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  1. #1
    Community Member Abagadar's Avatar
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    Default Divine Favor: Never Fixed

    I've bug reported this spell a bunch of times over the last year. My reports kept disappearing, though. Has anyone else noticed that Divine Favor doesn't increase its duration with divine caster levels? Nor does its bonus increase at 4th, 7th and 10th and 13th? The spell description, even in-game, reads it's a +1 Luck Bonus to Attack and Damage that increases by +1 for every Three Caster Levels. The bonus never increases and the duration remains 1 minute, even at level 14 Divine Caster Level.

  2. #2
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    Quote Originally Posted by Abagadar View Post
    The bonus never increases and the duration remains 1 minute, even at level 14 Divine Caster Level.
    The duration stays the same, which is how it should be.
    The bonus increases at levels 3, 6, and 9, which is also how it should be.

    One could make an argument that DDO includes inflated melee abilities for classes like barbarian and fighter (and even ranger!), and that therefore it would be fair to buff paladins by allowing DF to keep increasing past level 9. But that's a separate question from if the spell is working as intended now. It is.

  3. #3

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    You get +1 for every three levels, rounded down, minimum of +1, maximum of +3.
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  4. #4
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    Actaully its +1 at First, +2 at 6th and +3 at 9th.

    It was changed a while back to match the PnP spell more closely..... But they didnt get it right IMO....

    1 Minute is Correct though (2 w/ Extend)

    Its not bugged, Its just not right.
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  5. #5

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    Quote Originally Posted by Impaqt View Post
    It was changed a while back to match the PnP spell more closely..... But they didnt get it right IMO....
    Do you mean they failed to make the spell match the D&D version? Or that they shouldn't have made the spell match the D&D version?
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  6. #6
    Community Member Zuldar's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Do you mean they failed to make the spell match the D&D version? Or that they shouldn't have made the spell match the D&D version?
    Divine Favor
    Evocation
    Level: Clr 1, Pal 1
    Components: V, S, DF
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 1 minute

    Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn’t apply to spell damage.

    Straight from the srd

  7. #7
    Community Member Slayer918's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    One could make an argument that DDO includes inflated melee abilities for classes like barbarian and fighter (and even ranger!), and that therefore it would be fair to buff paladins by allowing DF to keep increasing past level 9. But that's a separate question from if the spell is working as intended now. It is.
    Would put another + in pro-pure-paladin favor... and really would an extra +1/+1 (+2/+2 at 15) be anywhere close to gamebreaking?

    I can see why it was changed for PnP... but in a world of perma raged barbarians...
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  8. #8

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    Quote Originally Posted by Slayer918 View Post
    Would put another + in pro-pure-paladin favor... and really would an extra +1/+1 (+2/+2 at 15) be anywhere close to gamebreaking?

    I can see why it was changed for PnP... but in a world of perma raged barbarians...
    It'd be better to do it through other means.

    gpk likes to reference spells that give sacred bonuses to strength and charisma (the names of which I can't recall at the moment). The strength one is +4 so it would be another +2 to hit and +2 to damage for paladins.
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  9. #9
    Community Member Slayer918's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    It'd be better to do it through other means.

    gpk likes to reference spells that give sacred bonuses to strength and charisma (the names of which I can't recall at the moment). The strength one is +4 so it would be another +2 to hit and +2 to damage for paladins.
    O don't get me wrong I'm all for adding more spells and if that spell were implemented I wouldn't feel the need for higher + divine favor... but is that a level 1-3 spell? Cuz if it is then it falls into the same rut as most things for paladin... under level 12...
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  10. #10
    Community Member gpk's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    It'd be better to do it through other means.

    gpk likes to reference spells that give sacred bonuses to strength and charisma (the names of which I can't recall at the moment). The strength one is +4 so it would be another +2 to hit and +2 to damage for paladins.
    I sure do!
    Righteous Fury for +4 sacred str +50 temp hp, Righteous Aura for +4 sacred charisma (and some other stuff which might be hard to code).

    Seriously though if they don't add something like Divine Might for paladins I think an uncapped max +5 DF for Paladins only (via say cheap AP cost enhancements) would be a very very good idea in conjunction with a self only Silverbeard (+2 sacred AC)

    The whole "WOTC made me do it" reason still has me somewhat confused...
    Last edited by gpk; 01-27-2008 at 06:00 AM.

  11. #11

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    Quote Originally Posted by gpk View Post
    in fact the "WOTC made me do it" reason is a little peculiar...
    All I know is that is what Turbine said...

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  12. #12

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    Quote Originally Posted by Slayer918 View Post
    Would put another + in pro-pure-paladin favor... and really would an extra +1/+1 (+2/+2 at 15) be anywhere close to gamebreaking?

    I can see why it was changed for PnP... but in a world of perma raged barbarians...
    The problem is Turbine Changed the Spell because WotC told them to. I am not sure how much of a choice they had in it.

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

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