Results 1 to 3 of 3
  1. #1
    Community Member captain1z's Avatar
    Join Date
    Aug 2007
    Posts
    2,110

    Default Build thoughts on virtual paper

    Im thinking of re-rolling and Elf


    goal is Fighter 11/ rogue 2/ cleric 1

    cleric 1 - for wand usage, a few minor spells and +1 longsword cleric enhancement
    rogue 2 - for evasion, UMD, balance and maybe open locks
    fighter 11 - feats, BAB, HP, AC

    longsword 1d8+8 (+1d6 sneak) [+12 bab +8 STR + 3 ENH +2 Feats = +25 to hit before weapon bonus]
    improved crit 17-20 x3

    or

    rogue 2 - evasion, umd, balance and locks
    paladin 4 - ac & save bonus
    fighter 8 - bab, hp, ac

    khopesh 1d8 +8 (+1d6 sneak) [+13 bab +8 str +2 feats = +23 to hit before weapon bonus]
    improved crit 17-20 x3



    unless someone can come up with a good sturdy fighter/wiz or sorc build thats melee heavy

    just kinda thinking out loud add your thoughts please

  2. #2
    Community Member Elleron's Avatar
    Join Date
    Apr 2007
    Posts
    43

    Default Look and feels like a batman

    With most 3 class characters patience is going to be the key word, it takes them awhile to come into focus.

    Not my original idea, so I will not take credit
    A 10 fighter/2 paladin/2 rogue is a good choice for all the things u are after.

    1. 11 fighter, does not get you anything on its own.
    2. 2 levels paladin gives you pally wands(healing, lesser restore, curse?), divine grace (adds your charisma bonus to saves), and 1 lay on hands
    3. 2 levels of rogue give you umd and evasion
    4. 1st level go rogue (most skill points) then about level 8 or 9 go next level of rogue and use all your skills points on umd.
    5. After 2nd level of rogue put all skill points that you can in umd
    6. BAB of fighter and pally are the same - this builds gives you a 13 bab at 14th level
    7. 1 level of cleric isnt going to help you in the long run - only divine favor will help your build and it is only a +1
    8. My build not the best or the worst, but dang fun to play

    1-rogue
    2. pally - now u can heal yourself
    3. pally - get your saves while their hot
    4-8 fighter
    9- rouge- get your umd here, ahhh evasion is nice
    10-14 fighter, put one point of umd in here

    At level 4, you will be able to use cure serious wands.
    Feats
    I went the 2-weapon feat here -up to greater 2-weapon
    UMD focus
    Toughness
    Kopesh

    ////////////////////////////////////////////////////////////////////
    @level 14 Zaxen
    HP:330
    SP:0
    uses holy burst kopesh/flaming burst handaxes, wounding kopesh/puncturing shortshort
    Can use rez scrolls with a roll of a 4- own buffs - 23+(planar)+4, rogue skill boost (+2), golden cartouche(+3)=32, you can get this higher, mine is just a 32 though
    Can use any wand/scroll upto level 5, need a firewall, boohah

    Just my take, I reserve the right to be totally wrong about everything.
    Zaxen 12 fighter/2 pally/2rogue, debutaunt 16 sorc, reckon 15 cleric, graxes 16 ranger, lizzi 11 rogue/4 ranger, Graxen 13 fighter, Robinna 12 ranger, Grexes 7 barb. Retired Elleron 14 wizard, Ekellon 10 ranger, Axen 15 fighter, Rustalot wf wizzy, Karel 13 paladin.

  3. #3
    Community Member Hadrian's Avatar
    Join Date
    Mar 2006
    Posts
    1,521

    Default

    11 fighter gives Tower Shield Mastery III

    Remember that taking one level of cleric will give you that +1 longsword enhancement and take away one BAB.

    Also remember that as a rogue you can boost your UMD to the point where you don't need to be 1 cleric to use those wands. I think the 1 cleric actually makes this build weaker than going 12/2 or 11/3 with fighter and rogue.


    As for the fighter/pally/rogue idea

    Level splits work better as 8/3/3 or 9/3/2 in my opinion.

    9/3/2 will let you hit 11/3/2 at level 16 for TSM III if you plan to go that route.

    3 paladin gives you the immunity to fear and disease along with the second tier AC and saves auras.

    4 paladin gives you some spells that will be far too weak to actually be useful and with too few spell points to cast them much, so it is a wasted level.

    3 rogue will give you an extra d6 backstab and a lot more skill points for UMD and other important skills. 2 rogue is all that is necessary for evasion, of course.
    Last edited by Hadrian; 01-22-2008 at 05:58 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload