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  1. #1
    Community Member Wizzly_Bear's Avatar
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    Jul 2007
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    Default Wand Enhancement Research

    ..
    Last edited by Wizzly Bear; 10-15-2008 at 06:28 PM.

  2. #2
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
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    530

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    You are right on target:
    Cure Serious Wounds wand = 3d6+6+5 = 14-29 HP healed, average 21-22 HP.
    Add Wand Mastery IV (+40%/x1.4) = 19-40 HP healed, average 29-30 HP.

    So, you spend 10 AP for 5-11HP per wand whip (for Cure/Repair Serious). I think that's too high. Maybe converting it to two tiers at +20% and +40% for 2 and 4 AP (total 6). As for wand crits, it's a neat idea. But, we already spend too much on wand enhancements for very minor benefit. IMO, any future wand enhancements need to be cheaper than the current ones.

  3. 01-27-2008, 10:29 AM


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