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  1. #1
    Community Member arcanehealer's Avatar
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    Default my first wf mage

    like the title says this is my first wf mage so any help from you wf experts would be helpful

    Code:
    Character Plan by DDO Character Planner Version 2.75
    DDO Character Planner Home Page
    
    wfgodess 
    Level 14 Chaotic Good Warforged Female
    (14 Wizard) 
    Hit Points: 132
    Spell Points: 1124 
    BAB: 7\7\12
    Fortitude: 8
    Reflex: 3
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 14)           (Level 14)
    Strength             14                 17                   17
    Dexterity             8                  8                    8
    Constitution         14                 17                   19
    Intelligence         18                 24                   27
    Wisdom                8                  8                    8
    Charisma              6                  6                    6
    
    Tomes Used
    +1 Tome of Constitution used at level 9
    +1 Tome of Intelligence used at level 9
    +2 Tome of Constitution used at level 11
    +2 Tome of Intelligence used at level 11
    +3 Tome of Strength used at level 14
    +3 Tome of Constitution used at level 14
    +3 Tome of Intelligence used at level 14
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 14)          (Level 14)
    Balance              -1                 -1                   -1
    Bluff                -2                 -2                   -2
    Concentration         6                 21                   21
    Diplomacy            -2                 -2                   -2
    Disable Device        n/a               n/a                   n/a
    Haggle                0                  6.5                  6.5
    Heal                 -1                 -1                   -1
    Hide                  1                  7.5                  7.5
    Intimidate           -2                 -2                   -2
    Jump                  2                  8                    8
    Listen               -1                 -1                   -1
    Move Silently         1                  7.5                  7.5
    Open Lock            n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                8                 25                   25
    Search                6                 16.5                 16.5
    Spot                 -1                 -1                   -1
    Swim                  2                  3                    3
    Tumble               n/a               n/a                   n/a
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Wizard)
    Feat: (Selected) Mental Toughness
    Feat: (Wizard Bonus) Quicken Spell
    Spell (1): Burning Hands
    Spell (1): Chill Touch
    Spell (1): Detect Secret Doors
    Spell (1): Hypnotism
    Spell (1): Jump
    Spell (1): Magic Missle
    Spell (1): Niac's Cold Ray
    Spell (1): Repair Light Damage
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    Level 2 (Wizard)
    Spell (1): Grease
    Enhancement: Wizard Intelligence I
    
    Level 3 (Wizard)
    Feat: (Selected) Spell Penetration
    Spell (2): Scorching Ray
    Spell (2): Repair Moderate Damage
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Force I
    Enhancement: Warforged Healer's Friend I
    
    Level 4 (Wizard)
    Spell (2): Resist Energy
    Spell (2): Melf's Acid Arrow
    Enhancement: Wizard Improved Quickening I
    Enhancement: Warforged Constitution I
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Spell (3): Haste
    Spell (3): Repair Serious Damage
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Force I
    Enhancement: Wizard Elemental Manipulation II
    
    Level 6 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    Spell (3): Fireball
    Spell (3): Protection From Energy
    Enhancement: Wizard Energy of the Scholar II
    
    Level 7 (Wizard)
    Spell (4): Repair Critical Damage
    Spell (4): Wall of Fire
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Intelligence II
    
    Level 8 (Wizard)
    Spell (4): Phantasmal Killer
    Spell (4): Stoneskin
    Enhancement: Warforged Constitution II
    
    Level 9 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    Spell (5): Cone of Cold
    Spell (5): Ball Lightning
    Enhancement: Warforged Healer's Friend II
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Spell (5): Teleport
    Spell (5): Hold Monster
    Enhancement: Wizard Elemental Manipulation III
    
    Level 11 (Wizard)
    Spell (6): Greater Heroism
    Spell (6): Reconstruct
    Enhancement: Wizard Intelligence III
    
    Level 12 (Wizard)
    Feat: (Selected) Empower Spell
    Spell (6): Flesh to Stone
    Spell (6): Disintegrate
    Enhancement: Wizard Energy of the Scholar III
    
    Level 13 (Wizard)
    Spell (7): Finger of Death
    Spell (7): Otto's Sphere of Dancing
    Enhancement: Wizard Energy of the Scholar IV
    
    Level 14 (Wizard)
    Spell (7): Banishment
    Spell (7): Greater Teleport
    Enhancement: Wizard Subtle Spellcasting I
    Enhancement: Warforged Healer's Friend III
    drspikey 16 elven cleric (kyhber)/Melheno 4 Monk (kyhber)/dagarnus 8 drow wizard (kyhber)/seasick ranger5/rouge2/fighter1/ Daemonson ranger 6 (kyhber)proud member of the dragon renaissance broterhood / knights of the goldon blade

  2. #2
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    So you assume +2 tomes at 11 and +3 tomes at 14, why? Just curious....

    Healers friend on a warforged caster? You'll really only self-repair for the most part...you shouldn't be needing it.

  3. #3
    Community Member arcanehealer's Avatar
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    Quote Originally Posted by Aspenor View Post
    So you assume +2 tomes at 11 and +3 tomes at 14, why? Just curious....
    i knew i would get them sometime so i just put them in then
    Healers friend on a warforged caster? You'll really only self-repair for the most part...you shouldn't be needing it.
    so if the cleric wanted to heal me he could heal me
    there are your answers
    drspikey 16 elven cleric (kyhber)/Melheno 4 Monk (kyhber)/dagarnus 8 drow wizard (kyhber)/seasick ranger5/rouge2/fighter1/ Daemonson ranger 6 (kyhber)proud member of the dragon renaissance broterhood / knights of the goldon blade

  4. #4
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    He can still heal you, in an emergency. You don't need to have healers friend to be able to be healed. It's a 50% penalty.

  5. #5
    Community Member arcanehealer's Avatar
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    Quote Originally Posted by Aspenor View Post
    He can still heal you, in an emergency. You don't need to have healers friend to be able to be healed. It's a 50% penalty.
    i know but it still helps on my part and helps him on mana
    drspikey 16 elven cleric (kyhber)/Melheno 4 Monk (kyhber)/dagarnus 8 drow wizard (kyhber)/seasick ranger5/rouge2/fighter1/ Daemonson ranger 6 (kyhber)proud member of the dragon renaissance broterhood / knights of the goldon blade

  6. #6
    Community Member Vinos's Avatar
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    I have to agree with Asp as far as healer's friend. Take the 1st level if you must but anything after that is a waste of action points. It's just not worth any more than that. Also I assume you raid ALOT if you're adding all those +3 tomes. One more thing. Why is your Str so high? I would drop STR to 10 and put those points into CON. You got a con bonus with WF so you might as well take advantage.

  7. #7
    Founder Hvymetal's Avatar
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    Quote Originally Posted by Vinos View Post
    I have to agree with Asp as far as healer's friend. Take the 1st level if you must but anything after that is a waste of action points. It's just not worth any more than that. Also I assume you raid ALOT if you're adding all those +3 tomes. One more thing. Why is your Str so high? I would drop STR to 10 and put those points into CON. You got a con bonus with WF so you might as well take advantage.
    Agreed on both points, drop str to either 10 or if you still want a little more 12 and put them into con and drop healers friend, you will be self repairing and honestly until you get higher level with good gear your hit point total won't be anything that strains a Clerics SP pool, he just won't be over healing you as much as most casters.(and when you get to that higher level the Cleric then has the Heal spell)
    R.I.P. E.G.G. 3/4/08

  8. #8
    Community Member arcanehealer's Avatar
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    ok ill try those ideas
    drspikey 16 elven cleric (kyhber)/Melheno 4 Monk (kyhber)/dagarnus 8 drow wizard (kyhber)/seasick ranger5/rouge2/fighter1/ Daemonson ranger 6 (kyhber)proud member of the dragon renaissance broterhood / knights of the goldon blade

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