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  1. #3721
    Community Member Qzipoun's Avatar
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    Quote Originally Posted by Ikuryo View Post
    If you wanted a proper shield to block with throw a madstone shield in there. I think its a shield DR of 21, would give you a DR38/- while turtled.
    Both hound shields are DR 25 (or is it 27? more than madstone anyways)

  2. #3722
    Community Member Holgar's Avatar
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    Question regarding mixing Rituals:

    Can you put an Eldritch Ritual on a Green Steel Weapon? If so, does it erase any Green Steel Rituals you put on the weapon?

    Thanks!

    Holgar

  3. #3723

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    Quote Originally Posted by tihocan View Post
    Also, I'm pretty sure someone made an Ooze II weapon, and it must be somewhere in this thread.
    Pretty sure willphase did.

    EDIT: Otherwise, I think Inspire has one.
    Last edited by Borror0; 07-08-2008 at 11:21 AM.
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  4. #3724

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    Quote Originally Posted by Tanka View Post
    Low AC characters will want it, not high AC characters.
    Yep, that would be an awesome equipment for a ranger or barbarian.

    Sadly, when I asked for a screenshot, the person who made the edit said that his source was inaccurate. So, we'll gave to find out by testing I guess.
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  5. #3725
    Community Member Aeneas's Avatar
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    Quote Originally Posted by Qzipoun View Post
    Both hound shields are DR 25 (or is it 27? more than madstone anyways)
    Both shields are DR 15. Madstone is DR 11 I think.
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  6. #3726
    Community Member Reisz's Avatar
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    Default Force rituals

    Do the Force Damage and Force Crit rituals stack? Or are they considered different lines?

    Can you perform them multiple times like the Adamantine rituals?

  7. #3727
    Community Member Reisz's Avatar
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    Quote Originally Posted by Holgar View Post
    Question regarding mixing Rituals:

    Can you put an Eldritch Ritual on a Green Steel Weapon? If so, does it erase any Green Steel Rituals you put on the weapon?

    Thanks!

    Holgar
    Yes I have placed a Force Crit Ritual on my Tier 3 Khopesh. You will need to bind and attune first.

  8. #3728
    Founder SneakThief's Avatar
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    Quote Originally Posted by Reisz View Post
    Do the Force Damage and Force Crit rituals stack? Or are they considered different lines?

    Can you perform them multiple times like the Adamantine rituals?
    They are different lines. The Adamantine ritual can only be done once at each level (ie there is a tier 1, tier 2, etc that each have different recipies) ... I havent seen Turbine post anything more than a tier 1 for the force lines.
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  9. #3729
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by Borror0 View Post
    Pretty sure willphase did.
    .
    nope I've only got ooze item, not ooze weapon. Ooze weapon is -4 AC on first hit though - a bit like destruction but it stacks with destruction. Having destruction armor from hound + ooze weapon would be kinda nice instant AC debuff for the group (e.g. red named orthons!)

    Garth

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  10. #3730

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    Quote Originally Posted by Reisz View Post
    Do the Force Damage and Force Crit rituals stack? Or are they considered different lines?

    Can you perform them multiple times like the Adamantine rituals?
    You can only have one ritual per item - as per description and some testing. For weapons that would be a choice of Adamantine Ritual I-IV, Force Ritual I, or Force Critical Ritual I.

    I went with Force Ritual I on my mineral 2 maul. With its low crit rate +1 on every hit is more damage than 1d4 on crits.

    Still trying to gather lightning split soarwoods to try and put +1 save ritual on a head of good fortune... at least I'd think a trinket counts as a jewelry item... since that's where it appears in the ah listing.
    Casual DDOaholic

  11. #3731
    Community Member Holgar's Avatar
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    Quote Originally Posted by Reisz View Post
    Yes I have placed a Force Crit Ritual on my Tier 3 Khopesh. You will need to bind and attune first.
    Thanks, Reisz. I performed Eldritch Rituals on both my Green Steel Khopesh and Green Steel Goggles, and both worked fine.

    Holgar

  12. #3732
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Tanka View Post
    A good high AC tank will get hit 5% of the time, and then there's a 10% chance that it will activate.

    So, roughly 0.5% of the time they'll have said Razor Dust Guard.

    Low AC characters will want it, not high AC characters.
    Very true. I'm just saying that 50% concealment is good for melee. Yes I know displacement is 50% but it does run out and the arcane's mana runs out. And yes I know it's only on proc but that better than never having the chance for it to proc.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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  13. #3733
    Community Member Twerpp's Avatar
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    Quote Originally Posted by willphase View Post
    nope I've only got ooze item, not ooze weapon. Ooze weapon is -4 AC on first hit though - a bit like destruction but it stacks with destruction. Having destruction armor from hound + ooze weapon would be kinda nice instant AC debuff for the group (e.g. red named orthons!)

    Garth
    Thats a pretty powerful weapon if it stacks with destruction and procs on the first hit

    I may have to build one are you sure it procs on the first hit? Or on every hit? Nice.

  14. #3734

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    Radiance guard:


    Not mine, but it's there now.
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  15. #3735
    Community Member Depravity's Avatar
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    Quote Originally Posted by Borror0 View Post
    Radiance guard:

    Not mine, but it's there now.
    Thanks Borror0, always good to see this stuff confirmed before I spend too much time on it.
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  16. #3736

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    From the EU forums, Disentegration Guard:

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  17. #3737
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    Quote Originally Posted by Borror0 View Post
    From the EU forums, Disentegration Guard
    So it turns out that "Razor Dust Guard" was just someone's joke, eh? Too bad, something like that would've been nice. Nearly anything that wasn't "A small chance to damage your attacker when you get hit" would be nice.

    So it seems that the remaining unknowns are vacuum weapon, ice clothing, and salt clothing. And those things probably don't have any real surprises behind them- people have tried them, but accurate reports haven't quite been collected.

  18. #3738

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    Quote Originally Posted by Angelus_dead View Post
    So it seems that the remaining unknowns are vacuum weapon, ice clothing, and salt clothing.
    Vacuum have been tested. Quite sure of that.
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  19. #3739
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Borror0 View Post
    From the EU forums, Disentegration Guard:

    Noooooo. I was looking sooooo forward to making a dust hit point item only to find out it was a rouse and instead we get lame disintegrate...
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  20. #3740
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    I want to do the popular transmuting kopesh, and trying to decide the classic question of acid/good burst or holy/acid burst.

    People say they like good burst because it affects almost all mobs. But the way it reads to me only 1d6 is universal but the bursting crits only affect evil mobs. Can anyone confirm that the burst only hits evil?

    If that's the case I think i'd prefer the acid burst as its likely to hit most mobs. In particular acid burst should work well on elementals. As for demons/orthon, they probably deserve to be decapitated anyways.

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