Question regarding mixing Rituals:
Can you put an Eldritch Ritual on a Green Steel Weapon? If so, does it erase any Green Steel Rituals you put on the weapon?
Thanks!
Holgar
Last edited by Borror0; 07-08-2008 at 11:21 AM.
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Aeneas - Boosterseat - Eulogy - Diminutive - Moths
Do the Force Damage and Force Crit rituals stack? Or are they considered different lines?
Can you perform them multiple times like the Adamantine rituals?
See, even the EULA says its a game and supposed to be fun.Originally Posted by EULA
EvilDuckie-DuckieBot
nope I've only got ooze item, not ooze weapon. Ooze weapon is -4 AC on first hit though - a bit like destruction but it stacks with destruction. Having destruction armor from hound + ooze weapon would be kinda nice instant AC debuff for the group (e.g. red named orthons!)
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Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
You can only have one ritual per item - as per description and some testing. For weapons that would be a choice of Adamantine Ritual I-IV, Force Ritual I, or Force Critical Ritual I.
I went with Force Ritual I on my mineral 2 maul. With its low crit rate +1 on every hit is more damage than 1d4 on crits.
Still trying to gather lightning split soarwoods to try and put +1 save ritual on a head of good fortune... at least I'd think a trinket counts as a jewelry item... since that's where it appears in the ah listing.
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Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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Radiance guard:
Not mine, but it's there now.
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Endless Night Event Summoning Chamber Walkthrough and General GuideNear useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
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From the EU forums, Disentegration Guard:
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So it turns out that "Razor Dust Guard" was just someone's joke, eh? Too bad, something like that would've been nice. Nearly anything that wasn't "A small chance to damage your attacker when you get hit" would be nice.
So it seems that the remaining unknowns are vacuum weapon, ice clothing, and salt clothing. And those things probably don't have any real surprises behind them- people have tried them, but accurate reports haven't quite been collected.
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Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
I want to do the popular transmuting kopesh, and trying to decide the classic question of acid/good burst or holy/acid burst.
People say they like good burst because it affects almost all mobs. But the way it reads to me only 1d6 is universal but the bursting crits only affect evil mobs. Can anyone confirm that the burst only hits evil?
If that's the case I think i'd prefer the acid burst as its likely to hit most mobs. In particular acid burst should work well on elementals. As for demons/orthon, they probably deserve to be decapitated anyways.