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  1. #21
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    Last edited by Strykersz; 01-25-2008 at 12:41 AM. Reason: I read graphs gud

  2. #22
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    im pretty sure he meant something along the lines of a +4 dwarven axe of great dragon bane.... and the seeker calculations are right... he had a X4 multiplier for the deathnip... but he is also missing the extra str modifier... i think my main hand is usually around 30? i duno dont pay much attention to it... so that is an extra 30 dmg there also, and as your dpsing what else can you do besides hit the right mouse button? (besides hitting 1,2,3 for trip/sunder/stunning blow if you have it)... not much else i can think of
    Trife, Tifle, Trifs, Trif, Numer Thelanis [SIZE="4"]Legion[/SIZE]

  3. #23
    Community Member Shade's Avatar
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    Quote Originally Posted by Strykersz View Post
    You messed up a few things. Greater Bane does not give the +4 to hit bonus to damage, Seeker is multiplied by the multiplier(and is +8 on Deathnips).
    Um yea it does. Thats exactly what greater bane does, +4 to hit/dmg +3d6 dmg. Do you even play DDO?
    And you put a skewed comparison of seeker +8 vs no seeker at all.. Uhh sorry but no one in there right mind has a set of +4 greater bane yet not a bloodstone.

  4. #24
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    Quote Originally Posted by jacobzzz View Post
    im pretty sure he meant something along the lines of a +4 dwarven axe of great dragon bane.... and the seeker calculations are right... he had a X4 multiplier for the deathnip... but he is also missing the extra str modifier... i think my main hand is usually around 30? i duno dont pay much attention to it... so that is an extra 30 dmg there also, and as your dpsing what else can you do besides hit the right mouse button? (besides hitting 1,2,3 for trip/sunder/stunning blow if you have it)... not much else i can think of
    No, he really didn't. He gave the greater bane wep a +8 damage bonus. It should have a +4 damage bonus and +8 to hit bonus(greaterbane gives a +4 to hit bonus which stacks with the +4 enhancement bonus to start). To correctly calculate seeker, the Thott calculator requires that you multiply it by the multiplier by hand(8*4 =32; he had it at +14). He also had the deathnip dealing 4d6 damage on crit from maiming instead of 3d6.

  5. #25
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    i think there should be +4 greater banes... if there can be a +2 icy burst greater bane dunno y there wouldnt be a normal +4 greater bane... but you havent responded to my challenge... what do ya say?
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  6. #26
    Community Member Shade's Avatar
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    Strykersz heh you really need to learn more about the game before making claims like that. Greater bane works as I described, i been around a while i know how it works.

    Jacob, sure if you play on khyber we can do that. Keep in mind I only played this guy for a week so hes low lvl, tho I can take my capped THF version.

  7. #27
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    Quote Originally Posted by Shade View Post
    Um yea it does. Thats exactly what greater bane does, +4 to hit/dmg +3d6 dmg. Do you even play DDO?
    And you put a skewed comparison of seeker +8 vs no seeker at all.. Uhh sorry but no one in there right mind has a set of +4 greater bane yet not a bloodstone.
    For some reason I thought it only added the +4 to hit and not damage. Oh wellz, here's the fixed version.

    http://www.afterlifeguild.org/Thott/...ac=10&maxac=50

  8. #28
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    no, i play on thelanis but it shouldnt make a difference
    Trife, Tifle, Trifs, Trif, Numer Thelanis [SIZE="4"]Legion[/SIZE]

  9. #29
    Community Member Shade's Avatar
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    Quote Originally Posted by Strykersz View Post
    For some reason I thought it only added the +4 to hit and not damage. Oh wellz, here's the fixed version.

    http://www.afterlifeguild.org/Thott/...ac=10&maxac=50
    Same as mine cept you put in the full +in the crit instead of the difference (14) I guess that is more correct, so it shows there dead even, except at high AC where the axes win. Or vs anything imune to criticals.

    Come mod6 which should bring +5 greater banes or better yet +5 greater bane of maiming (think lvl16 RR weapon) in the market and axes win in every situation.

  10. #30
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    yea, you should try it with your thf build so we can compare all 3, just remember when you take your screen shots make sure they include the difficulty, the timer, and the party members... cant be any other caster or melee class in the party because then there could be questions asked and yea... probably be able to get screen shots in the next week or two for my toon
    Trife, Tifle, Trifs, Trif, Numer Thelanis [SIZE="4"]Legion[/SIZE]

  11. #31
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    and screenshots have to be right b4 u attack the dragon and right after you kill it.
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  12. #32
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    Quote Originally Posted by Shade View Post
    Same as mine cept you put in the full +in the crit instead of the difference (14) I guess that is more correct, so it shows there dead even, except at high AC where the axes win. Or vs anything imune to criticals.

    Come mod6 which should bring +5 greater banes or better yet +5 greater bane of maiming (think lvl16 RR weapon) in the market and axes win in every situation.
    Greater bane and maiming are both suffixes. That would need to be a named wep.

  13. #33
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    itll be very close with your 2hf build id say you have the advantage with that build but it will be fun to see how close/far apart they are
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  14. #34
    Community Member Geonis's Avatar
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    It looks like your numbers are faulty there (the on crit damage bonus was 18 points short), but neither would be correct or both are.

    I ran the numbers myself, and the Deathnip pair with Pwr Atk on, comes out on top from 1 AC through 28 AC, then evens up with Dual DWAs & PA at 29AC. Then Dual DWAs & PA is tops from 30AC through 31 AC, and they even with Dual Deathnips (no PA) at 32 AC, then Dual Deathnips (no PA) are tops at 33AC, then Dual Deathnips (no PA) evens up with Dual DWAs (no PA) at 34AC. For AC 35 and over, Dual DWAs (no PA) are tops (as expected, with the higher atk bonus). So, Dual Grtr Bane Dwarven Axes have a little larger span of ACs where they are higher DPS, now you just need 2 (+4 versions) of each of the 21 types of Greater Banes.

    Number 1 is dual Deathnips and 2 is Dual Greater Bane Dwarven Axes.
    Last edited by Geonis; 01-25-2008 at 01:45 AM.
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  15. #35
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    Quote Originally Posted by Shade View Post
    Well if thats your opinion, then regardless of wheather it has the dmg boost its not "max dps" as it's a slashing spec build rather then a piercing one. in your mind (altho it certainly works either way given some enahncement changes)

    Personally I don't believe dual deathnips every come close to the DPS of a good set of greater bane dwarf axes /w enhancements, but thats a difficult comparison to judge so does come down to a matter of opinion.

    As well as the problem of actually aquiring those dual deathnips.. I mean since the exploit to get the tome pieces is fixed - the time investment required to get them is utterly insane. Litterally requires at best hundreds of runs of the black mausoleum... Or auction house prices of 400Kpp per page x 16 pages = 6.4 million platinum.

    6.4 million platinum can buy a truckload of awesome greater banes. Usually I pay around 300-400K per +4 greate bane (the best ive seen on the AH, perhaps +5 will show up in mod6) , so even at the high mark - 400k, that gets me 16 weapons, or 8 weapon sets.. Considering the amount of monsters with a type of DR or imunity to crits - that definetely sounds better then dual deathnips to me.

    Currently I know of about 4 people on my server who have that set - and everyone of them exploited heavily to get them. Personally not a fan of exploiting, even if it was still possible. And whats even funnier is I outkilled a human barb with a set of them on my cleric.. If i took my barbarian, he would be about 10x behind - so those weapons are certainly not a be all end all - the real factor for DPS is player skill.

    lol first off couldnt care less if its piercing or slashing either is a viable dps build(in my mind lol) truth is you missed the very simple fact i was trying to make and turned this into an arguement over which is better piercing or slashing. IF U PASS UP A DAMAGE ENHANCEMENT... ITS NOT A MAX DPS BUILD as the title of your thread states. regardless of what weapons your using the goal on a MAX DPS BUILD, is to do as much damage as possible as quickly as posible. damage boost works wether your using peircing or slashing. thats just common sense.

    personally i dont care which weapon sets u prefer just to let u know though +4 greater banes dont only come in the DA variety rumors are, you might be able to find +4 greater bane on picks as well. While a dwarf using greater bane axes with the dwarven ax enhancements, has an advantage over a greater bane pick user ... if said DA user lacks a +5 to damage from the boost then their is little advantage when a pick users is boosted. as clearly stated that was only my opinion regarding DA's until they add one the equivilant of either the SOS or the Deathnip.

    next you beat a mediocre barb with a set of deathnips... ok cool good job! as u stated "true DPS Determiner is player skill" to get back to the original point again, two equal players... make that the same player, playing 2 diff builds so their can be no confussion... one build has barbarian damage boost as well as well as all dwarven ax enhancements. the other build just has all the ax enhancements.... which build, all things equal ie: player skill, mobs fought etc will put out more dps ?

    regarding the rest of the babble about which is better picks or DA's it really makes no diffrence what u use. player skill and doing the most damage possible with what you have is what truely makes you a DPS barbarian....well that an understanding of the enhancement system
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  16. #36
    Community Member Shade's Avatar
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    Quote Originally Posted by death_smurf View Post
    make that the same player, playing 2 diff builds so their can be no confussion... one build has barbarian damage boost as well as well as all dwarven ax enhancements. the other build just has all the ax enhancements.... which build, all things equal ie: player skill, mobs fought etc will put out more dps ?
    The build with both is impossible like i said, not enough AP.
    If you wanna consider DR boost vs Dmg boost - I already posted my oponion on that, go read it before you ask a question thats already been answered.

    Re: Geonosis - you might wanna actually read the whole thread before posting. We already cleared that up. Your analysys is wrong because you didn't include a bloodstone.

  17. #37
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    tc enjoy your new twf barbarian
    Last edited by death_smurf; 01-25-2008 at 03:00 PM. Reason: *edited because cant seem to give a ****
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  18. #38
    Community Member Hadrian's Avatar
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    I have seen a +5 greater bane. They do exist right now, but they are all RR.

  19. #39
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    Quote Originally Posted by Hadrian View Post
    I have seen a +5 greater bane. They do exist right now, but they are all RR.
    Yep I own a +5 adamantine Greater Giant Bane Bastard Sword.

  20. #40
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    Default Very nice build

    Here's my TWF build The Bladesinger Build

    http://forums.ddo.com/showthread.php?t=132175

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