leave the "limit" up to the player, more than the coding behind the inventory box.
    So, I hear that one day we may get Familiars...
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  10. #10
    Community Member gpk's Avatar
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    Quote Originally Posted by Aranticus View Post
    when it was 4, people said it was not enough..... now its 7 and still not enough..... so when is enough?
    Ideally you would only be limited by the number of toolbars you have. Like in NWN you should be able to drop a weaon on a toolbar, then drop another and voila! You have weapon set.

    Barrign that, you can easily raise the weapon set limit to something like 32 and rather than trying to cram them into the main inventory page, you can create another tab page to manage them or a another little stand-alone form.

    There should also be a way to create a spell shortcut with specific metamagics applied, i.e. Extended Haste shortcuts.

  11. #11
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Aranticus View Post
    how many of us really go thru all 7 sets in a single quest? insufficent slots and too many sets are not the reasons. they are just the excuses for not wanting to tailor the weapon sets to the quests......
    So on my THF I can just run into the quest, on my TWF I have to spend 10 minutes setting up?

    And what about if i don't know every quest by heart and can't preset what I will need?

    Quote Originally Posted by gpk View Post
    Ideally you would only be limited by the number of toolbars you have. Like in NWN you should be able to drop a weaon on a toolbar, then drop another and voila! You have weapon set.

    Barrign that, you can easily raise the weapon set limit to something like 32 and rather than trying to cram them into the main inventory page, you can create another tab page to manage them or a another little stand-alone form.

    There should also be a way to create a spell shortcut with specific metamagics applied, i.e. Extended Haste shortcuts.
    Agreed.

  12. #12
    Community Member Dirac's Avatar
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    Despite how many of these threads come and go, and despite the fact that Lorien made my main point, I will always add my voice to getting more weapon sets. Seven is not close to being enough, many threads have come by with people detailing all the weapon sets they would have ready. I don't feel like duplicating that here.

    Switching around sets is a huge hassle, but that is not the biggest problem. I can get by with seven, in some quests, when I have the entire quest memorized. Why on earth would that be considered an acceptable situation? How many is enough? I don't know, but if we have to have the current system, maybe 28. However, better are the ideas that involve bringing as many two-weapon sets as you want to the hotbars.

    I was devestated when they went from 4 to 7 because I knew it was insufficient and that the chances of changing it again after they changed it once were slim. However, here's to hope!

  13. #13
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Aranticus View Post
    how many of us really go thru all 7 sets in a single quest? insufficent slots and too many sets are not the reasons. they are just the excuses for not wanting to tailor the weapon sets to the quests......
    Its just nice not to have ot go re-arrange things all the time.

    I'd love for instance to have.

    1 Holy burst set
    1 Anarchic Burst set
    1 Fire
    1 Ice
    1 Acid set
    1 Elemental bane
    1 slashing Undead Bane
    1 Blunt holy pure good set
    1 vorpal
    1 smiting
    1 paralyzing
    1 cursespewing
    1 wounding/puncturing

    lol but hey im greedy.
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  14. #14
    Founder SilverSong's Avatar
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    It would be just nice to beable to equip to our offhand, just like we can our main. Most of us won't need more then 7 weapons sets if we could just some how equip a weapon to the offhand. With out having to open our invantory.

  15. #15
    Community Member Idracab's Avatar
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    [QUOTE=gpk;1534642]Ideally you would only be limited by the number of toolbars you have. Like in NWN you should be able to drop a weaon on a toolbar, then drop another and voila! You have weapon set.
    [QUOTE]

    Better yet, code it like the teleport/resist energy spells, you click on one hotbar slot and a window pops up with all your twf sets in it for you to choose from. if you want an individual slot for each you can drag them to your toolbar, or leave them in the pop up window.
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  16. #16
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    Quote Originally Posted by Dirac View Post
    Despite how many of these threads come and go, and despite the fact that Lorien made my main point, I will always add my voice to getting more weapon sets. Seven is not close to being enough, many threads have come by with people detailing all the weapon sets they would have ready. I don't feel like duplicating that here.

    Switching around sets is a huge hassle, but that is not the biggest problem. I can get by with seven, in some quests, when I have the entire quest memorized. Why on earth would that be considered an acceptable situation? How many is enough? I don't know, but if we have to have the current system, maybe 28. However, better are the ideas that involve bringing as many two-weapon sets as you want to the hotbars.

    I was devestated when they went from 4 to 7 because I knew it was insufficient and that the chances of changing it again after they changed it once were slim. However, here's to hope!

    I too, will keep asking for more. When they added the original 4 set boxes I was greatly relieved, but knew that 4 was still very limited. When they increased it to 7, I was pleased, but still hoped for more. What we ultimately want is not more set boxes, but simply better hotkey options, which would eliminate the need for set boxes entirely. It is very common for me to have to re-arrange weapon sets mid-quest, and even if only necessary at the beginning of a quest, it can still slow things down when everyone else is ready to go. 4 sets were what I would consider a bare minimum, 7 sets was a concession to the fact that a more versatile system of being to hotkey to the offhand is a long way off. I'll take what I can get, but I'll still hope for more.

  17. #17
    Bwest Fwiends Memnir's Avatar
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    I think 10 weapon sets would be a good number. After all, thats how many slots there on on a hotbar, right?


    Personlly, I've never used all seven of my weapon sets - but I am getting close on one alt. However just because I don't use them all does not mean that I out of hand discount anyone who does or feels the need for more. If a player wants to fill a whole hotbar, 1-10, with weapon sets - more power to em, I say.
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  18. #18
    Hatchery Founder Glenalth's Avatar
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    I typically have 4 that are static sets that don't get changed, and then adjust the remaining 3 to suit the quest.
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  19. #19
    Community Member roggane's Avatar
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    Why can't we just have the option to equip an offhand weapon on the spot (instead of draggin to equip it on your inventory screen)?
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  20. #20
    Community Member Dirac's Avatar
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    Quote Originally Posted by Glenalth View Post
    I typically have 4 that are static sets that don't get changed, and then adjust the remaining 3 to suit the quest.
    How do you know which 3 suit the quest? Of course, I do this to when I have the quest memorized. However, even then, I usually would prefer to prepare more. The main point is the question should only be considered assuming you have no idea what is in the quest.

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