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  1. #1
    Community Member tenga's Avatar
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    Default kama vs. exotics

    kama- 1d6 20 X2 -exotic weapon proficiency-

    sickle- 1d6 20 X2 -simple weapon proficiency-

    seems wrong to me.

    i know in pnp, kamas add bonuses to trip, and probably have some other benefits i'm not aware of, but thats obviously not the case in ddo. overall point, kamas should either be 1d6 18-20 X2, 1d8 19-20 X2, or 1d6 19-20 X3.. anything less than that would be at best a martial weapon.

    handaxe, finessable, 1d6 20 X3
    rapier, finessable, 1d6 18-20 X3
    short sword, finessable, 19-20 X2

    all martial proficiency, and superior to kama's

    there it is, flame away

  2. #2

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    This may change when monks (eventually) get added. Then there will be a bigger reason to have kamas.
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  3. #3

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    Quote Originally Posted by MrCow View Post
    This may change when monks (eventually) get added. Then there will be a bigger reason to have kamas.
    What he said.
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  4. #4
    Community Member captain1z's Avatar
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    Default

    Quote Originally Posted by tenga View Post
    kama- 1d6 20 X2 -exotic weapon proficiency-

    sickle- 1d6 20 X2 -simple weapon proficiency-

    seems wrong to me.

    i know in pnp, kamas add bonuses to trip, and probably have some other benefits i'm not aware of, but thats obviously not the case in ddo. overall point, kamas should either be 1d6 18-20 X2, 1d8 19-20 X2, or 1d6 19-20 X3.. anything less than that would be at best a martial weapon.

    handaxe, finessable, 1d6 20 X3
    rapier, finessable, 1d6 18-20 X2
    short sword, finessable, 19-20 X2

    all martial proficiency, and superior to kama's

    there it is, flame away

    I made a minor change to your rapier stats but yeah...... the exotics dont feel worth the feat. I see no advantage to taking them as a feat and I think they should be moved to the martial & simple list.

    If not then those weapons should be given static bonuses standard with every weapon.

    Kama +2 insight bonus to trip (with every kama) or a simple x3 crit mod

    bastard sword X3/19-20 crit
    dwarven Axe X4/20 (bold crit number but hey only my opinion)
    khopesh as is but with a static effect like sunder 2% on a crit

    unless someone can justify these weapons as worth a feat............. admittly I use bsords and khopeshs on 2 of my guys 1 for story purposes and the other for ............... well............. its a khopesh come on.

  5. #5
    Community Member Mercules's Avatar
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    Kama - Same stats as Sickle but can be used with Monk's Flurry of blows attack allowing them to do their extra hand-to-hand attacks with a weapon and gain the effects of the weapon. Monks have proficiency in Kama automatically. Definitely worth a Monk picking one up. Only the Quarterstaff and Kama can be used for Flurry of Blows(unless they count Daggers as Sai) and the Kama is thus the only slashing weapon that can be used with Flurry of Blows. Kinda nice against zombies, eh?
    "Good judgment comes from experience, and experience comes from bad judgment."
    -Barry LePatner

  6. #6
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    Quote Originally Posted by MrCow View Post
    This may change when monks (eventually) get added. Then there will be a bigger reason to have kamas.
    Beyond level 4 (IIRC), no monk in their right mind would pickup a weapon except to bypass a DR they haven't earned the Ki strike for.

    Weapon Monks in PnP use the quarterstaff almost exclusively, mostly for the option of having the attacking end being wood (Rust monsters + magical weapons = ick). Even then, +1 weapon adjustment and in DDO a prefix/suffix MUST be taken to use your monk ki strikes with that weapon, it must have Ki Strike from the Complete Warrior book. And even then Weapon Monks normally take a good hit to damage output at later levels.

    You forget that a Monk's unarmed strike damage increases as they go up levels. I don't think Zombies DR goes above 5, but I may be wrong...

  7. #7
    Community Member Mercules's Avatar
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    Quote Originally Posted by ViVid7th View Post
    Beyond level 4 (IIRC), no monk in their right mind would pickup a weapon except to bypass a DR they haven't earned the Ki strike for.

    Weapon Monks in PnP use the quarterstaff almost exclusively, mostly for the option of having the attacking end being wood (Rust monsters + magical weapons = ick). Even then, +1 weapon adjustment and in DDO a prefix/suffix MUST be taken to use your monk ki strikes with that weapon, it must have Ki Strike from the Complete Warrior book. And even then Weapon Monks normally take a good hit to damage output at later levels.

    You forget that a Monk's unarmed strike damage increases as they go up levels. I don't think Zombies DR goes above 5, but I may be wrong...
    1. To bypass DR or gain an effect they can't have from an unarmed strike. Destruction, Cursespewing, Vorpal, Disrupting, Paralyzing, and more.
    2. While the Zombies we all know and love only have DR 5/Slashing that doesn't mean that Languishing Dead of Whats-it's-name created by Turbine for a level 16 dungeon won't have DR 15/slashing or that a boss won't. A Transmuting Kama of PG would be rather handy for getting past rather high DR and keeping damage up.
    3. I didn't forget any of Monk's abilities, I have played numerous Monks in PnP and there are still times you pull out a weapon, they are just much rarer in PnP.
    4. Monk does 0 damage if they do not connect. In those cases a 1d6 weapon with a +5 on it can have more DPS than a 1d10 strike.
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  8. #8
    Community Member chemonz's Avatar
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    Default

    Also,

    Monks can dual-wield kamas and if they invest in two-weapon fighting feats they can get the highest amount of attacks in the game.

    With the extra attacks from flurry of blows and twf they should get some good DPS numbers from sheer number of attacks, despite the poor crit range and damage of kamas.

  9. #9
    Community Member Zuldar's Avatar
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    Quote Originally Posted by chemonz View Post
    Also,

    Monks can dual-wield kamas and if they invest in two-weapon fighting feats they can get the highest amount of attacks in the game.

    With the extra attacks from flurry of blows and twf they should get some good DPS numbers from sheer number of attacks, despite the poor crit range and damage of kamas.
    That would be crazy, dual wielding wounding of puncturing kamas.

  10. #10
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    Default fafaf

    uhhhh.... kamas are slashing weapons....
    Trife, Tifle, Trifs, Trif, Numer Thelanis [SIZE="4"]Legion[/SIZE]

  11. #11
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by chemonz View Post
    Also,

    Monks can dual-wield kamas and if they invest in two-weapon fighting feats they can get the highest amount of attacks in the game.

    With the extra attacks from flurry of blows and twf they should get some good DPS numbers from sheer number of attacks, despite the poor crit range and damage of kamas.
    yyyyyyyyep.


  12. #12
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    Since DDO allows TRIP ATTACKS with ALL weapons, rather than specific trip weapons as in D&D, I think that trip weapons, like the kama, should give an inherent bonus to DDO's trip attack DCs

    Monks are not proficient in simple weapons. They can not use the sickle without multi-classing, spending a feat, or taking a -4 attack penalty.

    Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Monks are not proficient with any armor or shields.
    Nightshayde, Wiz 24 (Ghallanda), Kyonna, Dru 24, Irnaetha, Mnk 19, Drelzna Art12/Rog2, Aurelyn, Pal11/Ftr2, Eidoloni, Rog 17, Tymore, Sor 20 (Khyber)

  13. #13

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    Exotic != better

    Despite DDO's attempt to make it so.
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  14. #14

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    Quote Originally Posted by ViVid7th
    I don't think Zombies DR goes above 5, but I may be wrong...
    Even the most basic zombies and skeletons on elite come with a DR of 10.
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  15. #15
    Community Member Swordalot's Avatar
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    Default

    Quote Originally Posted by MysticTheurge View Post
    Exotic != better
    Right. Exotic means different.



    Different doesn't mean better.

  16. #16
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Swordalot View Post
    Right. Exotic means different.



    Different doesn't mean better.
    You stole a fork from Uri?!?
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  17. #17
    Community Member Mad_Bombardier's Avatar
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    Default

    Quote Originally Posted by chemonz View Post
    Also,

    Monks can dual-wield kamas and if they invest in two-weapon fighting feats they can get the highest amount of attacks in the game.

    With the extra attacks from flurry of blows and twf they should get some good DPS numbers from sheer number of attacks, despite the poor crit range and damage of kamas.
    Flurry and TWF are mutually exclusive. It's different attack styles.

  18. #18

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    Quote Originally Posted by Mad_Bombardier View Post
    Flurry and TWF are mutually exclusive. It's different attack styles.
    This is incorrect. According to the D&D 3.5 FAQ:

    Can a monk fight with two weapons? Can she combine
    a two-weapon attack with a flurry of blows? What are her
    penalties on attack rolls?

    A monk can fight with two weapons just like any other
    character, but she must accept the normal penalties on her
    attack rolls to do so. She can use an unarmed strike as an offhand
    weapon. She can even combine two-weapon fighting with
    a flurry of blows to gain an extra attack with her off hand (but
    remember that she can use only unarmed strikes or special
    monk weapons as part of the flurry).
    The penalties for twoweapon
    fighting stack with the penalties for flurry of blows.
    For example, at 6th level, the monk Ember can normally
    make one attack per round at a +4 bonus. When using flurry of
    blows, she can make two attacks (using unarmed strikes or any
    special monk weapons she holds), each at a +3 bonus. If she
    wants to make an extra attack with her off hand, she has to
    accept a –4 penalty on her primary hand attacks and a –8
    penalty on her off-hand attacks (assuming she wields a light
    weapon in her off hand).
    If Ember has Two-Weapon Fighting, she has to accept only
    a –2 penalty on all attacks to make an extra attack with her off
    hand. Thus, when wielding a light weapon in her off hand
    during a flurry of blows, she can make a total of three attacks,
    each at a total bonus of +1. At least one of these attacks has to
    be with her off-hand weapon.
    A 20th-level monk with Greater Two-Weapon Fighting can
    make eight attacks per round during a flurry of blows.
    Assuming she wields a light weapon in her off hand, her three
    off-hand weapon attacks are at +13/+8/+3, and she has five
    attacks (at +13/+13/+13/+8/+3) with unarmed strikes or any
    weapons she carries in her primary hand. If the same monk also
    has Rapid Shot and throws at least one shuriken as part of her
    flurry of blows (since Rapid Shot can be used only with ranged
    attacks), she can throw one additional shuriken with her
    primary hand, but all of her attacks (even melee attacks) suffer
    a –2 penalty. Thus, her full attack array looks like this:
    +11/+11/+11/+11/+6/+1 primary hand (two must be with
    shuriken) and +11/+6/+1 off hand.
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  19. #19
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    This is incorrect. According to the D&D 3.5 FAQ:
    Thanks, MT. I've been searching for that for about an hour now.

    Nvm, now I found it.
    Last edited by Mad_Bombardier; 01-25-2008 at 10:57 AM.

  20. #20
    Founder Litz's Avatar
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    Interesting quarterstaves hasn't even been brought up.. My monk will be using all the cool wooden sticks Litz has sitting in his bank..

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