Currently rangers are missing the following abilities and a few may not be implemented. How would you like to see them done?
Level 1 Tracking
To find tracks or to follow them for 1 mile requires a successful survival check.
Level 7 Woodland Stride
Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.
Level 8 Swift Tracker
Beginning at 8th level, a ranger can move at his normal speed while following tracks without taking the normal -5 penalty. He takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking.
Level 13 Camoflage
A ranger of 13th level or higher can use the hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.
Level 17 Hide in Plain Sight
While in any sort of natural terrain, a ranger of 17th level or higher can use the hide skill even while being observed.
Personally I would like to see something like this:
Level 1 Tracking:
Provides a bonus to the spot skill. True tracking would require mobs to always be spawned which we know doesn't occur.
Level 7 Surefooted Stride:
Reduces the slowing effects of natural terrain (ice) and some magical spells that resemble natural event (solid fog, Ice storm, the other sleet one that everyone hates) by half.
Level 8 Improved Tracking:
Increases the rangers tracking bonus to spot and provides a bonus to listen checks.
Level 13 Camoflage:
Provides a bonus to the rangers hide skill.
Level 17 Hide in Plain Sight:
Allows a ranger who has been spotted by a monster to hide. In doing so the monster must make a new spot check to find the ranger as if they had never spotted him in the first place. (Would be a really nice thing for those that stayed pure for 17 levels)
Post your ideas rangers and comment on mine as you see fit.