I posted a neat build in the Fighter (Tempting) forum utilizing the Ranger Tempest enhancement and then thought the following might be pretty darn cool too!
Some points:
1. I did use a +1 tome for all stats except Intel.
2. No Raid loot is used.
3. +5 or +6 items used where noted.
4. Human because this build is Feat intensive.
5. Barkskin, 20 point resists, haste, displacement, bard songs, DR/5, 10% melee speed, +2 AC while dual-wielding, UMD, Haggle, healing, and on and on. This build would be fun!
5. No extend. Maybe 450 SP and extend is expensive, good play and mini hastes and displacements will have to do!
6. No toughness, could be bad...
HP could hit 250 with the right gear, should be enough.
7. Need the starting Dex and +1 Dex tome in order to pick up Greater Two-Weapon fighting.
Final Stats:
Str: 32 (23 base + 5 item + 2 Ram's Might +2 Rage)
Dex: 24 (19 base + 5 item)
Con: 22 (20 base + 5 item +2 Rage)
Int: 8
Wis: 16 (11 base + 5 item)
Cha: 18 (12 base + 6 item)
What do you all think?
Code:
Character Plan by DDO Character Planner Version 2.80
DDO Character Planner Home Page
Temptation
Level 16 True Neutral Human Male
(8 Ranger \ 8 Bard)
Hit Points: 164
Spell Points: 317
BAB: 14\14\19\24
Fortitude: 10
Reflex: 16
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 17 23
Dexterity 16 19
Constitution 13 15
Intelligence 8 8
Wisdom 10 11
Charisma 10 12
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 9
Bluff 2 5
Concentration 2 6
Diplomacy 2 10
Disable Device n/a n/a
Haggle 4 16
Heal 0 7
Hide 3 11
Intimidate 0 1
Jump 4 11
Listen 2 11
Move Silently 3 9
Open Lock n/a n/a
Perform 4 9
Repair -1 -1
Search -1 -1
Spot 0 0
Swim 4 8
Tumble 7 9
Use Magic Device 4 20
Level 1 (Bard)
Feat: (Selected) Dodge
Feat: (Human Bonus) Power Attack
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 3 (Ranger)
Feat: (Selected) Mobility
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Spring Attack
Enhancement: Bard Inspired Bravery I
Enhancement: Human Versatility I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Bard Energy of the Music I
Enhancement: Ranger Dexterity I
Level 7 (Ranger)
Enhancement: Bard Extra Song I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility II
Level 8 (Bard)
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Human Adaptability Strength I
Enhancement: Human Versatility III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Bard Charisma I
Level 9 (Bard)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 10 (Bard)
Level 11 (Bard)
Level 12 (Bard)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Lingering Song II
Enhancement: Warchanter I
Enhancement: Ranger Dexterity II
Level 13 (Bard)
Level 14 (Bard)
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Damage II
Enhancement: Human Adaptability Constitution II
Enhancement: Bard Wand Mastery I
Level 15 (Ranger)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Ranger)
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance II
Enhancement: Bard Wand Mastery II
Enhancement: Bard Wand Mastery III