Halfling Pure Monk
Str 26 (14 base, +2 favor tome, +6 Item, +4 attribute increases)
Dex 26 (16 base, +2 tome, +6 Item, +2 Halfling Enhancements)
Con 22 (14 base, +2 tome, +6 Item)
Int 15 (8 base, +1 tome, +6 Item) *Item usage situational*
Wis 27 (16 base, +2 tome, +6 Item, +3 Monk enhancements) *Speculating Monks get +Wis enhancements*
Cha 15 (8 base, +1 tome, +6 Item) *why not*
Guesstimated AC
10 Base
+1 Halfling Size Bonus
+7 Dex Stat
+8 Wis Stat
+7 Armor Bracers
+5 Combat Expertise
+1 Dodge
+3 Natural (barkskin pots)
+5 Deflection
+1 Haste Potion
48 Self-Buffed AC
Last edited by Rameses; 03-07-2008 at 12:58 PM.
Argonnessen's only Halfling Paragon.
Ascent
My math might be off, but the base stats equal 34 points?
you forgot the innate bonus monks get as they go up in level (can't remember if that bonus stacks with everything you have already up there, but I think it's an insight bonus to AC)
As an aside, I would not diverge from the monk class even for one level, as the monk is a lonely road to go, but it has some of the best final abilities in the game, period.
halfling is a decent way to go, but they suffer reduced base-die damage. if this isn't fixed, this could be the race to go for.
Shaamis is REBORN! Stronger!Faster! DRUNKER THAN EVER!!! - DeathSmile Guild on Hardcore - The Drunken Monk of Stormreach on all other servers!
Last edited by Rameses; 03-07-2008 at 12:57 PM.
Argonnessen's only Halfling Paragon.
Ascent
I'll wait for svirfneblin to be introduced as a playable race for my monk. Since they get bonus's to WIS and DEX.
----------------------------------------------------------------------------------------
(Combat): You hit Drow Necromancer with Fear.
----------------------------------------------------------------------------------------
Don't forget 15 Base DEX + 2 tome for GrTWF. Of course, we don't know how Flurry of Blows will work, so that's jumping the gun a little. But, Flurry should work with TWF.
THE SEXY of ARGONNESSEN ~
Now bringing the sexy back to AoK!!!
Ashamed officer of : My Little PWNY
Proud officer of :Archmagi
I hope to all that is holy that is the case, because that is what is going to make monks nasty.
I have played monks hard-core since 2nd edition AD&D, when they had the punching/wrestling/martial arts chart, complete with knockout %s, and I remember weapon multi-attack proficiencies not working with unarmed proficiencies, for this reason.
When 2nd edition came out with Combat and Tactics Otions book, Punching Specialists became GROSS.
At first level you could have a punching Spec. character doing 7 attacks every two rounds, when a sword/board ftr got maybe 2 attacks per round when he was specialized in a weapon! talk about a piledriving machine!
Here comes 3rd edition, that got rid of all that ****, and said here is the monk class circa 1st edition, who gets flurry of blows, which doesn't stack or mix with multiple attacks from two-weapon fighting feats (because martial artists are already to be considered using hands, elbows, head, and feet as they were trained.)
So now, WotC says they are allowing this again!?!
All I know is monks will be AWESOME again.
I remember in 2nd edition, having a human 4 thief, 5 ftr, with the fighting monk kit, getting +8 to hit, +8 damage (over normal str damage), and +/-8 on the martial arts to-hit chart. +/- 8 meant 80-90% of my hits were going to have a 10-40% knockout.
In Combat/Tactics, I had a punching Spec Ftr at 6th level, wearing two rings of shocking grasp, and cestus +3, hitting 5 times a round, for 1d4+12 points of bludgeoning, + 1d8+5 for the shocking grasp attacks!
I can see monks in DDO as being even worse than this if they allow muti-attack feats to stack with flurry of blows.
Shaamis is REBORN! Stronger!Faster! DRUNKER THAN EVER!!! - DeathSmile Guild on Hardcore - The Drunken Monk of Stormreach on all other servers!
There seems to be conflicting info for this.
This link says they don't stack - http://www.wizards.com/default.asp?x=dnd/rg/20070410a :
However, the official 3.5 FAQ I found here says otherwise - http://www.wizards.com/default.asp?x=dnd/er/20030221a :A monk using one or two special monk weapons simply substitutes one attack from each weapon (or from one or both ends of a quarterstaff) as part of a full attack (including a flurry of blows). The monk need not take any penalties for off-hand or two-weapon attacks. The monk, however, does not get an extra attack from a second weapon. If the monk is using a flurry of blows, she adds her full Strength bonus to damage from any successful attack, even if she uses what normally would be her off hand, or uses one end of a quarterstaff as a two-handed weapon.
If a monk is not using her flurry of blows ability, she can claim an extra attack from a second weapon. If she does, she takes all the penalties for attacking with two weapons and for attacking with off-hand weapons. A monk using an unarmed strike as an off-hand attack does not suffer any off-hand penalties; however, under the regular rules for two-weapon fighting you get only one extra attack for an off-hand weapon.
It's anybody's guess as to how Turbine implemented it untill we get an official word I guess.Can a monk fight with two weapons? Can she combine a two-weapon attack with a flurry of blows? What are her penalties on attack rolls?
A monk can fight with two weapons just like any other character, but she must accept the normal penalties on her attack rolls to do so. She can use an unarmed strike as an offhand weapon. She can even combine two-weapon fighting with a flurry of blows to gain an extra attack with her off hand (but remember that she can use only unarmed strikes or special monk weapons as part of the flurry). The penalties for twoweapon fighting stack with the penalties for flurry of blows.
Drakion, Leader of the Lightbringers - Argonnessen - A Founding Guild
Currently Leveling: Drakyon the Sinner - Human Cleric
Sadly, the rules of the game articles are not to the standard that they should be held.
You can, if you are willing to take a -6 penalty to your attacks, Flurry/TWF/Rapid shot with shuriken.
An excellent tactic if you needed a 20 to hit, or you have poison applied to them.
Because Turbine has not allowed the Rapid Shot and TWF combination, I expect flurry isn't going to be combined, either.
Helpful Eberron Links: Forums... Journal... WotC... Designer (& his wife!)... Loremasters
Kolyana=Ultimately, anyone can do whatever they want, as long as [...] everyone pulls together as a team and does what they need to do.
'Eh, but these are people I'll never meet, right?' - M Raiter, when arguing against user-friendly UI.
Guild Association: Old Timers Guild
"Old Timers Guild: Dungeons & Dinosaurs Online"
My human monk is working out well at this point. I went with a modest dex build for round stats (my first toon so 28 points only).
Currently at lvl 14 I am sitting at this in wind stance:
STAT / VALUE / (while wearing item)
-----------------------------------
STR / 21 (+6)
DEX / 27 (+6)
CON / 18 (+4)
INT / 9
WIS / 24 (+5)
CHA / 8
-----------------------------------
I have an AC of 43 unbuffed (i think - not in game atm) with Icy Raiments and +5 bracers - add barkskin +3
The damage is decent (im not a fighter or sorc) and I enjoy playing the class a lot!
I can solo very well with stunning fist and fist of light - i also noticed that the blur-type effects Dance of the Wind (storm-light-storm-finisher) works very well to negate some attacks. Wind stance allows me to run and attack faster as well as the force move thingy which is too much fun (i always burn up my ki lol)
My main question is how to get more concentration. I hate standing around with only 32 ki out of 210 max with a +11 conc item. any ideas?
Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)