What is the modifier right now?The attack progress has been adjusted as follows: +0, +0, +5, +10, +10.
0,0,5,10 seems a little low to me.
And will the mobs get the same nerf?
What is the modifier right now?The attack progress has been adjusted as follows: +0, +0, +5, +10, +10.
0,0,5,10 seems a little low to me.
And will the mobs get the same nerf?
Who's the more foolish, the fool or the one who sends it a res.
Unrestricted free agent
Khyber
Characters - Terrah, Elayne, Shiado, Ranok, Rattchet
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Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646
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Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646
so right now its 0,0,5,10
It will be 0,0,5,10,10 instead of progression to 15
Ok not a nerf then your right.
My question is why did they do it that way?
I mean a +/-5 to a true fighter wont mean much but its still BAB that is lost.
But I guess it doesn't really matter, just have to see how it plays out.
Thanks for the info.
Who's the more foolish, the fool or the one who sends it a res.
Unrestricted free agent
Khyber
Characters - Terrah, Elayne, Shiado, Ranok, Rattchet
On Risia found a Soul Gem bag for Trap the Soul gems in The Twelve, but no trace of a Spell Component bag anywhere to be found. Is this the component bag in the WDA? If not, I hope a Spell Component bag would let you cast spells while components are in the bag. If not, what's the point? A bag to hold components you have to take out of the bag to use, just takes up another inventory slot. (Crosses fingers and hopes for best)
"My idea of fun,is killing everyone" Iggy Pop
Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646
QUIVERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11!!1ONE!!!!!O NE111!!!!!!!!!
ARGONNESSON
Ascent
Originally Posted by Handee
Because further inflating player to-hit bonuses means further inflating mob AC, which means 3/4 BAB classes are screwed and useless at high levels. Capped progressive bonus means full BAB classes get an extra attack, but are not artificially inflated beyond what is achievable by other classes.
There are a lot of reasons, not the least of which is how it ends up affecting Moderate BAB characters (Clerics, Bards, Rogues, Monks). When Full BAB characters get an extra +5 on top of their already higher BAB, Moderate BAB characters start to end up being unable to hit anything.
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Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646
Hrm..... Considering that pen and paper the attack sequence is only 4 attacks at lvl 20 with a progression from 1st swing BAB of +0, -5, -10, -15 (in reality +20, +15, +10, +5). Why the 5th attack, and why does DDO's sequence go up instead of down? This is especially worrisome to me as a 20th level monk (in pen and paper) has a standard progression of +0, -5, -10 (+15, +10, +5) for their normal attack, and a flurry of +0, +0, +0, -5, -10 (+15, +15, +15, +10, +5). What would this be in DDO?
Yet another example of DDO's number inflation possible making things harder to implement further down the line?
A little off topic but on the subject of bags. So our back pack slots are in reality portable holes. What are the rest of the bags? I would hope not bags of holding. Dont bad things happen when you put bags of holding in portale holes or is it the other way around?
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