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  1. #1
    Community Member WillieStargell's Avatar
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    Question Something different?

    I'd like to know what to expect from this build. Just so you know i already have 6 capped character (cleric, bard enchantress, sorcerer nuker, bard war chanter, rogue, and ranger). I'm starting to get a good feel (and knowledge) for all the quests (less one raid). I play most often with a group of close friends (so i should be able to level him even if it's a lot of pain, as long as there is some potential in the end).

    So i'm looking for a challenge.

    Human sorcerer (32) with no damage spells (almost). Buffer-debuffer and maybe a little one-shot kill...

    Starting stats: Con18, Cha18

    Feats: SF:necro, GSF:necro, heighten, extend, spellpen, gspellpen

    Spells (in no particular order):
    1:ray of enfeeblement, jump, chill touch and one (maybe tumble? if it can be cast on others).
    2:blur, resist energy, ghoul touch, and blind for that cheap displacement (50% miss) and sneakable.
    3:haste, displacement, ray of exhaustion (does it stack with other debuff?) and halt undead.
    4:enervation or contagion, bestow curse, stoneskin and one (fear look fun).
    5:break enchantment, symbol of pain, and one (maybe feeblemind if contagion could drop it (int ot cha) to zero).
    6:greater heroism, flesh to stone.
    7:finger of death (wave of exhaustion or symbol of weakness are a possibility).

    Skills: concentration, umd

    Enhancements: spell points, spell penetration, charisma, and thinking about wand mastery for those healing wands.

    So what do you think, feasible?
    Last edited by WillieStargell; 01-18-2008 at 09:44 AM.

  2. #2
    Community Member Club'in's Avatar
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    You can only cast Shield on yourself.

  3. #3
    Community Member WillieStargell's Avatar
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    It's too bad though.

  4. #4
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by WillieStargell View Post
    ray of exhaustion (does it stack with other debuff?)
    waves of fatigue.
    Ray of Exhaustion makes an enemy suffer the Exhausted status condition, it doesn't stack with Fatigue: it overlaps it.

    Ray of Enfeeblement directly lowers the enemy's strength.

    As such, the two will stack.

    The better question is why you don't have Contagion. Contagion can be enhanced with Empower and Maximize for some serious stat damage. And it doesn't go away, nor can it be dispelled like Enfeeblement and Exhaustion can be.

    Fear, by the way, is indeed awesome. And with your Necromancy focus feats, it's going to hit often. Missions become far easier when the enemies don't fight back ^_^

    Additionally, you may want to consider taking Glitterdust instead of Blind. The save DC will be 2 lower due to it being Conjuration instead of Necromancy, but it's an Area of Effect spell, and can affect a wider array of monsters than Blind. (Including such things as Golems which are immune to nearly all magic)
    Last edited by EspyLacopa; 01-17-2008 at 05:40 PM.
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
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  5. #5
    Community Member WillieStargell's Avatar
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    Red face those 4th level spells

    It seems that all the good necromancy spells are at level 4... Maybe i can go without bestow curse.
    I would have to change feats, so mentalT and imentalT (150 sp that can be use on anything) for 2 feats that can only have effect on 2 spells is it? But it looks like a great effect...

  6. #6
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by WillieStargell View Post
    It seems that all the good necromancy spells are at level 4... Maybe i can go without bestow curse.
    I would have to change feats, so mentalT and imentalT (150 sp that can be use on anything) for 2 feats that can only have effect on 2 spells is it? But it looks like a great effect...
    The real strength of Contagion though is the ability to pick and choose which stat you want to damage.
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  7. #7
    Community Member MrWizard's Avatar
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    Quote Originally Posted by WillieStargell View Post
    I'd like to know what to expect from this build. Just so you know i already have 6 capped character (cleric, bard enchantress, sorcerer nuker, bard war chanter, rogue, and ranger). I'm starting to get a good feel (and knowledge) for all the quests (less one raid). I play most often with a group of close friends (so i should be able to level him even if it's a lot of pain, as long as there is some potential in the end).

    So i'm looking for a challenge.

    Human sorcerer (32) with no damage spells (almost). Buffer-debuffer and maybe a little one-shot kill...

    Starting stats: Con18, Cha18
    Cha is high, all that matters for DC. Con 18? That is a lot of ability points for very few hit points. For each 2 points of con (+1 mod) you get 14 hit points at level 14. I'd make it a 14 or 16 and add some to wis, int, str, or dex.

    Feats: SF:necro, GSF:necro, mentalT, imentalT, extend, spellpen
    Heighten would help greatly and you would not need the mentals because of it. I'd get greater spell pen too, just my opinion. Heighten lets a level 1 spell act like a level 7 spell (assuming you can cast 7) for DC purposes, so it would be +6, I would get this.

    Spells (in no particular order):
    1:ray of enfeeblement, jump, chill touch and one (maybe tumble? if it can be cast on others).
    2:blur, resist energy, ghoul touch, and blind for that cheap displacement (50% miss) and sneakable.
    3:haste, displacement, ray of exhaustion (does it stack with other debuff?) and one (maybe halt undead).
    4:enervation, bestow curse, stoneskin and one (fear look fun).
    5:break enchantment, symbol of pain, waves of fatigue.
    6:greater heroism, flesh to stone.
    7:finger of death.

    Since you necro focused I would get a lot of those spells as they will be extremely effective (command undead, halt undead, fear, any drain spells, any stat drain spells, cursing...any necro spell that needs a save you should get since you are specced for it (feeblemind!!).

    Skills: concentration, umd

    Enhancements: spell points, spell penetration, charisma, and thinking about wand mastery for those healing wands.

    So what do you think, feasible?
    I think with heighten you will rock completely. Your fear alone will just about stop all mob fights and turn them into a backstabbers wet dream.
    Anytime you max charisma on a sorc, add some spell pen, heighten, and focus you will usually land your spells.
    Have fun with him, but grab those necr spells so you do not waste the focus.
    Cannon fodder build The Stalwart Defender, Raid Tank
    Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,

  8. #8
    Community Member MrWizard's Avatar
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    Quote Originally Posted by WillieStargell View Post
    It seems that all the good necromancy spells are at level 4... Maybe i can go without bestow curse.
    I would have to change feats, so mentalT and imentalT (150 sp that can be use on anything) for 2 feats that can only have effect on 2 spells is it? But it looks like a great effect...
    there are lots of good necro spells....all over. Might as well get them all since you are specced. Problem is most of them are not really a 'save' spell.

    you should rock, enjoy it.
    Cannon fodder build The Stalwart Defender, Raid Tank
    Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,

  9. #9

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    Quote Originally Posted by EspyLacopa
    The real strength of Contagion though is the ability to pick and choose which stat you want to damage.
    And lets not forget it has no Spell Resistance check!

    If you have a bit of luck and know your enemies well you can make quite a few things in DDO helpless in one or two casts of contagion. Regardless of the versatility of all the diseases you get blinding sickness is very helpful by itself. The problem is trying to fit Contagion into a sorcerer's limited spells slots.
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  10. #10
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by MrCow View Post
    And lets not forget it has no Spell Resistance check!

    If you have a bit of luck and know your enemies well you can make quite a few things in DDO helpless in one or two casts of contagion. Regardless of the versatility of all the diseases you get blinding sickness is very helpful by itself. The problem is trying to fit Contagion into a sorcerer's limited spells slots.
    Another fun Necro spell that most people don't even take is Symbol of Weakness. 3d6 Strength Damage to everything it hits. Combine with Ray of Enfeeblement on bosses, and you're looking at a quick and easy 19 Strength Penalty, which translates to -9 or -10 attack and damage.
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  11. #11
    Community Member Harncw's Avatar
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    you are a sorceror... you dont need MT and IMT... IMHO
    /TELL Tackilack ~ Tackalack ~ Taq ~ Heartattack ~ Scrooge

  12. #12
    Community Member WillieStargell's Avatar
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    Default So...

    Instead of the Mtoughness feats, i have 2 ways: heighten+GSpellPen or Maximized+empowered. Is that right?

    For now i'd go with the heighten+gsp (for a change since my other sorcerer have all those nuker feats but i see the potential in those though).

    If i do understand, two contagion damages stack with each other? Indead, with maximized+empowered it looks like a cool spell for my nuker...

    But does contagion works on red named boss?

  13. #13
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    I would take heighten and greater spell pen over MT and IMT for this build. The extra SP won't be as useful as nearly 100% spell penetration.

    Waves of Exhaustion is great, and so is symbol of weakness and ray of enfeeblement. Contagion is useful because of the choice of stat damage applied.

  14. #14
    Community Member WillieStargell's Avatar
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    With some of your opinions (that i found interesting).

    But really, does contagion works on bosses? I guess it should but there's so many things that won't, who can be sure?

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