Page 6 of 15 FirstFirst ... 2345678910 ... LastLast
Results 101 to 120 of 284
  1. #101

    Default

    Quote Originally Posted by Tolero View Post
    In the current form we could, but I don't think you'd like the results it wouldn't be pretty. Already feed backing on that ^^
    Basically the code to access the the spell components if they are in a nested container does not exist. So, basically they COULD allow us to put them in a bag pretty easy, but once inside we couldn't use them for casting spells.
    For the latest DDO info how, where, and when you want it...
    DDO Reports: DDO. News. Now.
    For instant updates (even on your mobile device), follow DDO Reports on Twitter.

  2. #102

    Default

    Quote Originally Posted by Ustice View Post
    Basically the code to access the the spell components if they are in a nested container does not exist. So, basically they COULD allow us to put them in a bag pretty easy, but once inside we couldn't use them for casting spells.
    Yeah, that's what it sounded like to me too.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  3. #103

    Default

    Quote Originally Posted by tekn0mage View Post
    You know, it wouldn't be hard for the "ingredient bag" to also hold spell components. It just baffles me why simple things like this are not in the game after 2 years.
    the problem it seems from Tolero's comment is that they cannot be used while in the bag, meaning you could put them in there, but they would not be usable until you put them into the main backpack. My guess is the subsystem that deducts arrows and ingredients upon use has not been modified to look into sub bags. However once this is done I would imagine that quivers for arrows would be a snap as well.
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  4. #104
    Stormreach Advisor
    Founder
    DrAwkward's Avatar
    Join Date
    Feb 2006
    Posts
    582

    Default

    Quote Originally Posted by Lorien the First One View Post
    Ok, I'm about to agree with Tekno so assuming the world doesn't come to a crashing end... make the stupid ingredient bags hold spell componants please (or get us a seperate bag..whichever is easier).

    Considering we arent' even supposed to have spell componants except for expensive ingrediants wasting 8-10 inventory slots on them is moronic.
    Just adding them to the bag is easy. Making the spells be able to find them there is another story.
    Probably the same reason we haven't seen quivers; Containers are currently just set up for out-of-combat items. Having them hold potions, spell components, or ammo is not a trivial amount of work.
    There was a girl warforged named Cleaver.
    Every man that she loved would soon leave her.
    They all left so fast / as they couldn't get past
    the fact that she has a Brass Beaver

  5. #105

    Default

    Quote Originally Posted by ArkoHighStar View Post
    My guess is the subsystem that deducts arrows and ingredients upon use has not been modified to look into sub bags. However once this is done I would imagine that quivers for arrows would be a snap as well.
    Well arrows technically come out of the Equipped Ammo slot.

    As long as you could still hotkey arrow stacks that are in bags and equip them that way, I think it wouldn't matter if they auto-equipped out of bags.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  6. #106

    Default

    Quote Originally Posted by UtherSRG View Post
    Yes, they should.... if they want to lose out on their full attack sequence. If you want to hit at +20, move (lose 3 more attacks), then hit again at +20, you should be able to do so. It is mathematically in your favor to NOT do so, though.

    My bigger concern is the fact that Monks, at 20th with Flurry of Blows, should get 3 attacks out of five that are their best, while a 20th level Fighter would only get one. The new progression means that a Fighter's 4th and 5th attacks are both their best attacks, and not just their last one.

    Look at it this way: The 5 attack sequence is deviating from pen and paper as follows: +0, +5, +15, +25, +30 (bonus attack pen and paper doesn't get). Apply this deviation to the 20th level Monk Flurry progression and you get a DDO progression of +0, +5, +15, +20 +15. Do you think Monk will be implemented in this manner? I don't. If Monk Flurry is implemented as +0, +0, +5, +10, +10, their increase is nerfed when compared to Monk's in pen and paper. Monk Flurry at level 20 should be something better than a level 20 Fighter's attack sequence, not the same. So it should probably be +0, +5, +10, +15, +20.

    Recap:
    Pen and paper level 20 Fighter attack sequence from BAB: +0, -5, -10, -15 (4 attacks)
    Pen and paper level 20 Monk flurry sequence from BAB: +0, +0, +0, -5, -10 (5 attacks)

    DDO attack sequence for 5 attacks (not Monks): +0, +0, +5, +10, +10 (5 attacks)
    DDO attack sequence for 5 attacks (Monk), unknown and questionably nerfed.

    yes but this is not turn based combat, my opponent is not sitting there waiting for me to finish my 5 attacks before swinging at me, so if attack progression started higher and went lower there would be no incentive whatsoever to not move between swings.
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  7. #107
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by Ustice View Post
    Basically the code to access the the spell components if they are in a nested container does not exist. So, basically they COULD allow us to put them in a bag pretty easy, but once inside we couldn't use them for casting spells.
    If that's the problem, I don't really see a longterm problem. Collectors pull collectables directly from your bag. And the new Sell Gems button will sell directly from your bag. So, Devs are at least halfway there.

  8. #108

    Default

    Quote Originally Posted by MysticTheurge View Post
    Well arrows technically come out of the Equipped Ammo slot.

    As long as you could still hotkey arrow stacks that are in bags and equip them that way, I think it wouldn't matter if they auto-equipped out of bags.
    yes but they reload out of the main bag when you get to zero
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  9. #109

    Default

    Quote Originally Posted by ArkoHighStar View Post
    yes but this is not turn based combat, my opponent is not sitting there waiting for me to finish my 5 attacks before swinging at me, so if attack progression started higher and went lower there would be no incentive whatsoever to not move between swings.
    Yep, the real problem is that we're in real time.

    In D&D you get an attack every six seconds (i.e. one round) and as your BAB goes up you get more swings with each (full) attack action. You have the option of making one swing at your full BAB in this six seconds or making up to 4 swings at a decreasing attack bonus also during this six seconds.

    In DDO, you don't have to wait between attack actions, and swinging once takes less time than swinging 4+ times. So, if the attack bonus went down, no one would ever take their full attack since you could attack faster at a higher bonus by only making single attacks.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  10. #110

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    If that's the problem, I don't really see a longterm problem. Collectors pull collectables directly from your bag. And the new Sell Gems button will sell directly from your bag. So, Devs are at least halfway there.
    I imagine a different system is used in combat than at the vendor, one that is looking at ingredients and ammunition specifically to cut down on searches. I am sure it is doable, it just needs to get done, having the bags was the first hurdle, now it is simply getting items out in the right order etc.
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  11. #111

    Default

    Quote Originally Posted by ArkoHighStar View Post
    yes but they reload out of the main bag when you get to zero
    Right, but I guess I'm saying:

    I'd be ok with it not "finding" the arrows in my quivers when I got to zero, if I was able to manually reload by clicking a button on my hotbar.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  12. #112
    Community Member Kerr's Avatar
    Join Date
    Dec 2006
    Posts
    1,227

    Default

    Quote Originally Posted by Quarion View Post
    [*]Horrid Wilting
    • Necromancy
    • Level: Sor/Wiz 8
    • Deals 1d6 per caster level (max 20d6) damage to living targets by evaporating moisture from their bodies. Deals 1d8 per caster level (max 20d8) damage to water subtype outsiders and plants.
    Anyone actually see a Water Elemental or 'outsider' or plant mob yet?
    Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646

  13. #113

    Default

    Quote Originally Posted by MysticTheurge View Post
    Right, but I guess I'm saying:

    I'd be ok with it not "finding" the arrows in my quivers when I got to zero, if I was able to manually reload by clicking a button on my hotbar.
    I wouldn't. I don't want arrows on my hotbars. Too many things there as it stands now.
    [Founder/Leader of the Bloodlords of Argonnesen]
    [DaveyKhealerAcapellaParlospiGodithGearey Gygax]

  14. #114

    Default

    Quote Originally Posted by Quarion View Post
    Hello all,

    I have to apologize. I misread a release note, and now you're all excited about it.

    There will be no spell component bags this time around, just eldritch ingredient bags.

    I apologize profusely. Let the lashings begin.
    -Quarion
    Awww....I was so looking forward to that bag! How do I break the news to my poor over burdened characters? =(

  15. #115

    Default

    Quote Originally Posted by DaveyCrockett View Post
    I wouldn't. I don't want arrows on my hotbars. Too many things there as it stands now.
    Sorry. I guess I should've been clearer.

    I wouldn't mind it for now. If that's all that's keeping quivers out of the game, I'd be ok with adding them now with manual reloads and then getting them updated to auto-reload later.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  16. #116
    Founder Luthen's Avatar
    Join Date
    Jan 2006
    Posts
    1,346

    Default

    Quote Originally Posted by Quarion View Post
    Hello all,

    I have to apologize. I misread a release note, and now you're all excited about it.

    There will be no spell component bags this time around, just eldritch ingredient bags.

    I apologize profusely. Let the lashings begin.
    -Quarion
    I didn't wake up this morning wanting to be a jack@$$. But that doesn't mean I'm not ready to be. -Bill Engvall

    Seriously though. If you could answer a question about bags. Straight and to the point is the best way to go if possible. Why is the Dev team not prepaired to release the two most requested bags (Ammunition and Spell Componants) for Mod 6? I'm sure we'll want or need these new bags we're getting and that's fine. Would it really, seriously, have been so difficult to adjust some minor coding to change gem or collectable bags into ammunition and spell componant bags? There is NO downside to creating them. I know you will probably put them in eventually but for something so minor I just can't fathom why it wasn't done for Mod 6.
    Luthen || Eldormadoh || Luthian || Theodread || Madmardigan || Whillow || Earnur || Halbarad || Adnakhor
    "A good player overcomes. A poor player is overcome" -Proud member of DWAT

  17. #117

    Default

    Quote Originally Posted by Luthen View Post
    Would it really, seriously, have been so difficult to adjust some minor coding to change gem or collectable bags into ammunition and spell componant bags?
    See above speculation for the most likely reason.

    It's not hard to get stuff to go into bags. It's hard to get the code that accesses those items to look in bags for them.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  18. #118
    Hero BurnerD's Avatar
    Join Date
    Sep 2006
    Posts
    191

    Default

    Quote Originally Posted by Luthen View Post
    I didn't wake up this morning wanting to be a jack@$$. But that doesn't mean I'm not ready to be. -Bill Engvall

    Seriously though. If you could answer a question about bags. Straight and to the point is the best way to go if possible. Why is the Dev team not prepaired to release the two most requested bags (Ammunition and Spell Componants) for Mod 6? I'm sure we'll want or need these new bags we're getting and that's fine. Would it really, seriously, have been so difficult to adjust some minor coding to change gem or collectable bags into ammunition and spell componant bags? There is NO downside to creating them. I know you will probably put them in eventually but for something so minor I just can't fathom why it wasn't done for Mod 6.
    Here's another question... Why can't collectables and gems go directly into bags? ooo ooo and another... Why don't desert tokens and outsider tokens go into bags... aren't they collectible? or am I just bugged... enquiring minds want to know
    Argonessenn -Officer of Storm Shadow-
    Olen Anteres

  19. #119

    Default

    Quote Originally Posted by MysticTheurge View Post
    Right, but I guess I'm saying:

    I'd be ok with it not "finding" the arrows in my quivers when I got to zero, if I was able to manually reload by clicking a button on my hotbar.
    I think the whole problem with quivers is going to come down to the fact that there are so many different types of ammunition that can be held in it, and how does it know which order to pull it out in.

    Spell ingredients are easy as each spell has a specific ingredient so it will always grab the right one regardless of order.

    Do you only allow arrows and bolts, or do you include throwing knives, shuriken, throwing axes and throwing hammers as well.


    Quivers have to have their own little ruleset attached to them, unless you take the following approach, make them like gem bags, and if you want to use them move them to your main bag. It owuld allow you to keep many more arrows, but you would have to manage them manually
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  20. #120

    Default

    Quote Originally Posted by ArkoHighStar View Post
    I think the whole problem with quivers is going to come down to the fact that there are so many different types of ammunition that can be held in it, and how does it know which order to pull it out in.
    Presumably, in order (top to bottom) just like they come out of your inventory that way (left to right, top to bottom, first bag to last bag).

    Of course that probably means you would want the ability to be able to sort things in your quiver.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

Page 6 of 15 FirstFirst ... 2345678910 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload