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  1. #81
    Community Member Talon_Moonshadow's Avatar
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    Default Multi-classes to the rescue!

    Last night I had an experiance I had not had since Mod 5 came out.......the experiance of entering the unknown with a group that did not know what to expect at all.

    Times like these make my Rgr7/Rog3/Wiz5 feel powerful......because I usually have to tools to deal with any new situaion and can quickly adapt to unexpected content....

    Granted, a lot of this has to do with the equipment I have and not really the build, but I'd like to think that my build reflects my playing style and priorities.......versatility.

    Last night we were doing the quest where you cant kill the spiders........no deidacated rogue in the party, but both me and another splash rogue handled all traps just fine.
    My paralyser was extemely useful.
    And when caught with our pants down at the end fight we almost wiped.........but there I was.....displaced, shield blocking and wand/potion healing as best I could.....healing others and myself through a rain of spells we were not buffed up against...the cleric dropped and almost at exactly the same time, everyone but me dropped!
    I rez ringed the cleric and then I died........the cleric got a couple people up and eventually got me up as well, but almost as soon as he did the others all died, and he ran off to try to heal himself with the enemies in tow.....eventually dying down the hall somewhere.............I healed and buffed myself.....cast invisibility and started grabbing all the stones and ran for the shrine....
    Made it to the door of the shrine and blocked the door.......got held.....got incapped.....but still blocked the door.....everyone except the fighter who's stone I missed got back up....healed up.....saved me and finished the quest!

    Maybe any build coulda done it.......but my second-class citisen saved the day last night!
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  2. #82
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by ViVid7th View Post
    Actually, I can see the viability of a Rgr6/Rog3/Wiz5. 3rd level buffs, fireball tweaked in with TWF, evasion and sneak attack with FE and alot of skill points. Just that Mithril Twilight Armor can be hard to find.

    It shows something that might be the sign of a slightly off kilter player, and the crazies are the best.

    "Hey, I said I wasn't stupid! I said nothing about sane!"
    Haste and displacement rock!
    When the cap was 10, I saw no value in Rgr lvls after 6 except BAB....not true now though.
    Rgr/Rog combos are very good rogues.....not the best, but very good.
    I can also use stoneskin scrolls with a decent chance of success.......haven't worried about spell failure, as I ve consentrated on buffs.....w/extend spell I get 12 min rgr buffs, and 10 min wiz buffs.....1min hast/displacement.....not bad.

    Now at lvl15, I have 7Rgr lvls.......kept Search maxed and almost maxed Spot......plan on another lvl of Rog to keep my rogue skills up.......I'm most valuable to most groups for my rogue skillls.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  3. #83
    Community Member Quanefel's Avatar
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    Quote Originally Posted by FoeHammer View Post
    From the sound of your post, you are not actually familiar with D&D 3.0 or 3.5 rules.

    The idea of a true multiclass, as you put it, does not exist anymore. That went the way of the dodo and TSR.

    Wizards of the Coast uses a 1 level per level type advancement. So yes, you cannot really be a 3\3, in a party with 4ths, like you used to based on experience pts. A 3\3 = 6th level now. You must sacrifice depth of abilities for breadth of abilities or flexibility.

    The old multiclass system was badly broken, as was dual classing. It was way too inexpensive to gain class features.

    In the current, and much more balanced system, there is a steep price for multiclassing. That being said, people do it all the time. But most multiclassing is really just a "splash" of something else. All Cleric with 1 lvl of Fighter\Paladin for the martial wpns. Or all Bard\1 Sorc. Or the old Batman, mostly rogue with 2 paladin levels for saves. Etc etc. Even the fighter\mage multiclass ends up being just a couple levels of fighter and mostly mage now for all the higher level spells.

    A true 7\7 is something I have not seen.

    Anyone actually playing a 7\7 anything out there? How is it working for you?
    I have an 8/7 ftr/mage. Soon to be 8/8 once she gets to 16th lvl(10/10 at 20th lvl). She works out great and is one of my favorite builds. It takes a good understanding of the game and of course, the right gear. She was made with the Bladesinger in mind. If you rememeber from AD&D what that was. Fighter/Mages were my favorite thing to play back when I played P&P. I might post her stats and stuff sometime. See what people think.
    Proud Leader of the Shadowhand.

    A is A. -John Galt

  4. #84
    Community Member baddax's Avatar
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    I usualy, play multiclassed characters. They key is to have a good build plan from lvl 1. After lvl 1 your stats are set and unless you get lucky and happen to have a good combination of skills/abilities its too late! Also look at what you want from each class you multiclass and make sure u can get it.

    Be up front with the group when you join if they want a trap monkey, and you only dabble tell them so. Then they can decide to Wait for a full rogue or run with you. I also use the term Back-up whatever ie "back up cleric if cleric goes down" etc etc. the advantages of multiclassing is VERSATILITY. ie. Pally cleric you can be cleric if need be or assist the cleric in healing between battle and be on the front lines when the S!@# hits the fan(giving those around you the +'s to AC and Saves). Define your role dont let others define it for u. Also realize some classes mesh better than others ie. clericpally, wizzie-rogue, Rogue-Ranger for sure etc.

    Also look at the feats you will be using and the stats required. ie. twohanded fighter and two handed weapon specilization feats are str based ie. 17 str(not sure about superior). Make sure u get the prerequesits and you should be good.

    Another thing is the other character class or classes can be used to improve weaknesses in the primary class ie saves etc. I think alot of people dont like multiclasses because they are poorly designed. Like i said it should be decided at lvl 1 if at all possible. I also think alot of people dont want to take the time to build a good multiclass so they stay "pure" classed. Its alot easier to play cookie cutter templated pally rangers etc., much harder to design and build your own. Just like most people would like to just go out and buy X car instead of having a costom built one. One nice thing is that if you do a good one it is very rewarding becasue so few people will have one like yours. Also like it or not alot of people are going to be basing their opinions of you build on "multiclassing in general" i believe these are a good set of ground rules for multiclassing well.

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